Exploring AI-powered gamified flipped classroom in an English-speaking course: a case of Duolingo

This study examines the impact of an AI-powered, gamified flipped classroom using Duolingo on Thai EFL students’ speaking skills, confidence, and perceptions, addressing the need for technology-enhanced learning. While previous research explored gamification and flipped learning separately, this stu...

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Main Authors: Kedkarn Phanwiriyarat, Kiki Juli Anggoro, Treenuch Chaowanakritsanakul
Format: Article
Language:English
Published: Taylor & Francis Group 2025-12-01
Series:Cogent Education
Subjects:
Online Access:https://www.tandfonline.com/doi/10.1080/2331186X.2025.2488545
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author Kedkarn Phanwiriyarat
Kiki Juli Anggoro
Treenuch Chaowanakritsanakul
author_facet Kedkarn Phanwiriyarat
Kiki Juli Anggoro
Treenuch Chaowanakritsanakul
author_sort Kedkarn Phanwiriyarat
collection DOAJ
description This study examines the impact of an AI-powered, gamified flipped classroom using Duolingo on Thai EFL students’ speaking skills, confidence, and perceptions, addressing the need for technology-enhanced learning. While previous research explored gamification and flipped learning separately, this study bridges the gap by examining their combined effects. Over 12 weeks, 48 first-year university students participated in pre- and post-tests, surveys, and interviews. Results showed significant improvements in speaking skills, particularly in topic communication and discussions, with students reporting increased confidence in casual conversations and presentations. Duolingo was perceived as effective for vocabulary, pronunciation, and listening skills, with its gamified environment reducing anxiety and enhancing engagement. However, intermediate and advanced learners noted limitations for higher proficiency levels. This study highlights gamified flipped learning as a scalable approach to improving foundational language skills, with recommendations to expand advanced content for broader applicability.
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publishDate 2025-12-01
publisher Taylor & Francis Group
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series Cogent Education
spelling doaj-art-7867b9e581d4417da3d8568bbd6d15e92025-08-20T02:27:14ZengTaylor & Francis GroupCogent Education2331-186X2025-12-0112110.1080/2331186X.2025.2488545Exploring AI-powered gamified flipped classroom in an English-speaking course: a case of DuolingoKedkarn Phanwiriyarat0Kiki Juli Anggoro1Treenuch Chaowanakritsanakul2School of Education and Liberal Arts, Walailak University, Nakhon Si Thammarat, ThailandSchool of Education and Liberal Arts, Walailak University, Nakhon Si Thammarat, ThailandSchool of Education and Liberal Arts, Walailak University, Nakhon Si Thammarat, ThailandThis study examines the impact of an AI-powered, gamified flipped classroom using Duolingo on Thai EFL students’ speaking skills, confidence, and perceptions, addressing the need for technology-enhanced learning. While previous research explored gamification and flipped learning separately, this study bridges the gap by examining their combined effects. Over 12 weeks, 48 first-year university students participated in pre- and post-tests, surveys, and interviews. Results showed significant improvements in speaking skills, particularly in topic communication and discussions, with students reporting increased confidence in casual conversations and presentations. Duolingo was perceived as effective for vocabulary, pronunciation, and listening skills, with its gamified environment reducing anxiety and enhancing engagement. However, intermediate and advanced learners noted limitations for higher proficiency levels. This study highlights gamified flipped learning as a scalable approach to improving foundational language skills, with recommendations to expand advanced content for broader applicability.https://www.tandfonline.com/doi/10.1080/2331186X.2025.2488545AI-powered language learninggamified flipped classroomEFL learnersEnglish-speaking skillsgamificationbilingualism/ESL
spellingShingle Kedkarn Phanwiriyarat
Kiki Juli Anggoro
Treenuch Chaowanakritsanakul
Exploring AI-powered gamified flipped classroom in an English-speaking course: a case of Duolingo
Cogent Education
AI-powered language learning
gamified flipped classroom
EFL learners
English-speaking skills
gamification
bilingualism/ESL
title Exploring AI-powered gamified flipped classroom in an English-speaking course: a case of Duolingo
title_full Exploring AI-powered gamified flipped classroom in an English-speaking course: a case of Duolingo
title_fullStr Exploring AI-powered gamified flipped classroom in an English-speaking course: a case of Duolingo
title_full_unstemmed Exploring AI-powered gamified flipped classroom in an English-speaking course: a case of Duolingo
title_short Exploring AI-powered gamified flipped classroom in an English-speaking course: a case of Duolingo
title_sort exploring ai powered gamified flipped classroom in an english speaking course a case of duolingo
topic AI-powered language learning
gamified flipped classroom
EFL learners
English-speaking skills
gamification
bilingualism/ESL
url https://www.tandfonline.com/doi/10.1080/2331186X.2025.2488545
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