Facilitating Social Perspective Taking in Class through Discursive Game Design

This paper proposes and assesses a replicable game (co)design technique to encourage social perspective taking in the higher education classroom. Fully embracing the potential of research creation approaches, this discursive game design methodology approaches games as mediators of knowledge, emphas...

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Main Authors: Jasper van Vught, Stefan Werning
Format: Article
Language:English
Published: University of Alberta 2025-03-01
Series:Imaginations: Journal of Cross-Cultural Media Studies
Online Access:https://imaginationsjournal.ca/index.php/imaginations/article/view/29716
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author Jasper van Vught
Stefan Werning
author_facet Jasper van Vught
Stefan Werning
author_sort Jasper van Vught
collection DOAJ
description This paper proposes and assesses a replicable game (co)design technique to encourage social perspective taking in the higher education classroom. Fully embracing the potential of research creation approaches, this discursive game design methodology approaches games as mediators of knowledge, emphasising the process of (re)creating, modifying, and comparing different game iterations. The paper reports on two classroom exercises that draw inspiration from Dungeons & Dragons and the Checkered Game of Life to foster perspective taking across different “learner personas” and different world views. Finally, this paper discusses how notating game modifications affords continuous game-based dialogue across student generations.
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series Imaginations: Journal of Cross-Cultural Media Studies
spelling doaj-art-81f1759f995942bbb507f20ea118dccd2025-08-20T02:57:44ZengUniversity of AlbertaImaginations: Journal of Cross-Cultural Media Studies1918-84392025-03-0115310.17742/IMAGE29716Facilitating Social Perspective Taking in Class through Discursive Game DesignJasper van Vught0https://orcid.org/0000-0002-1384-5112Stefan Werning1https://orcid.org/0000-0002-7616-1201Utrecht UniversityUtrecht University This paper proposes and assesses a replicable game (co)design technique to encourage social perspective taking in the higher education classroom. Fully embracing the potential of research creation approaches, this discursive game design methodology approaches games as mediators of knowledge, emphasising the process of (re)creating, modifying, and comparing different game iterations. The paper reports on two classroom exercises that draw inspiration from Dungeons & Dragons and the Checkered Game of Life to foster perspective taking across different “learner personas” and different world views. Finally, this paper discusses how notating game modifications affords continuous game-based dialogue across student generations. https://imaginationsjournal.ca/index.php/imaginations/article/view/29716
spellingShingle Jasper van Vught
Stefan Werning
Facilitating Social Perspective Taking in Class through Discursive Game Design
Imaginations: Journal of Cross-Cultural Media Studies
title Facilitating Social Perspective Taking in Class through Discursive Game Design
title_full Facilitating Social Perspective Taking in Class through Discursive Game Design
title_fullStr Facilitating Social Perspective Taking in Class through Discursive Game Design
title_full_unstemmed Facilitating Social Perspective Taking in Class through Discursive Game Design
title_short Facilitating Social Perspective Taking in Class through Discursive Game Design
title_sort facilitating social perspective taking in class through discursive game design
url https://imaginationsjournal.ca/index.php/imaginations/article/view/29716
work_keys_str_mv AT jaspervanvught facilitatingsocialperspectivetakinginclassthroughdiscursivegamedesign
AT stefanwerning facilitatingsocialperspectivetakinginclassthroughdiscursivegamedesign