Training Conversational Skills Using a VR Game: Effect of Immersion

In Dutch special education, less than half of the students achieve the desired target level for conversational skills. A VR barrier game can contribute to additional practice opportunities: players cannot see each other's actions, making the exchange of information (EoI) necessary to achieve t...

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Bibliographic Details
Main Authors: Rianne de Wit, Hugo Huurdeman
Format: Article
Language:English
Published: Serious Games Society 2025-05-01
Series:International Journal of Serious Games
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Online Access:https://journal.seriousgamessociety.org/index.php/IJSG/article/view/925
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