Comment pense le jeu vidéo ?
Videogames are interactive works, which means that their meaning is actualized when the software is played. With the interactive loop, the player contributes to reorganize in an always new way the different narrative elements, but it is above all the gameplay which allows the videogames to produce a...
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Format: | Article |
Language: | deu |
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Conserveries Mémorielles
2018-10-01
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Series: | Conserveries Mémorielles |
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Online Access: | https://journals.openedition.org/cm/3650 |
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author | Martin RINGOT |
author_facet | Martin RINGOT |
author_sort | Martin RINGOT |
collection | DOAJ |
description | Videogames are interactive works, which means that their meaning is actualized when the software is played. With the interactive loop, the player contributes to reorganize in an always new way the different narrative elements, but it is above all the gameplay which allows the videogames to produce a constant thought they let the interactor get thanks to a feedback. |
format | Article |
id | doaj-art-7d197404bb5343b6ac719e1d9ecdf4f7 |
institution | Kabale University |
issn | 1718-5556 |
language | deu |
publishDate | 2018-10-01 |
publisher | Conserveries Mémorielles |
record_format | Article |
series | Conserveries Mémorielles |
spelling | doaj-art-7d197404bb5343b6ac719e1d9ecdf4f72025-02-05T16:16:24ZdeuConserveries MémoriellesConserveries Mémorielles1718-55562018-10-01Comment pense le jeu vidéo ?Martin RINGOTVideogames are interactive works, which means that their meaning is actualized when the software is played. With the interactive loop, the player contributes to reorganize in an always new way the different narrative elements, but it is above all the gameplay which allows the videogames to produce a constant thought they let the interactor get thanks to a feedback.https://journals.openedition.org/cm/3650semioticsgame studiesgame-designcombinatoricsserious game |
spellingShingle | Martin RINGOT Comment pense le jeu vidéo ? Conserveries Mémorielles semiotics game studies game-design combinatorics serious game |
title | Comment pense le jeu vidéo ? |
title_full | Comment pense le jeu vidéo ? |
title_fullStr | Comment pense le jeu vidéo ? |
title_full_unstemmed | Comment pense le jeu vidéo ? |
title_short | Comment pense le jeu vidéo ? |
title_sort | comment pense le jeu video |
topic | semiotics game studies game-design combinatorics serious game |
url | https://journals.openedition.org/cm/3650 |
work_keys_str_mv | AT martinringot commentpenselejeuvideo |