Usability testing of EatsUp®: mobile application for monitoring balanced dietary practices and active lifestyle among adolescents—a study in Jakarta, Indonesia

BackgroundAdolescence is a critical period for establishing lifelong health habits, yet many adopt unhealthy behaviors, leading to obesity and other non-communicable diseases. Mobile apps offer a promising platform for delivering health interventions through education. Usability testing is essential...

Full description

Saved in:
Bibliographic Details
Main Authors: Erfi Prafiantini, Rina Agustina, Betty Purwandari, Dian Novita Chandra, Dini Rahma Bintari, Fellatinnisa Zafira Rajwadini, Jihan Farhanah, Aryono Hendarto
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-06-01
Series:Frontiers in Digital Health
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fdgth.2025.1506952/full
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1850102759320190976
author Erfi Prafiantini
Erfi Prafiantini
Erfi Prafiantini
Rina Agustina
Rina Agustina
Betty Purwandari
Dian Novita Chandra
Dian Novita Chandra
Dini Rahma Bintari
Fellatinnisa Zafira Rajwadini
Jihan Farhanah
Aryono Hendarto
author_facet Erfi Prafiantini
Erfi Prafiantini
Erfi Prafiantini
Rina Agustina
Rina Agustina
Betty Purwandari
Dian Novita Chandra
Dian Novita Chandra
Dini Rahma Bintari
Fellatinnisa Zafira Rajwadini
Jihan Farhanah
Aryono Hendarto
author_sort Erfi Prafiantini
collection DOAJ
description BackgroundAdolescence is a critical period for establishing lifelong health habits, yet many adopt unhealthy behaviors, leading to obesity and other non-communicable diseases. Mobile apps offer a promising platform for delivering health interventions through education. Usability testing is essential to ensure mobile app features align with adolescent preferences and promote sustained behavior change.MethodsWe conducted an experimental usability study from June to August 2024 in Jakarta, Indonesia targeting adolescents aged 15–18 who used the EatsUp® mobile application. Participants engaged with the app for seven consecutive days, completing daily tasks and a user experience questionnaire. User experience was assessed across six domains—Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, and Novelty—using a 7-point Likert scale. Descriptive statistics were used to analyze the data, which were compared against established user experience benchmarks.ResultsA total of 30 high school students participated (mean ± SD age 16 ± 0.70 years), of whom 23 (76.7%) were female. Most participants (90.0%) used the EatsUp® application for at least seven consecutive days. The app received positive and high user experience ratings across all six parameters, with mean scores exceeding 0.8. Compared to the benchmark data from previous UEQ studies, the app ranked in the “Excellent” category (top 10%) for five parameters, while Perspicuity was rated as “Good” (top 25%).ConclusionThe EatsUp® app demonstrated strong usability, with an overall positive user experience. It ranked as “Excellent” in five user experience parameters except perspicuity, making it well-suited for adolescents. However, perspicuity needs improvement to enhance ease of use. Study limitations include a predominantly female sample from Jakarta-based schools, limiting generalizability. Future studies should include a more diverse population and explore features like gamification to enhance long-term engagement.
format Article
id doaj-art-7467bfbc46bb44ce9d1b7b81ebf0555d
institution DOAJ
issn 2673-253X
language English
publishDate 2025-06-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Digital Health
spelling doaj-art-7467bfbc46bb44ce9d1b7b81ebf0555d2025-08-20T02:39:41ZengFrontiers Media S.A.Frontiers in Digital Health2673-253X2025-06-01710.3389/fdgth.2025.15069521506952Usability testing of EatsUp®: mobile application for monitoring balanced dietary practices and active lifestyle among adolescents—a study in Jakarta, IndonesiaErfi Prafiantini0Erfi Prafiantini1Erfi Prafiantini2Rina Agustina3Rina Agustina4Betty Purwandari5Dian Novita Chandra6Dian Novita Chandra7Dini Rahma Bintari8Fellatinnisa Zafira Rajwadini9Jihan Farhanah10Aryono Hendarto11Department of Nutrition, Faculty of Medicine, Universitas Indonesia—Dr. Cipto Mangunkusumo General Hospital, Jakarta, IndonesiaHuman Nutrition Research Center, Indonesian Medical Education and Research Institute (HNRC IMERI), Faculty of Medicine, Universitas Indonesia, Jakarta, IndonesiaDepartment of General Practitioner, Universitas Indonesia Hospital, Universitas Indonesia, Depok, West Java, IndonesiaDepartment of Nutrition, Faculty of Medicine, Universitas Indonesia—Dr. Cipto Mangunkusumo General Hospital, Jakarta, IndonesiaHuman Nutrition Research Center, Indonesian Medical Education and Research Institute (HNRC IMERI), Faculty of Medicine, Universitas Indonesia, Jakarta, IndonesiaFaculty of Computer Science, Universitas Indonesia, Depok, IndonesiaDepartment of Nutrition, Faculty of Medicine, Universitas Indonesia—Dr. Cipto Mangunkusumo General Hospital, Jakarta, IndonesiaHuman Nutrition Research Center, Indonesian Medical Education and Research Institute (HNRC IMERI), Faculty of Medicine, Universitas Indonesia, Jakarta, IndonesiaFaculty of Psychology, Universitas Indonesia, Depok, IndonesiaDepartment of Nutrition, Faculty of Medicine, Universitas Indonesia—Dr. Cipto Mangunkusumo General Hospital, Jakarta, IndonesiaDepartment of Nutrition, Faculty of Medicine, Universitas Indonesia—Dr. Cipto Mangunkusumo General Hospital, Jakarta, IndonesiaDepartment of Child Health, Faculty of Medicine, Universitas Indonesia—Dr. Cipto Mangunkusumo General Hospital, Jakarta, IndonesiaBackgroundAdolescence is a critical period for