O strukturze świata w narracyjnych grach wideo

The article On the structure of gameworld in narrative video games proposes to introduce the term ‘ludotopia’ to Polish game studies in order to further compartmentalise the structure of video gameworld. Having reflected on the consequences of so-called world-centered turn in contemporary digital h...

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Main Author: Krzysztof M. Maj
Format: Article
Language:English
Published: Adam Mickiewicz University Press 2021-06-01
Series:Images
Subjects:
Online Access:https://pressto.amu.edu.pl/index.php/i/article/view/29825
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author Krzysztof M. Maj
author_facet Krzysztof M. Maj
author_sort Krzysztof M. Maj
collection DOAJ
description The article On the structure of gameworld in narrative video games proposes to introduce the term ‘ludotopia’ to Polish game studies in order to further compartmentalise the structure of video gameworld. Having reflected on the consequences of so-called world-centered turn in contemporary digital humanities, the author proceeds to defining archetypal structures that compose realities designed for the purposes of narrative video games, namely: locations and clusters of locations, the latter divided further into biomes and anthromes. The hierarchy introduced thereby is presented as an alternative for already influential (though, arguably, in transmedial world-building studies rather than game studies) trichotomy of mythos, topos, and ethos, as defined by Lisbeth Klastrup and Susana Tosca. In the end, the article cross-references the new structural hierarchy of ludotopographical components with a matrix of popular fantastic settings, seeking to delineate possible similarities between ludotopias and allotopias that would inform both game scholars and game designers on the ways of rapid prototyping of aesthetically diverse imaginary worlds.
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publisher Adam Mickiewicz University Press
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spelling doaj-art-754ee13b4e4444c8b1708a87b6557a132025-08-20T03:09:28ZengAdam Mickiewicz University PressImages1731-450X2720-040X2021-06-01293810.14746/i.2021.38.03O strukturze świata w narracyjnych grach wideoKrzysztof M. Maj0https://orcid.org/0000-0001-9799-8409Katedra Technologii Informacyjnych i Mediów Wydział Humanistyczny AGH w Krakowie The article On the structure of gameworld in narrative video games proposes to introduce the term ‘ludotopia’ to Polish game studies in order to further compartmentalise the structure of video gameworld. Having reflected on the consequences of so-called world-centered turn in contemporary digital humanities, the author proceeds to defining archetypal structures that compose realities designed for the purposes of narrative video games, namely: locations and clusters of locations, the latter divided further into biomes and anthromes. The hierarchy introduced thereby is presented as an alternative for already influential (though, arguably, in transmedial world-building studies rather than game studies) trichotomy of mythos, topos, and ethos, as defined by Lisbeth Klastrup and Susana Tosca. In the end, the article cross-references the new structural hierarchy of ludotopographical components with a matrix of popular fantastic settings, seeking to delineate possible similarities between ludotopias and allotopias that would inform both game scholars and game designers on the ways of rapid prototyping of aesthetically diverse imaginary worlds. https://pressto.amu.edu.pl/index.php/i/article/view/29825ludotopiaallotopialocationbiomeanthromeworld-building
spellingShingle Krzysztof M. Maj
O strukturze świata w narracyjnych grach wideo
Images
ludotopia
allotopia
location
biome
anthrome
world-building
title O strukturze świata w narracyjnych grach wideo
title_full O strukturze świata w narracyjnych grach wideo
title_fullStr O strukturze świata w narracyjnych grach wideo
title_full_unstemmed O strukturze świata w narracyjnych grach wideo
title_short O strukturze świata w narracyjnych grach wideo
title_sort o strukturze swiata w narracyjnych grach wideo
topic ludotopia
allotopia
location
biome
anthrome
world-building
url https://pressto.amu.edu.pl/index.php/i/article/view/29825
work_keys_str_mv AT krzysztofmmaj ostrukturzeswiatawnarracyjnychgrachwideo