Gamifikasi Dalam Kelas Bahasa Indonesia Bagi Penutur Asing (BIPA) Anak
This case study aims to describe the implementation of gamification in an online BIPA (Bahasa Indonesia for Foreign Speakers) class and to analyze the ability of Danish learners to pronounce Indonesian vocabulary. The study was conducted with six learners aged 9–12 years in an online BIPA class org...
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Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Satya Wacana University Press
2025-01-01
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Series: | Scholaria: Jurnal Pendidikan dan Kebudayaan |
Subjects: | |
Online Access: | https://ejournal.uksw.edu/scholaria/article/view/14150 |
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