Gamifikasi Dalam Kelas Bahasa Indonesia Bagi Penutur Asing (BIPA) Anak

This case study aims to describe the implementation of gamification in an online BIPA (Bahasa Indonesia for Foreign Speakers) class and to analyze the ability of Danish learners to pronounce Indonesian vocabulary. The study was conducted with six learners aged 9–12 years in an online BIPA class org...

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Bibliographic Details
Main Authors: Fendy Yogha Pratama, Vera Yuli Erviana, Iis Suwartini, Mixghan Norman Antono
Format: Article
Language:English
Published: Satya Wacana University Press 2025-01-01
Series:Scholaria: Jurnal Pendidikan dan Kebudayaan
Subjects:
Online Access:https://ejournal.uksw.edu/scholaria/article/view/14150
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