establishing lifelong health habits, yet many adopt unhealthy behaviors, leading to obesity and other non-communicable diseases. Mobile apps offer a promising platform for delivering health interventions through education. Usability testing is essential to ensure mobile app features align with adolescent preferences and promote sustained behavior change.MethodsWe conducted an experimental usability study from June to August 2024 in Jakarta, Indonesia targeting adolescents aged 15–18 who used the EatsUp® mobile application. Participants engaged with the app for seven consecutive days, completing daily tasks and a user experience questionnaire. User experience was assessed across six domains—Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, and Novelty—using a 7-point Likert scale. Descriptive statistics were used to analyze the data, which were compared against established user experience benchmarks.ResultsA total of 30 high school students participated (mean ± SD age 16 ± 0.70 years), of whom 23 (76.7%) were female. Most participants (90.0%) used the EatsUp® application for at least seven consecutive days. The app received positive and high user experience ratings across all six parameters, with mean scores exceeding 0.8. Compared to the benchmark data from previous UEQ studies, the app ranked in the “Excellent” category (top 10%) for five parameters, while Perspicuity was rated as “Good” (top 25%).ConclusionThe EatsUp® app demonstrated strong usability, with an overall positive user experience. It ranked as “Excellent” in five user experience parameters except perspicuity, making it well-suited for adolescents. However, perspicuity needs improvement to enhance ease of use. Study limitations include a predominantly female sample from Jakarta-based schools, limiting generalizability. Future studies should include a more diverse population and explore features like gamification to enhance long-term engagement.https://www.frontiersin.org/articles/10.3389/fdgth.2025.1506952/fullusability testinguser experiencemobile applicationbalanced dietactive lifestyleadolescents
spellingShingle Erfi Prafiantini
Erfi Prafiantini
Erfi Prafiantini
Rina Agustina
Rina Agustina
Betty Purwandari
Dian Novita Chandra
Dian Novita Chandra
Dini Rahma Bintari
Fellatinnisa Zafira Rajwadini
Jihan Farhanah
Aryono Hendarto
Usability testing of EatsUp®: mobile application for monitoring balanced dietary practices and active lifestyle among adolescents—a study in Jakarta, Indonesia
Frontiers in Digital Health
usability testing
user experience
mobile application
balanced diet
active lifestyle
adolescents
title Usability testing of EatsUp®: mobile application for monitoring balanced dietary practices and active lifestyle among adolescents—a study in Jakarta, Indonesia
title_full Usability testing of EatsUp®: mobile application for monitoring balanced dietary practices and active lifestyle among adolescents—a study in Jakarta, Indonesia
title_fullStr Usability testing of EatsUp®: mobile application for monitoring balanced dietary practices and active lifestyle among adolescents—a study in Jakarta, Indonesia
title_full_unstemmed Usability testing of EatsUp®: mobile application for monitoring balanced dietary practices and active lifestyle among adolescents—a study in Jakarta, Indonesia
title_short Usability testing of EatsUp®: mobile application for monitoring balanced dietary practices and active lifestyle among adolescents—a study in Jakarta, Indonesia
title_sort usability testing of eatsup r mobile application for monitoring balanced dietary practices and active lifestyle among adolescents a study in jakarta indonesia
topic usability testing
user experience
mobile application
balanced diet
active lifestyle
adolescents
url https://www.frontiersin.org/articles/10.3389/fdgth.2025.1506952/full
work_keys_str_mv AT erfiprafiantini usabilitytestingofeatsupmobileapplicationformonitoringbalanceddietarypracticesandactivelifestyleamongadolescentsastudyinjakartaindonesia
AT erfiprafiantini usabilitytestingofeatsupmobileapplicationformonitoringbalanceddietarypracticesandactivelifestyleamongadolescentsastudyinjakartaindonesia
AT erfiprafiantini usabilitytestingofeatsupmobileapplicationformonitoringbalanceddietarypracticesandactivelifestyleamongadolescentsastudyinjakartaindonesia
AT rinaagustina usabilitytestingofeatsupmobileapplicationformonitoringbalanceddietarypracticesandactivelifestyleamongadolescentsastudyinjakartaindonesia
AT rinaagustina usabilitytestingofeatsupmobileapplicationformonitoringbalanceddietarypracticesandactivelifestyleamongadolescentsastudyinjakartaindonesia
AT bettypurwandari usabilitytestingofeatsupmobileapplicationformonitoringbalanceddietarypracticesandactivelifestyleamongadolescentsastudyinjakartaindonesia
AT diannovitachandra usabilitytestingofeatsupmobileapplicationformonitoringbalanceddietarypracticesandactivelifestyleamongadolescentsastudyinjakartaindonesia
AT diannovitachandra usabilitytestingofeatsupmobileapplicationformonitoringbalanceddietarypracticesandactivelifestyleamongadolescentsastudyinjakartaindonesia
AT dinirahmabintari usabilitytestingofeatsupmobileapplicationformonitoringbalanceddietarypracticesandactivelifestyleamongadolescentsastudyinjakartaindonesia
AT fellatinnisazafirarajwadini usabilitytestingofeatsupmobileapplicationformonitoringbalanceddietarypracticesandactivelifestyleamongadolescentsastudyinjakartaindonesia
AT jihanfarhanah usabilitytestingofeatsupmobileapplicationformonitoringbalanceddietarypracticesandactivelifestyleamongadolescentsastudyinjakartaindonesia
AT aryonohendarto usabilitytestingofeatsupmobileapplicationformonitoringbalanceddietarypracticesandactivelifestyleamongadolescentsastudyinjakartaindonesia