Comparison of binaural auralisations to a real loudspeaker in an audiovisual virtual classroom scenario: effect of room acoustic simulation, HRTF dataset, and head-mounted display on room acoustic perception*

In this study, auralisations of a real room were compared to the actual acoustics of that room using listening tests. Participants sat in a room and wore a combination of a head-mounted display (HMD) and headphones, and rated different room-acoustic attributes for an auralised loudspeaker and the co...

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Main Authors: Stärz Felix, Van De Par Steven, Roßkopf Sarah, Kroczek Leon O. H., Mühlberger Andreas, Blau Matthias
Format: Article
Language:English
Published: EDP Sciences 2025-01-01
Series:Acta Acustica
Subjects:
Online Access:https://acta-acustica.edpsciences.org/articles/aacus/full_html/2025/01/aacus240088/aacus240088.html
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author Stärz Felix
Van De Par Steven
Roßkopf Sarah
Kroczek Leon O. H.
Mühlberger Andreas
Blau Matthias
author_facet Stärz Felix
Van De Par Steven
Roßkopf Sarah
Kroczek Leon O. H.
Mühlberger Andreas
Blau Matthias
author_sort Stärz Felix
collection DOAJ
description In this study, auralisations of a real room were compared to the actual acoustics of that room using listening tests. Participants sat in a room and wore a combination of a head-mounted display (HMD) and headphones, and rated different room-acoustic attributes for an auralised loudspeaker and the corresponding real loudspeaker in the room, without knowing what they were actually listening to. Auralisations were created with varying levels of detail using either measured or simulated binaural room impulse responses (BRIRs), which were based on individual or generic Head-and-Torso simulator (HATS) data. Besides different levels of detail, some manipulations of the room acoustics were introduced into the simulation to better contextualise the results. The results show a good agreement between the auralised and the real room for both measured and simulated BRIRs. The observed deviations based on the different levels of detail were generally smaller than the introduced room acoustic manipulations. Individual head-related transfer function (HRTF) data had no real benefit, and the passive influence of the HMD headphone combination had no effect on the ratings.
format Article
id doaj-art-863522e45ce64a6bb37ed54653f1abbd
institution Kabale University
issn 2681-4617
language English
publishDate 2025-01-01
publisher EDP Sciences
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series Acta Acustica
spelling doaj-art-863522e45ce64a6bb37ed54653f1abbd2025-08-20T03:53:51ZengEDP SciencesActa Acustica2681-46172025-01-0193110.1051/aacus/2025012aacus240088Comparison of binaural auralisations to a real loudspeaker in an audiovisual virtual classroom scenario: effect of room acoustic simulation, HRTF dataset, and head-mounted display on room acoustic perception*Stärz Felix0https://orcid.org/0009-0002-5534-0574Van De Par Steven1Roßkopf Sarah2https://orcid.org/0000-0003-0059-6441Kroczek Leon O. H.3https://orcid.org/0000-0002-5588-5067Mühlberger Andreas4https://orcid.org/0000-0002-8352-0946Blau Matthias5https://orcid.org/0000-0003-1721-960XInstitut für Hörtechnik und AudiologieAcoustics GroupDepartment of Psychology, Clinical Psychology and Psychotherapy, University of RegensburgDepartment of Psychology, Clinical Psychology and Psychotherapy, University of RegensburgDepartment of Psychology, Clinical Psychology and Psychotherapy, University of RegensburgInstitut für Hörtechnik und AudiologieIn this study, auralisations of a real room were compared to the actual acoustics of that room using listening tests. Participants sat in a room and wore a combination of a head-mounted display (HMD) and headphones, and rated different room-acoustic attributes for an auralised loudspeaker and the corresponding real loudspeaker in the room, without knowing what they were actually listening to. Auralisations were created with varying levels of detail using either measured or simulated binaural room impulse responses (BRIRs), which were based on individual or generic Head-and-Torso simulator (HATS) data. Besides different levels of detail, some manipulations of the room acoustics were introduced into the simulation to better contextualise the results. The results show a good agreement between the auralised and the real room for both measured and simulated BRIRs. The observed deviations based on the different levels of detail were generally smaller than the introduced room acoustic manipulations. Individual head-related transfer function (HRTF) data had no real benefit, and the passive influence of the HMD headphone combination had no effect on the ratings.https://acta-acustica.edpsciences.org/articles/aacus/full_html/2025/01/aacus240088/aacus240088.htmlbinaural auralisationinteractive virtual environmentsbinaural room impulse responsesroom acoustic simulationperceptual evaluation
spellingShingle Stärz Felix
Van De Par Steven
Roßkopf Sarah
Kroczek Leon O. H.
Mühlberger Andreas
Blau Matthias
Comparison of binaural auralisations to a real loudspeaker in an audiovisual virtual classroom scenario: effect of room acoustic simulation, HRTF dataset, and head-mounted display on room acoustic perception*
Acta Acustica
binaural auralisation
interactive virtual environments
binaural room impulse responses
room acoustic simulation
perceptual evaluation
title Comparison of binaural auralisations to a real loudspeaker in an audiovisual virtual classroom scenario: effect of room acoustic simulation, HRTF dataset, and head-mounted display on room acoustic perception*
title_full Comparison of binaural auralisations to a real loudspeaker in an audiovisual virtual classroom scenario: effect of room acoustic simulation, HRTF dataset, and head-mounted display on room acoustic perception*
title_fullStr Comparison of binaural auralisations to a real loudspeaker in an audiovisual virtual classroom scenario: effect of room acoustic simulation, HRTF dataset, and head-mounted display on room acoustic perception*
title_full_unstemmed Comparison of binaural auralisations to a real loudspeaker in an audiovisual virtual classroom scenario: effect of room acoustic simulation, HRTF dataset, and head-mounted display on room acoustic perception*
title_short Comparison of binaural auralisations to a real loudspeaker in an audiovisual virtual classroom scenario: effect of room acoustic simulation, HRTF dataset, and head-mounted display on room acoustic perception*
title_sort comparison of binaural auralisations to a real loudspeaker in an audiovisual virtual classroom scenario effect of room acoustic simulation hrtf dataset and head mounted display on room acoustic perception
topic binaural auralisation
interactive virtual environments
binaural room impulse responses
room acoustic simulation
perceptual evaluation
url https://acta-acustica.edpsciences.org/articles/aacus/full_html/2025/01/aacus240088/aacus240088.html
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