MVSGS: Gaussian splatting radiation field enhancement using multi-view stereo

Abstract With the advent of 3D Gaussian Splatting (3DGS), new and effective solutions have emerged for 3D reconstruction pipelines and scene representation. However, achieving high-fidelity reconstruction of complex scenes and capturing low-frequency features remain long-standing challenges in the f...

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Main Authors: Teng Fei, Ligong Bi, Jieming Gao, Shuixuan Chen, Guowei Zhang
Format: Article
Language:English
Published: Springer 2024-12-01
Series:Complex & Intelligent Systems
Subjects:
Online Access:https://doi.org/10.1007/s40747-024-01691-x
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author Teng Fei
Ligong Bi
Jieming Gao
Shuixuan Chen
Guowei Zhang
author_facet Teng Fei
Ligong Bi
Jieming Gao
Shuixuan Chen
Guowei Zhang
author_sort Teng Fei
collection DOAJ
description Abstract With the advent of 3D Gaussian Splatting (3DGS), new and effective solutions have emerged for 3D reconstruction pipelines and scene representation. However, achieving high-fidelity reconstruction of complex scenes and capturing low-frequency features remain long-standing challenges in the field of visual 3D reconstruction. Relying solely on sparse point inputs and simple optimization criteria often leads to non-robust reconstructions of the radiance field, with reconstruction quality heavily dependent on the proper initialization of inputs. Notably, Multi-View Stereo (MVS) techniques offer a mature and reliable approach for generating structured point cloud data using a limited number of views, camera parameters, and feature matching. In this paper, we propose combining MVS with Gaussian Splatting, along with our newly introduced density optimization strategy, to address these challenges. This approach bridges the gap in scene representation by enhancing explicit geometry radiance fields with MVS, and our experimental results demonstrate its effectiveness. Additionally, we have explored the potential of using Gaussian Splatting for non-face template single-process end-to-end Avatar Reconstruction, yielding promising experimental results.
format Article
id doaj-art-82fb2de8a14e4f66a658b558c71d010a
institution Kabale University
issn 2199-4536
2198-6053
language English
publishDate 2024-12-01
publisher Springer
record_format Article
series Complex & Intelligent Systems
spelling doaj-art-82fb2de8a14e4f66a658b558c71d010a2025-02-02T12:49:06ZengSpringerComplex & Intelligent Systems2199-45362198-60532024-12-0111111710.1007/s40747-024-01691-xMVSGS: Gaussian splatting radiation field enhancement using multi-view stereoTeng Fei0Ligong Bi1Jieming Gao2Shuixuan Chen3Guowei Zhang4School of Mechanical and Automotive Engineering, Xiamen University of TechnologyGuilin University of Electronic TechnologyTianjin UniversitySchool of Mechanical and Automotive Engineering, Xiamen University of TechnologySchool of Mechanical and Automotive Engineering, Xiamen University of TechnologyAbstract With the advent of 3D Gaussian Splatting (3DGS), new and effective solutions have emerged for 3D reconstruction pipelines and scene representation. However, achieving high-fidelity reconstruction of complex scenes and capturing low-frequency features remain long-standing challenges in the field of visual 3D reconstruction. Relying solely on sparse point inputs and simple optimization criteria often leads to non-robust reconstructions of the radiance field, with reconstruction quality heavily dependent on the proper initialization of inputs. Notably, Multi-View Stereo (MVS) techniques offer a mature and reliable approach for generating structured point cloud data using a limited number of views, camera parameters, and feature matching. In this paper, we propose combining MVS with Gaussian Splatting, along with our newly introduced density optimization strategy, to address these challenges. This approach bridges the gap in scene representation by enhancing explicit geometry radiance fields with MVS, and our experimental results demonstrate its effectiveness. Additionally, we have explored the potential of using Gaussian Splatting for non-face template single-process end-to-end Avatar Reconstruction, yielding promising experimental results.https://doi.org/10.1007/s40747-024-01691-x3D reconstruction3D Gaussian splattingMulti-view stereoRadiation fieldExplicit geometryDensity optimization
spellingShingle Teng Fei
Ligong Bi
Jieming Gao
Shuixuan Chen
Guowei Zhang
MVSGS: Gaussian splatting radiation field enhancement using multi-view stereo
Complex & Intelligent Systems
3D reconstruction
3D Gaussian splatting
Multi-view stereo
Radiation field
Explicit geometry
Density optimization
title MVSGS: Gaussian splatting radiation field enhancement using multi-view stereo
title_full MVSGS: Gaussian splatting radiation field enhancement using multi-view stereo
title_fullStr MVSGS: Gaussian splatting radiation field enhancement using multi-view stereo
title_full_unstemmed MVSGS: Gaussian splatting radiation field enhancement using multi-view stereo
title_short MVSGS: Gaussian splatting radiation field enhancement using multi-view stereo
title_sort mvsgs gaussian splatting radiation field enhancement using multi view stereo
topic 3D reconstruction
3D Gaussian splatting
Multi-view stereo
Radiation field
Explicit geometry
Density optimization
url https://doi.org/10.1007/s40747-024-01691-x
work_keys_str_mv AT tengfei mvsgsgaussiansplattingradiationfieldenhancementusingmultiviewstereo
AT ligongbi mvsgsgaussiansplattingradiationfieldenhancementusingmultiviewstereo
AT jieminggao mvsgsgaussiansplattingradiationfieldenhancementusingmultiviewstereo
AT shuixuanchen mvsgsgaussiansplattingradiationfieldenhancementusingmultiviewstereo
AT guoweizhang mvsgsgaussiansplattingradiationfieldenhancementusingmultiviewstereo