Penggunaan Gamitifikasi pada Massive Open Online Course (MOOC)
Pada era Revolusi Industri 4.0 Gamifikasi dan Massive Open Online Course (MOOC) merupakan fenomena baru dalam pembelajaran terbuka dan dikenal sebagai strategi yang baik untuk meningkatkan kualitas pendidikan. Namun demikian, MOOC memiliki dua kelemahan utama: pertama, kurangnya pemahaman untuk men...
Saved in:
Main Authors: | Wirawan Arief Nugroho, Dyah Puspito Rini |
---|---|
Format: | Article |
Language: | Indonesian |
Published: |
University of Brawijaya
2021-02-01
|
Series: | Jurnal Teknologi Informasi dan Ilmu Komputer |
Online Access: | https://jtiik.ub.ac.id/index.php/jtiik/article/view/1689 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Development of E-Module "Community Needs Analysis" Based on Massive Open Online Course (MOOC) : Learning Innovation for Community Practitioners
by: Rakhmaditya Dwi Noorrizki, et al.
Published: (2025-01-01) -
MASSIVE OPEN ONLINE COURSES FOR PEDAGOGICAL STAFF TRAINING
by: O. M. Gyshchina, et al.
Published: (2017-09-01) -
Massive open online courses: history, typology, perspectives
by: K. L. Bugaychuk
Published: (2022-05-01) -
RUSSIAN OPEN EDUCATIONAL RESOURCES AND MASSIVE ONLINE COURSES
by: Alexander A. Andreev
Published: (2016-12-01) -
Building an Open Sharing Platform for ELT Courses: The Example of MOOC Network
by: Na Li, et al.
Published: (2022-01-01)