Facilitating Social Perspective Taking in Class through Discursive Game Design
This paper proposes and assesses a replicable game (co)design technique to encourage social perspective taking in the higher education classroom. Fully embracing the potential of research creation approaches, this discursive game design methodology approaches games as mediators of knowledge, emphas...
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| Main Authors: | , |
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| Format: | Article |
| Language: | English |
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University of Alberta
2025-03-01
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| Series: | Imaginations: Journal of Cross-Cultural Media Studies |
| Online Access: | https://imaginationsjournal.ca/index.php/imaginations/article/view/29716 |
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| _version_ | 1850034692968939520 |
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| author | Jasper van Vught Stefan Werning |
| author_facet | Jasper van Vught Stefan Werning |
| author_sort | Jasper van Vught |
| collection | DOAJ |
| description |
This paper proposes and assesses a replicable game (co)design technique to encourage social perspective taking in the higher education classroom. Fully embracing the potential of research creation approaches, this discursive game design methodology approaches games as mediators of knowledge, emphasising the process of (re)creating, modifying, and comparing different game iterations. The paper reports on two classroom exercises that draw inspiration from Dungeons & Dragons and the Checkered Game of Life to foster perspective taking across different “learner personas” and different world views. Finally, this paper discusses how notating game modifications affords continuous game-based dialogue across student generations.
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| format | Article |
| id | doaj-art-81f1759f995942bbb507f20ea118dccd |
| institution | DOAJ |
| issn | 1918-8439 |
| language | English |
| publishDate | 2025-03-01 |
| publisher | University of Alberta |
| record_format | Article |
| series | Imaginations: Journal of Cross-Cultural Media Studies |
| spelling | doaj-art-81f1759f995942bbb507f20ea118dccd2025-08-20T02:57:44ZengUniversity of AlbertaImaginations: Journal of Cross-Cultural Media Studies1918-84392025-03-0115310.17742/IMAGE29716Facilitating Social Perspective Taking in Class through Discursive Game DesignJasper van Vught0https://orcid.org/0000-0002-1384-5112Stefan Werning1https://orcid.org/0000-0002-7616-1201Utrecht UniversityUtrecht University This paper proposes and assesses a replicable game (co)design technique to encourage social perspective taking in the higher education classroom. Fully embracing the potential of research creation approaches, this discursive game design methodology approaches games as mediators of knowledge, emphasising the process of (re)creating, modifying, and comparing different game iterations. The paper reports on two classroom exercises that draw inspiration from Dungeons & Dragons and the Checkered Game of Life to foster perspective taking across different “learner personas” and different world views. Finally, this paper discusses how notating game modifications affords continuous game-based dialogue across student generations. https://imaginationsjournal.ca/index.php/imaginations/article/view/29716 |
| spellingShingle | Jasper van Vught Stefan Werning Facilitating Social Perspective Taking in Class through Discursive Game Design Imaginations: Journal of Cross-Cultural Media Studies |
| title | Facilitating Social Perspective Taking in Class through Discursive Game Design |
| title_full | Facilitating Social Perspective Taking in Class through Discursive Game Design |
| title_fullStr | Facilitating Social Perspective Taking in Class through Discursive Game Design |
| title_full_unstemmed | Facilitating Social Perspective Taking in Class through Discursive Game Design |
| title_short | Facilitating Social Perspective Taking in Class through Discursive Game Design |
| title_sort | facilitating social perspective taking in class through discursive game design |
| url | https://imaginationsjournal.ca/index.php/imaginations/article/view/29716 |
| work_keys_str_mv | AT jaspervanvught facilitatingsocialperspectivetakinginclassthroughdiscursivegamedesign AT stefanwerning facilitatingsocialperspectivetakinginclassthroughdiscursivegamedesign |