Development and Validation of the Scale for Analysing the Consumption Behaviours of E-Sports Players Using a Mixed-Methods Approach

This paper aims to develop the E-Sports Consumption Behaviour Assessment Scale (E-CBAs) to assess consumption trends among e-sports consumers, addressing the economic and social dimensions of the digital gaming industry. With the rapid growth of digital games and the rising popularity of e-sports, t...

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Main Authors: Oguzhan Gul, Zuhal Yurtsizoglu
Format: Article
Language:English
Published: SAGE Publishing 2025-08-01
Series:SAGE Open
Online Access:https://doi.org/10.1177/21582440251357721
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author Oguzhan Gul
Zuhal Yurtsizoglu
author_facet Oguzhan Gul
Zuhal Yurtsizoglu
author_sort Oguzhan Gul
collection DOAJ
description This paper aims to develop the E-Sports Consumption Behaviour Assessment Scale (E-CBAs) to assess consumption trends among e-sports consumers, addressing the economic and social dimensions of the digital gaming industry. With the rapid growth of digital games and the rising popularity of e-sports, the E-CBAs was developed to capture three consumption dimensions: hedonic, utilitarian, and luxury. Qualitative data were gathered through in-depth interviews with 12 professional e-sports players, while quantitative data were collected from 314 e-sports players using the newly developed E-CBAs. The findings reveal that digital games strengthen social bonds and enhance problem-solving and strategic thinking skills. Economically, the in-game spending of e-sports players significantly contributes to industry growth. This paper provides a comprehensive evaluation to support strategic decision-making in the digital gaming sector, highlighting the E-CBAs as a valuable assessment instrument for future research and applications.
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issn 2158-2440
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publishDate 2025-08-01
publisher SAGE Publishing
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series SAGE Open
spelling doaj-art-85b8f9e632264c1ba7c9cec04c3a16f02025-08-20T03:03:51ZengSAGE PublishingSAGE Open2158-24402025-08-011510.1177/21582440251357721Development and Validation of the Scale for Analysing the Consumption Behaviours of E-Sports Players Using a Mixed-Methods ApproachOguzhan Gul0Zuhal Yurtsizoglu1Sivas Cumhuriyet University, Sivas, TürkiyeSivas Cumhuriyet University, Sivas, TürkiyeThis paper aims to develop the E-Sports Consumption Behaviour Assessment Scale (E-CBAs) to assess consumption trends among e-sports consumers, addressing the economic and social dimensions of the digital gaming industry. With the rapid growth of digital games and the rising popularity of e-sports, the E-CBAs was developed to capture three consumption dimensions: hedonic, utilitarian, and luxury. Qualitative data were gathered through in-depth interviews with 12 professional e-sports players, while quantitative data were collected from 314 e-sports players using the newly developed E-CBAs. The findings reveal that digital games strengthen social bonds and enhance problem-solving and strategic thinking skills. Economically, the in-game spending of e-sports players significantly contributes to industry growth. This paper provides a comprehensive evaluation to support strategic decision-making in the digital gaming sector, highlighting the E-CBAs as a valuable assessment instrument for future research and applications.https://doi.org/10.1177/21582440251357721
spellingShingle Oguzhan Gul
Zuhal Yurtsizoglu
Development and Validation of the Scale for Analysing the Consumption Behaviours of E-Sports Players Using a Mixed-Methods Approach
SAGE Open
title Development and Validation of the Scale for Analysing the Consumption Behaviours of E-Sports Players Using a Mixed-Methods Approach
title_full Development and Validation of the Scale for Analysing the Consumption Behaviours of E-Sports Players Using a Mixed-Methods Approach
title_fullStr Development and Validation of the Scale for Analysing the Consumption Behaviours of E-Sports Players Using a Mixed-Methods Approach
title_full_unstemmed Development and Validation of the Scale for Analysing the Consumption Behaviours of E-Sports Players Using a Mixed-Methods Approach
title_short Development and Validation of the Scale for Analysing the Consumption Behaviours of E-Sports Players Using a Mixed-Methods Approach
title_sort development and validation of the scale for analysing the consumption behaviours of e sports players using a mixed methods approach
url https://doi.org/10.1177/21582440251357721
work_keys_str_mv AT oguzhangul developmentandvalidationofthescaleforanalysingtheconsumptionbehavioursofesportsplayersusingamixedmethodsapproach
AT zuhalyurtsizoglu developmentandvalidationofthescaleforanalysingtheconsumptionbehavioursofesportsplayersusingamixedmethodsapproach