Feasibility and Usability of an Artificial Intelligence—Powered Gamification Intervention for Enhancing Physical Activity Among College Students: Quasi-Experimental Study

Abstract BackgroundPhysical activity (PA) is vital for physical and mental health, but many college students fail to meet recommended levels. Artificial intelligence (AI)-powered gamification interventions through mobile app have the potential to improve PA levels among Chines...

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Bibliographic Details
Main Authors: Yanan Gao, Jinxi Zhang, Zhonghui He, Zhixiong Zhou
Format: Article
Language:English
Published: JMIR Publications 2025-03-01
Series:JMIR Serious Games
Online Access:https://games.jmir.org/2025/1/e65498
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