Dynamic Neural Network States During Social and Non-Social Cueing in Virtual Reality Working Memory Tasks: A Leading Eigenvector Dynamics Analysis Approach

Background/Objectives: This research investigates brain connectivity patterns in reaction to social and non-social stimuli within a virtual reality environment, emphasizing their impact on cognitive functions, specifically working memory. Methods: Employing the LEiDA framework with EEG data from 47...

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Main Author: Pinar Ozel
Format: Article
Language:English
Published: MDPI AG 2024-12-01
Series:Brain Sciences
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Online Access:https://www.mdpi.com/2076-3425/15/1/4
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author Pinar Ozel
author_facet Pinar Ozel
author_sort Pinar Ozel
collection DOAJ
description Background/Objectives: This research investigates brain connectivity patterns in reaction to social and non-social stimuli within a virtual reality environment, emphasizing their impact on cognitive functions, specifically working memory. Methods: Employing the LEiDA framework with EEG data from 47 participants, I examined dynamic brain network states elicited by social avatars compared to non-social stick cues during a VR memory task. Through the integration of LEiDA with deep learning and graph theory analyses, unique connectivity patterns associated with cue type were discerned, underscoring the substantial influence of social cues on cognitive processes. LEiDA, conventionally utilized with fMRI, was creatively employed in EEG to detect swift alterations in brain network states, offering insights into cognitive processing dynamics. Results: The findings indicate distinct neural states for social and non-social cues; notably, social cues correlated with a unique brain state characterized by increased connectivity within self-referential and memory-processing networks, implying greater cognitive engagement. Moreover, deep learning attained approximately 99% accuracy in differentiating cue contexts, highlighting the efficacy of prominent eigenvectors from LEiDA in EEG analysis. Analysis of graph theory also uncovered structural network disparities, signifying enhanced integration in contexts involving social cues. Conclusions: This multi-method approach elucidates the dynamic influence of social cues on brain connectivity and cognition, establishing a basis for VR-based cognitive rehabilitation and immersive learning, wherein social signals may significantly enhance cognitive function.
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spelling doaj-art-77b1e4ce4f144856a061fa6524477d0f2025-01-24T13:25:37ZengMDPI AGBrain Sciences2076-34252024-12-01151410.3390/brainsci15010004Dynamic Neural Network States During Social and Non-Social Cueing in Virtual Reality Working Memory Tasks: A Leading Eigenvector Dynamics Analysis ApproachPinar Ozel0Electric and Electronic Engineering Department, Istanbul University-Cerrahpasa, Istanbul 34320, TurkeyBackground/Objectives: This research investigates brain connectivity patterns in reaction to social and non-social stimuli within a virtual reality environment, emphasizing their impact on cognitive functions, specifically working memory. Methods: Employing the LEiDA framework with EEG data from 47 participants, I examined dynamic brain network states elicited by social avatars compared to non-social stick cues during a VR memory task. Through the integration of LEiDA with deep learning and graph theory analyses, unique connectivity patterns associated with cue type were discerned, underscoring the substantial influence of social cues on cognitive processes. LEiDA, conventionally utilized with fMRI, was creatively employed in EEG to detect swift alterations in brain network states, offering insights into cognitive processing dynamics. Results: The findings indicate distinct neural states for social and non-social cues; notably, social cues correlated with a unique brain state characterized by increased connectivity within self-referential and memory-processing networks, implying greater cognitive engagement. Moreover, deep learning attained approximately 99% accuracy in differentiating cue contexts, highlighting the efficacy of prominent eigenvectors from LEiDA in EEG analysis. Analysis of graph theory also uncovered structural network disparities, signifying enhanced integration in contexts involving social cues. Conclusions: This multi-method approach elucidates the dynamic influence of social cues on brain connectivity and cognition, establishing a basis for VR-based cognitive rehabilitation and immersive learning, wherein social signals may significantly enhance cognitive function.https://www.mdpi.com/2076-3425/15/1/4dynamic brain connectivityEEGLEiDAsocial cuesvirtual realitydeep learning
spellingShingle Pinar Ozel
Dynamic Neural Network States During Social and Non-Social Cueing in Virtual Reality Working Memory Tasks: A Leading Eigenvector Dynamics Analysis Approach
Brain Sciences
dynamic brain connectivity
EEG
LEiDA
social cues
virtual reality
deep learning
title Dynamic Neural Network States During Social and Non-Social Cueing in Virtual Reality Working Memory Tasks: A Leading Eigenvector Dynamics Analysis Approach
title_full Dynamic Neural Network States During Social and Non-Social Cueing in Virtual Reality Working Memory Tasks: A Leading Eigenvector Dynamics Analysis Approach
title_fullStr Dynamic Neural Network States During Social and Non-Social Cueing in Virtual Reality Working Memory Tasks: A Leading Eigenvector Dynamics Analysis Approach
title_full_unstemmed Dynamic Neural Network States During Social and Non-Social Cueing in Virtual Reality Working Memory Tasks: A Leading Eigenvector Dynamics Analysis Approach
title_short Dynamic Neural Network States During Social and Non-Social Cueing in Virtual Reality Working Memory Tasks: A Leading Eigenvector Dynamics Analysis Approach
title_sort dynamic neural network states during social and non social cueing in virtual reality working memory tasks a leading eigenvector dynamics analysis approach
topic dynamic brain connectivity
EEG
LEiDA
social cues
virtual reality
deep learning
url https://www.mdpi.com/2076-3425/15/1/4
work_keys_str_mv AT pinarozel dynamicneuralnetworkstatesduringsocialandnonsocialcueinginvirtualrealityworkingmemorytasksaleadingeigenvectordynamicsanalysisapproach