Traffic and Driving Simulator Based on Architecture of Interactive Motion
This study proposes an architecture for an interactive motion-based traffic simulation environment. In order to enhance modeling realism involving actual human beings, the proposed architecture integrates multiple types of simulation, including: (i) motion-based driving simulation, (ii) pedestrian s...
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Format: | Article |
Language: | English |
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Wiley
2015-01-01
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Series: | The Scientific World Journal |
Online Access: | http://dx.doi.org/10.1155/2015/340576 |
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author | Alexander Paz Naveen Veeramisti Romesh Khaddar Hanns de la Fuente-Mella Luiza Modorcea |
author_facet | Alexander Paz Naveen Veeramisti Romesh Khaddar Hanns de la Fuente-Mella Luiza Modorcea |
author_sort | Alexander Paz |
collection | DOAJ |
description | This study proposes an architecture for an interactive motion-based traffic simulation environment. In order to enhance modeling realism involving actual human beings, the proposed architecture integrates multiple types of simulation, including: (i) motion-based driving simulation, (ii) pedestrian simulation, (iii) motorcycling and bicycling simulation, and (iv) traffic flow simulation. The architecture has been designed to enable the simulation of the entire network; as a result, the actual driver, pedestrian, and bike rider can navigate anywhere in the system. In addition, the background traffic interacts with the actual human beings. This is accomplished by using a hybrid mesomicroscopic traffic flow simulation modeling approach. The mesoscopic traffic flow simulation model loads the results of a user equilibrium traffic assignment solution and propagates the corresponding traffic through the entire system. The microscopic traffic flow simulation model provides background traffic around the vicinities where actual human beings are navigating the system. The two traffic flow simulation models interact continuously to update system conditions based on the interactions between actual humans and the fully simulated entities. Implementation efforts are currently in progress and some preliminary tests of individual components have been conducted. The implementation of the proposed architecture faces significant challenges ranging from multiplatform and multilanguage integration to multievent communication and coordination. |
format | Article |
id | doaj-art-86a87a3d44044cecab291a9907a35771 |
institution | Kabale University |
issn | 2356-6140 1537-744X |
language | English |
publishDate | 2015-01-01 |
publisher | Wiley |
record_format | Article |
series | The Scientific World Journal |
spelling | doaj-art-86a87a3d44044cecab291a9907a357712025-02-03T01:26:14ZengWileyThe Scientific World Journal2356-61401537-744X2015-01-01201510.1155/2015/340576340576Traffic and Driving Simulator Based on Architecture of Interactive MotionAlexander Paz0Naveen Veeramisti1Romesh Khaddar2Hanns de la Fuente-Mella3Luiza Modorcea4University of Nevada, Las Vegas, Civil and Environmental Engineering and Construction, Las Vegas, NV 89154, USAUniversity of Nevada, Las Vegas, Civil and Environmental Engineering and Construction, Las Vegas, NV 89154, USAUniversity of Nevada, Las Vegas, Electrical and Computer Engineering, Las Vegas, NV 89154, USAPontificia Universidad Católica de Valparaíso, Facultad de Ciencias Económicas y Administrativas, Escuela de Comercio, Avenida Brasil 2830, 2340031 Valparaíso, ChileFaculty of Law, Transilvania University of Brasov, 500036 Brasov, RomaniaThis study proposes an architecture for an interactive motion-based traffic simulation environment. In order to enhance modeling realism involving actual human beings, the proposed architecture integrates multiple types of simulation, including: (i) motion-based driving simulation, (ii) pedestrian simulation, (iii) motorcycling and bicycling simulation, and (iv) traffic flow simulation. The architecture has been designed to enable the simulation of the entire network; as a result, the actual driver, pedestrian, and bike rider can navigate anywhere in the system. In addition, the background traffic interacts with the actual human beings. This is accomplished by using a hybrid mesomicroscopic traffic flow simulation modeling approach. The mesoscopic traffic flow simulation model loads the results of a user equilibrium traffic assignment solution and propagates the corresponding traffic through the entire system. The microscopic traffic flow simulation model provides background traffic around the vicinities where actual human beings are navigating the system. The two traffic flow simulation models interact continuously to update system conditions based on the interactions between actual humans and the fully simulated entities. Implementation efforts are currently in progress and some preliminary tests of individual components have been conducted. The implementation of the proposed architecture faces significant challenges ranging from multiplatform and multilanguage integration to multievent communication and coordination.http://dx.doi.org/10.1155/2015/340576 |
spellingShingle | Alexander Paz Naveen Veeramisti Romesh Khaddar Hanns de la Fuente-Mella Luiza Modorcea Traffic and Driving Simulator Based on Architecture of Interactive Motion The Scientific World Journal |
title | Traffic and Driving Simulator Based on Architecture of Interactive Motion |
title_full | Traffic and Driving Simulator Based on Architecture of Interactive Motion |
title_fullStr | Traffic and Driving Simulator Based on Architecture of Interactive Motion |
title_full_unstemmed | Traffic and Driving Simulator Based on Architecture of Interactive Motion |
title_short | Traffic and Driving Simulator Based on Architecture of Interactive Motion |
title_sort | traffic and driving simulator based on architecture of interactive motion |
url | http://dx.doi.org/10.1155/2015/340576 |
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