A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines
We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines. The framework was created in order to illustrate and acknowledge the...
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Main Authors: | Mark Grimshaw, Gareth Schott |
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Format: | Article |
Language: | English |
Published: |
Wiley
2008-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2008/720280 |
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