Training Conversational Skills Using a VR Game: Effect of Immersion
In Dutch special education, less than half of the students achieve the desired target level for conversational skills. A VR barrier game can contribute to additional practice opportunities: players cannot see each other's actions, making the exchange of information (EoI) necessary to achieve t...
Saved in:
| Main Authors: | Rianne de Wit, Hugo Huurdeman |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Serious Games Society
2025-05-01
|
| Series: | International Journal of Serious Games |
| Subjects: | |
| Online Access: | https://journal.seriousgamessociety.org/index.php/IJSG/article/view/925 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
The Wizard Apprentice: A Serious Games System in Immersive VR as a Feasible Rehabilitation Approach in Children With Cerebral Palsy
by: Cristian Camardella, et al.
Published: (2025-01-01) -
Immersive learning in medical education: analyzing behavioral insights to shape the future of VR-based courses
by: Anna Junga, et al.
Published: (2024-12-01) -
Optimization of Physics Learning Through Immersive Virtual Reality: A Study on the Efficacy of Serious Games
by: Julian Felipe Villada Castillo, et al.
Published: (2025-03-01) -
Enhancing hospitality skills with VR: adapting to learning styles
by: Frederik Jan van der Meulen, et al.
Published: (2025-05-01) -
Immersive Virtual Reality: the Evolution of Interactive Experience
by: Nebojša D. Đorđević, et al.
Published: (2024-03-01)