Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent Students
The research was conducted to examine the emotional intelligence, social and emotional loneliness and digital game addictions of secondary school students. A personal information form designed by the researchers in line with the literature, "Social and Emotional Loneliness Scale" (SELSA) d...
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| Format: | Article |
| Language: | English |
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Atatürk University
2025-03-01
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| Series: | Research in Sport Education and Sciences |
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| Online Access: | https://dergipark.org.tr/tr/download/article-file/4118660 |
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| author | Bahar Güler |
| author_facet | Bahar Güler |
| author_sort | Bahar Güler |
| collection | DOAJ |
| description | The research was conducted to examine the emotional intelligence, social and emotional loneliness and digital game addictions of secondary school students. A personal information form designed by the researchers in line with the literature, "Social and Emotional Loneliness Scale" (SELSA) developed by DiTommaso, Brannen, and Best (2004) and adapted to Turkish by Çeçen (2007), “Trait Emotional Intelligence Questionnaire – Adolescent Short Form ” (TEIQue-ASF) developed by Petrides and Furnham (2000) and adapted into Turkish by Ergin (2017) and the “Digital Game Addiction Scale” (GAS) developed by Lemmens, Valkenburg and Peter (2009) and adapted into Turkish by Irmak and Erdoğan (2015) were used to collect data. The analysis of the data was performed in computer environment with SPSS-25 statistical package programs. Skewness and kurtosis tests were performed to determine the distribution of the data. Descriptive statistics were applied to normally distributed data, t-test was used for independent groups, and simple linear Pearson correlation analysis and multiple regression test were performed to determine the relationship between scales. In conclusion, it was determined that as the digital game addiction of middle-adolescent students increased, social and emotional loneliness increased, and that emotional intelligence (5.4%) was at an explanatory level in predicting digital game addiction. |
| format | Article |
| id | doaj-art-791e7953adef40efad63287f4d839e05 |
| institution | DOAJ |
| issn | 2822-3527 |
| language | English |
| publishDate | 2025-03-01 |
| publisher | Atatürk University |
| record_format | Article |
| series | Research in Sport Education and Sciences |
| spelling | doaj-art-791e7953adef40efad63287f4d839e052025-08-20T02:40:41ZengAtatürk UniversityResearch in Sport Education and Sciences2822-35272025-03-01271243410.62425/rses.152733355Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent StudentsBahar Güler0https://orcid.org/0000-0003-0961-9195TOKAT GAZİOSMANPAŞA ÜNİVERSİTESİ, SPOR BİLİMLERİ FAKÜLTESİThe research was conducted to examine the emotional intelligence, social and emotional loneliness and digital game addictions of secondary school students. A personal information form designed by the researchers in line with the literature, "Social and Emotional Loneliness Scale" (SELSA) developed by DiTommaso, Brannen, and Best (2004) and adapted to Turkish by Çeçen (2007), “Trait Emotional Intelligence Questionnaire – Adolescent Short Form ” (TEIQue-ASF) developed by Petrides and Furnham (2000) and adapted into Turkish by Ergin (2017) and the “Digital Game Addiction Scale” (GAS) developed by Lemmens, Valkenburg and Peter (2009) and adapted into Turkish by Irmak and Erdoğan (2015) were used to collect data. The analysis of the data was performed in computer environment with SPSS-25 statistical package programs. Skewness and kurtosis tests were performed to determine the distribution of the data. Descriptive statistics were applied to normally distributed data, t-test was used for independent groups, and simple linear Pearson correlation analysis and multiple regression test were performed to determine the relationship between scales. In conclusion, it was determined that as the digital game addiction of middle-adolescent students increased, social and emotional loneliness increased, and that emotional intelligence (5.4%) was at an explanatory level in predicting digital game addiction.https://dergipark.org.tr/tr/download/article-file/4118660digital gamelonelinessemotional intelligencestudent |
| spellingShingle | Bahar Güler Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent Students Research in Sport Education and Sciences digital game loneliness emotional intelligence student |
| title | Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent Students |
| title_full | Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent Students |
| title_fullStr | Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent Students |
| title_full_unstemmed | Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent Students |
| title_short | Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent Students |
| title_sort | investigation into emotional intelligence social and emotional loneliness and digital game addictions of mid adolescent students |
| topic | digital game loneliness emotional intelligence student |
| url | https://dergipark.org.tr/tr/download/article-file/4118660 |
| work_keys_str_mv | AT baharguler investigationintoemotionalintelligencesocialandemotionallonelinessanddigitalgameaddictionsofmidadolescentstudents |