Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent Students

The research was conducted to examine the emotional intelligence, social and emotional loneliness and digital game addictions of secondary school students. A personal information form designed by the researchers in line with the literature, "Social and Emotional Loneliness Scale" (SELSA) d...

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Main Author: Bahar Güler
Format: Article
Language:English
Published: Atatürk University 2025-03-01
Series:Research in Sport Education and Sciences
Subjects:
Online Access:https://dergipark.org.tr/tr/download/article-file/4118660
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author Bahar Güler
author_facet Bahar Güler
author_sort Bahar Güler
collection DOAJ
description The research was conducted to examine the emotional intelligence, social and emotional loneliness and digital game addictions of secondary school students. A personal information form designed by the researchers in line with the literature, "Social and Emotional Loneliness Scale" (SELSA) developed by DiTommaso, Brannen, and Best (2004) and adapted to Turkish by Çeçen (2007), “Trait Emotional Intelligence Questionnaire – Adolescent Short Form ” (TEIQue-ASF) developed by Petrides and Furnham (2000) and adapted into Turkish by Ergin (2017) and the “Digital Game Addiction Scale” (GAS) developed by Lemmens, Valkenburg and Peter (2009) and adapted into Turkish by Irmak and Erdoğan (2015) were used to collect data. The analysis of the data was performed in computer environment with SPSS-25 statistical package programs. Skewness and kurtosis tests were performed to determine the distribution of the data. Descriptive statistics were applied to normally distributed data, t-test was used for independent groups, and simple linear Pearson correlation analysis and multiple regression test were performed to determine the relationship between scales. In conclusion, it was determined that as the digital game addiction of middle-adolescent students increased, social and emotional loneliness increased, and that emotional intelligence (5.4%) was at an explanatory level in predicting digital game addiction.
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spelling doaj-art-791e7953adef40efad63287f4d839e052025-08-20T02:40:41ZengAtatürk UniversityResearch in Sport Education and Sciences2822-35272025-03-01271243410.62425/rses.152733355Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent StudentsBahar Güler0https://orcid.org/0000-0003-0961-9195TOKAT GAZİOSMANPAŞA ÜNİVERSİTESİ, SPOR BİLİMLERİ FAKÜLTESİThe research was conducted to examine the emotional intelligence, social and emotional loneliness and digital game addictions of secondary school students. A personal information form designed by the researchers in line with the literature, "Social and Emotional Loneliness Scale" (SELSA) developed by DiTommaso, Brannen, and Best (2004) and adapted to Turkish by Çeçen (2007), “Trait Emotional Intelligence Questionnaire – Adolescent Short Form ” (TEIQue-ASF) developed by Petrides and Furnham (2000) and adapted into Turkish by Ergin (2017) and the “Digital Game Addiction Scale” (GAS) developed by Lemmens, Valkenburg and Peter (2009) and adapted into Turkish by Irmak and Erdoğan (2015) were used to collect data. The analysis of the data was performed in computer environment with SPSS-25 statistical package programs. Skewness and kurtosis tests were performed to determine the distribution of the data. Descriptive statistics were applied to normally distributed data, t-test was used for independent groups, and simple linear Pearson correlation analysis and multiple regression test were performed to determine the relationship between scales. In conclusion, it was determined that as the digital game addiction of middle-adolescent students increased, social and emotional loneliness increased, and that emotional intelligence (5.4%) was at an explanatory level in predicting digital game addiction.https://dergipark.org.tr/tr/download/article-file/4118660digital gamelonelinessemotional intelligencestudent
spellingShingle Bahar Güler
Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent Students
Research in Sport Education and Sciences
digital game
loneliness
emotional intelligence
student
title Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent Students
title_full Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent Students
title_fullStr Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent Students
title_full_unstemmed Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent Students
title_short Investigation into Emotional Intelligence, Social and Emotional Loneliness and Digital Game Addictions of Mid-Adolescent Students
title_sort investigation into emotional intelligence social and emotional loneliness and digital game addictions of mid adolescent students
topic digital game
loneliness
emotional intelligence
student
url https://dergipark.org.tr/tr/download/article-file/4118660
work_keys_str_mv AT baharguler investigationintoemotionalintelligencesocialandemotionallonelinessanddigitalgameaddictionsofmidadolescentstudents