Developing An Educational Board Game with Digital Question Cards : A TGT Model Approach to Enhance Natural and Social Sciences Learning Outcomes

This study aims to develop and test the feasibility and effectiveness of an educational board game assisted by digital question cards with the Teams Games Tournament (TGT) model. This research and development used Sugiyono's model with stages of potential and problems, data collection, product...

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Main Authors: Dwi Arifa, Dewi Nilam Tyas
Format: Article
Language:English
Published: LPPM Universitas Pendidikan Mandalika 2025-06-01
Series:Jurnal Kependidikan
Subjects:
Online Access:https://e-journal.undikma.ac.id/index.php/jurnalkependidikan/article/view/15171
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author Dwi Arifa
Dewi Nilam Tyas
author_facet Dwi Arifa
Dewi Nilam Tyas
author_sort Dwi Arifa
collection DOAJ
description This study aims to develop and test the feasibility and effectiveness of an educational board game assisted by digital question cards with the Teams Games Tournament (TGT) model. This research and development used Sugiyono's model with stages of potential and problems, data collection, product design, design validation, design revision, product trial, product revision, usage trial, and product revision. Data collection techniques included interviews, questionnaires, tests, and documentation. The subjects of this study were fifth-grade elementary school students. Data analysis techniques included the normality test as a prerequisite test, paired sample t-test or Wilcoxon signed-rank test, and N-Gain test. The board game that has been developed consists of concrete and digital components. The assessment from media and material experts was 94% and 96.6%, so it was categorized as very feasible. The board game was considered effective with an Asymp. Sig (2-tailed) in the usage trial of 0.000 so that Ha is accepted and H0 is rejected. The N-Gain score was 0.7058, with high criteria. The board game media was also considered very practical, with the results of the teacher and student response questionnaires amounting to 98.75% and 94.32%. So, the educational board game media assisted by digital question cards with the TGT model that researchers have developed is very feasible and effective in enhancing Natural and Social Sciences (IPAS) learning outcomes.
format Article
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issn 2442-7667
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publishDate 2025-06-01
publisher LPPM Universitas Pendidikan Mandalika
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series Jurnal Kependidikan
spelling doaj-art-7f1c082ca43e46f8a3103402f2ac6e872025-08-20T03:23:59ZengLPPM Universitas Pendidikan MandalikaJurnal Kependidikan2442-76672025-06-0111286287310.33394/jk.v11i2.151716845Developing An Educational Board Game with Digital Question Cards : A TGT Model Approach to Enhance Natural and Social Sciences Learning OutcomesDwi Arifa0Dewi Nilam Tyas1Universitas Negeri SemarangUniversitas Negeri SemarangThis study aims to develop and test the feasibility and effectiveness of an educational board game assisted by digital question cards with the Teams Games Tournament (TGT) model. This research and development used Sugiyono's model with stages of potential and problems, data collection, product design, design validation, design revision, product trial, product revision, usage trial, and product revision. Data collection techniques included interviews, questionnaires, tests, and documentation. The subjects of this study were fifth-grade elementary school students. Data analysis techniques included the normality test as a prerequisite test, paired sample t-test or Wilcoxon signed-rank test, and N-Gain test. The board game that has been developed consists of concrete and digital components. The assessment from media and material experts was 94% and 96.6%, so it was categorized as very feasible. The board game was considered effective with an Asymp. Sig (2-tailed) in the usage trial of 0.000 so that Ha is accepted and H0 is rejected. The N-Gain score was 0.7058, with high criteria. The board game media was also considered very practical, with the results of the teacher and student response questionnaires amounting to 98.75% and 94.32%. So, the educational board game media assisted by digital question cards with the TGT model that researchers have developed is very feasible and effective in enhancing Natural and Social Sciences (IPAS) learning outcomes.https://e-journal.undikma.ac.id/index.php/jurnalkependidikan/article/view/15171educational board gamedigital question cardsteams games tournament modelnatural and social scienceslearning outcomes.
spellingShingle Dwi Arifa
Dewi Nilam Tyas
Developing An Educational Board Game with Digital Question Cards : A TGT Model Approach to Enhance Natural and Social Sciences Learning Outcomes
Jurnal Kependidikan
educational board game
digital question cards
teams games tournament model
natural and social sciences
learning outcomes.
title Developing An Educational Board Game with Digital Question Cards : A TGT Model Approach to Enhance Natural and Social Sciences Learning Outcomes
title_full Developing An Educational Board Game with Digital Question Cards : A TGT Model Approach to Enhance Natural and Social Sciences Learning Outcomes
title_fullStr Developing An Educational Board Game with Digital Question Cards : A TGT Model Approach to Enhance Natural and Social Sciences Learning Outcomes
title_full_unstemmed Developing An Educational Board Game with Digital Question Cards : A TGT Model Approach to Enhance Natural and Social Sciences Learning Outcomes
title_short Developing An Educational Board Game with Digital Question Cards : A TGT Model Approach to Enhance Natural and Social Sciences Learning Outcomes
title_sort developing an educational board game with digital question cards a tgt model approach to enhance natural and social sciences learning outcomes
topic educational board game
digital question cards
teams games tournament model
natural and social sciences
learning outcomes.
url https://e-journal.undikma.ac.id/index.php/jurnalkependidikan/article/view/15171
work_keys_str_mv AT dwiarifa developinganeducationalboardgamewithdigitalquestioncardsatgtmodelapproachtoenhancenaturalandsocialscienceslearningoutcomes
AT dewinilamtyas developinganeducationalboardgamewithdigitalquestioncardsatgtmodelapproachtoenhancenaturalandsocialscienceslearningoutcomes