EEG data of museum visitors experiencing visual and audiovisual simulations of Edzná, an archaeological site in MexicoOpenNeuro
This dataset contains electroencephalographic (EEG) recordings and user experience (UX) reports from 51 participants who experienced visual and audiovisual simulations of Edzná, a Mayan archaeological site in Mexico. Data were collected in two artistic environments: MOSTLA, a digital innovation lab...
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| Format: | Article |
| Language: | English |
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Elsevier
2025-08-01
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| Series: | Data in Brief |
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| Online Access: | http://www.sciencedirect.com/science/article/pii/S2352340925005803 |
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| author | Alonso-Valerdi Luz María Rosado-Aíza Juan Pablo Domínguez-Morales Fernando José Pech-Canul Tania Yareni Vázquez-Rodríguez Paola Guadalupe Navas-Reascos Gustavo Ibarra-Zárate David Isaac |
| author_facet | Alonso-Valerdi Luz María Rosado-Aíza Juan Pablo Domínguez-Morales Fernando José Pech-Canul Tania Yareni Vázquez-Rodríguez Paola Guadalupe Navas-Reascos Gustavo Ibarra-Zárate David Isaac |
| author_sort | Alonso-Valerdi Luz María |
| collection | DOAJ |
| description | This dataset contains electroencephalographic (EEG) recordings and user experience (UX) reports from 51 participants who experienced visual and audiovisual simulations of Edzná, a Mayan archaeological site in Mexico. Data were collected in two artistic environments: MOSTLA, a digital innovation lab at Tecnológico de Monterrey, and the Museum of Contemporary Art in Monterrey (MARCO). Participants were fitted with the Unicorn Hybrid Black EEG device and experienced the simulations through VR headsets and headphones. EEG data were recorded for three conditions: (1) baseline, (2) visual-only, and (3) audiovisual experiences. UX was assessed using the hedonic dimensions of the User Experience Questionnaire (UEQ), focused on stimulation and novelty scales. EEG data (both raw and preprocessed) are shared in the Brain Imaging Data Structure (BIDS) format and are openly available on OpenNeuro (https://openneuro.org/datasets/ds005628/versions/1.0.0). This dataset supports research in immersive technologies, neuroaesthetics, archaeoacoustics, and multisensory user experience evaluation. |
| format | Article |
| id | doaj-art-7f2e259db7d64f5b8b9e5c2cebde1e02 |
| institution | DOAJ |
| issn | 2352-3409 |
| language | English |
| publishDate | 2025-08-01 |
| publisher | Elsevier |
| record_format | Article |
| series | Data in Brief |
| spelling | doaj-art-7f2e259db7d64f5b8b9e5c2cebde1e022025-08-20T03:18:20ZengElsevierData in Brief2352-34092025-08-016111185510.1016/j.dib.2025.111855EEG data of museum visitors experiencing visual and audiovisual simulations of Edzná, an archaeological site in MexicoOpenNeuroAlonso-Valerdi Luz María0Rosado-Aíza Juan Pablo1Domínguez-Morales Fernando José2Pech-Canul Tania Yareni3Vázquez-Rodríguez Paola Guadalupe4Navas-Reascos Gustavo5Ibarra-Zárate David Isaac6Corresponding author.; Tecnologico de Monterrey, Escuela de Ingeniería y Ciencias, Ave. Eugenio Garza Sada 2501, Monterrey, N.L., Mexico, 64849Tecnologico de Monterrey, Escuela de Ingeniería y Ciencias, Ave. Eugenio Garza Sada 2501, Monterrey, N.L., Mexico, 64849Tecnologico de Monterrey, Escuela de Ingeniería y Ciencias, Ave. Eugenio Garza Sada 2501, Monterrey, N.L., Mexico, 64849Tecnologico de Monterrey, Escuela de Ingeniería y Ciencias, Ave. Eugenio Garza Sada 2501, Monterrey, N.L., Mexico, 64849Tecnologico de Monterrey, Escuela de Ingeniería y Ciencias, Ave. Eugenio Garza Sada 2501, Monterrey, N.L., Mexico, 64849Tecnologico de Monterrey, Escuela de Ingeniería y Ciencias, Ave. Eugenio Garza Sada 2501, Monterrey, N.L., Mexico, 64849Tecnologico de Monterrey, Escuela de Ingeniería y Ciencias, Ave. Eugenio Garza Sada 2501, Monterrey, N.L., Mexico, 64849This dataset contains electroencephalographic (EEG) recordings and user experience (UX) reports from 51 participants who experienced visual and audiovisual simulations of Edzná, a Mayan archaeological site in Mexico. Data were collected in two artistic environments: MOSTLA, a digital innovation lab at Tecnológico de Monterrey, and the Museum of Contemporary Art in Monterrey (MARCO). Participants were fitted with the Unicorn Hybrid Black EEG device and experienced the simulations through VR headsets and headphones. EEG data were recorded for three conditions: (1) baseline, (2) visual-only, and (3) audiovisual experiences. UX was assessed using the hedonic dimensions of the User Experience Questionnaire (UEQ), focused on stimulation and novelty scales. EEG data (both raw and preprocessed) are shared in the Brain Imaging Data Structure (BIDS) format and are openly available on OpenNeuro (https://openneuro.org/datasets/ds005628/versions/1.0.0). This dataset supports research in immersive technologies, neuroaesthetics, archaeoacoustics, and multisensory user experience evaluation.http://www.sciencedirect.com/science/article/pii/S2352340925005803User experienceArchaeoacousticsEEGSensory stimulation |
| spellingShingle | Alonso-Valerdi Luz María Rosado-Aíza Juan Pablo Domínguez-Morales Fernando José Pech-Canul Tania Yareni Vázquez-Rodríguez Paola Guadalupe Navas-Reascos Gustavo Ibarra-Zárate David Isaac EEG data of museum visitors experiencing visual and audiovisual simulations of Edzná, an archaeological site in MexicoOpenNeuro Data in Brief User experience Archaeoacoustics EEG Sensory stimulation |
| title | EEG data of museum visitors experiencing visual and audiovisual simulations of Edzná, an archaeological site in MexicoOpenNeuro |
| title_full | EEG data of museum visitors experiencing visual and audiovisual simulations of Edzná, an archaeological site in MexicoOpenNeuro |
| title_fullStr | EEG data of museum visitors experiencing visual and audiovisual simulations of Edzná, an archaeological site in MexicoOpenNeuro |
| title_full_unstemmed | EEG data of museum visitors experiencing visual and audiovisual simulations of Edzná, an archaeological site in MexicoOpenNeuro |
| title_short | EEG data of museum visitors experiencing visual and audiovisual simulations of Edzná, an archaeological site in MexicoOpenNeuro |
| title_sort | eeg data of museum visitors experiencing visual and audiovisual simulations of edzna an archaeological site in mexicoopenneuro |
| topic | User experience Archaeoacoustics EEG Sensory stimulation |
| url | http://www.sciencedirect.com/science/article/pii/S2352340925005803 |
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