Enhancing Students' Logical Thinking through Ethnomathematics-based Augmented Reality of Bola Soba Character Facades

Logical thinking skills are crucial for students to navigate increasingly complex learning processes, as these skills are part of Higher-Order Thinking Skills (HOTS). They involve analyzing problems scientifically and systematically to make informed generalizations. Unfortunately, national and inter...

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Main Authors: Sartika Sari Dewi, Andi Muhammad Irfan Taufan Asfar, Andi Muhamad Iqbal Akbar Asfar, Andi Nurannisa, Wiwi Damayanti, Nining Wahyuni
Format: Article
Language:English
Published: Yayasan Keluarga Guru Mandiri 2024-10-01
Series:Journal of Innovation in Educational and Cultural Research
Subjects:
Online Access:https://jiecr.org/index.php/jiecr/article/view/1033
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author Sartika Sari Dewi
Andi Muhammad Irfan Taufan Asfar
Andi Muhamad Iqbal Akbar Asfar
Andi Nurannisa
Wiwi Damayanti
Nining Wahyuni
author_facet Sartika Sari Dewi
Andi Muhammad Irfan Taufan Asfar
Andi Muhamad Iqbal Akbar Asfar
Andi Nurannisa
Wiwi Damayanti
Nining Wahyuni
author_sort Sartika Sari Dewi
collection DOAJ
description Logical thinking skills are crucial for students to navigate increasingly complex learning processes, as these skills are part of Higher-Order Thinking Skills (HOTS). They involve analyzing problems scientifically and systematically to make informed generalizations. Unfortunately, national and international surveys show that students' logical thinking skills remain low. This study investigates how implementing ethnomathematics-based Augmented Reality through the façade of the Bola Soba character building can enhance students' logical thinking skills. A quasi-experimental research method with a non-equivalent control group design was applied at one public school in South Sulawesi, focusing on eighth-grade students. Two classes were sampled using purposive nonprobability sampling: 30 students in class VIII B as the experimental group and 30 in class VIII A as the control group. Results revealed a significant improvement in the experimental group, with a gain score of 0.70 (70%), categorized as high. This indicates that using ethnomathematics-based Augmented Reality significantly enhances students' logical thinking skills. The study contributes to the field by showing how local wisdom, represented by Bola Soba facades integrated with modern educational technology, can foster students' cognitive development.
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spelling doaj-art-7f5f8bc9836041fe983e63683d2ff7612025-08-20T02:47:39ZengYayasan Keluarga Guru MandiriJournal of Innovation in Educational and Cultural Research2722-96882722-96962024-10-015352052810.46843/jiecr.v5i3.1033258Enhancing Students' Logical Thinking through Ethnomathematics-based Augmented Reality of Bola Soba Character FacadesSartika Sari Dewi0Andi Muhammad Irfan Taufan Asfar1Andi Muhamad Iqbal Akbar Asfar2Andi Nurannisa3Wiwi Damayanti4Nining Wahyuni5Faculty of Teacher Training and Education, Universitas Muhammadiyah Bone, IndonesiaFaculty of Teacher Training and Education, Universitas Muhammadiyah Bone, IndonesiaChemical Engineering, Politeknik Negeri Ujung Pandang, IndonesiaFaculty of Teacher Training and Education, Universitas Muhammadiyah Bone, IndonesiaFaculty of Teacher Training and Education, Universitas Muhammadiyah Bone, IndonesiaFaculty of Teacher Training and Education, Universitas Muhammadiyah Bone, IndonesiaLogical thinking skills are crucial for students to navigate increasingly complex learning processes, as these skills are part of Higher-Order Thinking Skills (HOTS). They involve analyzing problems scientifically and systematically to make informed generalizations. Unfortunately, national and international surveys show that students' logical thinking skills remain low. This study investigates how implementing ethnomathematics-based Augmented Reality through the façade of the Bola Soba character building can enhance students' logical thinking skills. A quasi-experimental research method with a non-equivalent control group design was applied at one public school in South Sulawesi, focusing on eighth-grade students. Two classes were sampled using purposive nonprobability sampling: 30 students in class VIII B as the experimental group and 30 in class VIII A as the control group. Results revealed a significant improvement in the experimental group, with a gain score of 0.70 (70%), categorized as high. This indicates that using ethnomathematics-based Augmented Reality significantly enhances students' logical thinking skills. The study contributes to the field by showing how local wisdom, represented by Bola Soba facades integrated with modern educational technology, can foster students' cognitive development.https://jiecr.org/index.php/jiecr/article/view/1033logical thinking, bola soba, ethnomathematics augmented reality
spellingShingle Sartika Sari Dewi
Andi Muhammad Irfan Taufan Asfar
Andi Muhamad Iqbal Akbar Asfar
Andi Nurannisa
Wiwi Damayanti
Nining Wahyuni
Enhancing Students' Logical Thinking through Ethnomathematics-based Augmented Reality of Bola Soba Character Facades
Journal of Innovation in Educational and Cultural Research
logical thinking, bola soba, ethnomathematics augmented reality
title Enhancing Students' Logical Thinking through Ethnomathematics-based Augmented Reality of Bola Soba Character Facades
title_full Enhancing Students' Logical Thinking through Ethnomathematics-based Augmented Reality of Bola Soba Character Facades
title_fullStr Enhancing Students' Logical Thinking through Ethnomathematics-based Augmented Reality of Bola Soba Character Facades
title_full_unstemmed Enhancing Students' Logical Thinking through Ethnomathematics-based Augmented Reality of Bola Soba Character Facades
title_short Enhancing Students' Logical Thinking through Ethnomathematics-based Augmented Reality of Bola Soba Character Facades
title_sort enhancing students logical thinking through ethnomathematics based augmented reality of bola soba character facades
topic logical thinking, bola soba, ethnomathematics augmented reality
url https://jiecr.org/index.php/jiecr/article/view/1033
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