Depth-Supervised and Curvature-Optimized 3D Gaussian Splatting for Scene Reconstruction

Recently, 3DGS has achieved revolutionary advancements in dynamic rendering and novel view synthesis tasks. The Adaptive Density Control (ADC) algorithm plays a pivotal role in 3DGS, utilizing an image gradient-based average gradient threshold to regulate the splitting and cloning of Gaussians and o...

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Main Authors: Antong Li, Lutao Wang, Ziwei Wang
Format: Article
Language:English
Published: IEEE 2025-01-01
Series:IEEE Access
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Online Access:https://ieeexplore.ieee.org/document/11036100/
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author Antong Li
Lutao Wang
Ziwei Wang
author_facet Antong Li
Lutao Wang
Ziwei Wang
author_sort Antong Li
collection DOAJ
description Recently, 3DGS has achieved revolutionary advancements in dynamic rendering and novel view synthesis tasks. The Adaptive Density Control (ADC) algorithm plays a pivotal role in 3DGS, utilizing an image gradient-based average gradient threshold to regulate the splitting and cloning of Gaussians and optimize the density of Gaussian distributions. However, relying solely on an average gradient threshold to adjust Gaussians may lead to some Gaussians exhibiting erroneous opacity or neglecting the contributions of Gaussians in regions with smaller gradients to the rendering process. To overcome these limitations, we introduce depth as a geometric constraint, which adjusts the scale of Gaussians based on depth to ensure more coherent frequency information. Furthermore, after the ADC algorithm, we optimize the Gaussians in dense regions by incorporating curvature-based assessments, ensuring that all Gaussians maintain proper occlusion relationships in the final rendering. We conducted extensive tests on datasets such as synthetic Blender and Mip-NeRF360, and our method demonstrated superior performance compared to 3DGS and other state-of-the-art approaches.
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spelling doaj-art-7aae42297e2e49829ab5c95bc866ce1b2025-08-20T02:36:59ZengIEEEIEEE Access2169-35362025-01-011310369710370810.1109/ACCESS.2025.357937711036100Depth-Supervised and Curvature-Optimized 3D Gaussian Splatting for Scene ReconstructionAntong Li0https://orcid.org/0009-0003-2258-924XLutao Wang1https://orcid.org/0000-0002-0743-7104Ziwei Wang2School of Computer, Chengdu University of Information Technology, Chengdu, Sichuan, ChinaSchool of Computer, Chengdu University of Information Technology, Chengdu, Sichuan, ChinaSchool of Computer, Chengdu University of Information Technology, Chengdu, Sichuan, ChinaRecently, 3DGS has achieved revolutionary advancements in dynamic rendering and novel view synthesis tasks. The Adaptive Density Control (ADC) algorithm plays a pivotal role in 3DGS, utilizing an image gradient-based average gradient threshold to regulate the splitting and cloning of Gaussians and optimize the density of Gaussian distributions. However, relying solely on an average gradient threshold to adjust Gaussians may lead to some Gaussians exhibiting erroneous opacity or neglecting the contributions of Gaussians in regions with smaller gradients to the rendering process. To overcome these limitations, we introduce depth as a geometric constraint, which adjusts the scale of Gaussians based on depth to ensure more coherent frequency information. Furthermore, after the ADC algorithm, we optimize the Gaussians in dense regions by incorporating curvature-based assessments, ensuring that all Gaussians maintain proper occlusion relationships in the final rendering. We conducted extensive tests on datasets such as synthetic Blender and Mip-NeRF360, and our method demonstrated superior performance compared to 3DGS and other state-of-the-art approaches.https://ieeexplore.ieee.org/document/11036100/3D reconstructionnovel view synthesisGaussians splattingrendering
spellingShingle Antong Li
Lutao Wang
Ziwei Wang
Depth-Supervised and Curvature-Optimized 3D Gaussian Splatting for Scene Reconstruction
IEEE Access
3D reconstruction
novel view synthesis
Gaussians splatting
rendering
title Depth-Supervised and Curvature-Optimized 3D Gaussian Splatting for Scene Reconstruction
title_full Depth-Supervised and Curvature-Optimized 3D Gaussian Splatting for Scene Reconstruction
title_fullStr Depth-Supervised and Curvature-Optimized 3D Gaussian Splatting for Scene Reconstruction
title_full_unstemmed Depth-Supervised and Curvature-Optimized 3D Gaussian Splatting for Scene Reconstruction
title_short Depth-Supervised and Curvature-Optimized 3D Gaussian Splatting for Scene Reconstruction
title_sort depth supervised and curvature optimized 3d gaussian splatting for scene reconstruction
topic 3D reconstruction
novel view synthesis
Gaussians splatting
rendering
url https://ieeexplore.ieee.org/document/11036100/
work_keys_str_mv AT antongli depthsupervisedandcurvatureoptimized3dgaussiansplattingforscenereconstruction
AT lutaowang depthsupervisedandcurvatureoptimized3dgaussiansplattingforscenereconstruction
AT ziweiwang depthsupervisedandcurvatureoptimized3dgaussiansplattingforscenereconstruction