SOUNDS LEARNING USING TEAMS GAMES TOURNAMENT WITH FLASH CARD AS MEDIA AT THE 13th JUNIOR HIGH SCHOOL OF MAGELANG

<p>The aim of this research is to know about students’ response and the effectiveness of Teams Games Tournament learning model with Flash Card as media. This research type is Quasi Experimental Nonequivalent Group Design. The subject of the study is the students of 8 E and 8 F of the 13<sup...

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Main Authors: A. Lestari, A. Widiyatmoko, S. Alimah, I. Juliyani
Format: Article
Language:English
Published: Universitas Negeri Semarang 2015-11-01
Series:Jurnal Pendidikan IPA Indonesia
Subjects:
Online Access:https://journal.unnes.ac.id/nju/index.php/jpii/article/view/4188
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author A. Lestari
A. Widiyatmoko
S. Alimah
I. Juliyani
author_facet A. Lestari
A. Widiyatmoko
S. Alimah
I. Juliyani
author_sort A. Lestari
collection DOAJ
description <p>The aim of this research is to know about students’ response and the effectiveness of Teams Games Tournament learning model with Flash Card as media. This research type is Quasi Experimental Nonequivalent Group Design. The subject of the study is the students of 8 E and 8 F of the 13<sup>th</sup> junior high school of Magelang. The result of cognitive assessment showed that the classical learning achievement was 87% and the gained score was 0.46 which is included in media category. Value of Sig. (2-tailed) of Mann-Whitney U-Test is 0.01. It means that there is the significant difference of academic achievement between the experiment group and the control group. The result of affective and pshycomotoric assessments are included in good category at average score 75% and 71%. Correlation among cognitive, affective, and psychomotoric learning achievements was strong at R Score 0.684. Students’ response toward the learning showed average score at 74%, and it was included in good category. Based on the result, Teams Games Tournament learning model with Flash Card as media in learning about sounds at the 13<sup>th </sup>junior high school in Magelang is effective towards the learning achievement and the responses of the 8 D graders towards the learning is categorized good.</p>
format Article
id doaj-art-73f63c7a71f04b4e8506faf1f6b7bbd0
institution OA Journals
issn 2339-1286
2089-4392
language English
publishDate 2015-11-01
publisher Universitas Negeri Semarang
record_format Article
series Jurnal Pendidikan IPA Indonesia
spelling doaj-art-73f63c7a71f04b4e8506faf1f6b7bbd02025-08-20T02:18:50ZengUniversitas Negeri SemarangJurnal Pendidikan IPA Indonesia2339-12862089-43922015-11-014210.15294/jpii.v4i2.41883471SOUNDS LEARNING USING TEAMS GAMES TOURNAMENT WITH FLASH CARD AS MEDIA AT THE 13th JUNIOR HIGH SCHOOL OF MAGELANGA. Lestari0A. Widiyatmoko1S. Alimah2I. JuliyaniScience Education Study Program, FMIPA, Unnes Semarang, IndonesiaScience Education Study Program, FMIPA, Unnes Semarang, IndonesiaScience Education Study Program, FMIPA, Unnes Semarang, Indonesia<p>The aim of this research is to know about students’ response and the effectiveness of Teams Games Tournament learning model with Flash Card as media. This research type is Quasi Experimental Nonequivalent Group Design. The subject of the study is the students of 8 E and 8 F of the 13<sup>th</sup> junior high school of Magelang. The result of cognitive assessment showed that the classical learning achievement was 87% and the gained score was 0.46 which is included in media category. Value of Sig. (2-tailed) of Mann-Whitney U-Test is 0.01. It means that there is the significant difference of academic achievement between the experiment group and the control group. The result of affective and pshycomotoric assessments are included in good category at average score 75% and 71%. Correlation among cognitive, affective, and psychomotoric learning achievements was strong at R Score 0.684. Students’ response toward the learning showed average score at 74%, and it was included in good category. Based on the result, Teams Games Tournament learning model with Flash Card as media in learning about sounds at the 13<sup>th </sup>junior high school in Magelang is effective towards the learning achievement and the responses of the 8 D graders towards the learning is categorized good.</p>https://journal.unnes.ac.id/nju/index.php/jpii/article/view/4188Flash Card, Teams Games Tournament, Sounds.
spellingShingle A. Lestari
A. Widiyatmoko
S. Alimah
I. Juliyani
SOUNDS LEARNING USING TEAMS GAMES TOURNAMENT WITH FLASH CARD AS MEDIA AT THE 13th JUNIOR HIGH SCHOOL OF MAGELANG
Jurnal Pendidikan IPA Indonesia
Flash Card, Teams Games Tournament, Sounds.
title SOUNDS LEARNING USING TEAMS GAMES TOURNAMENT WITH FLASH CARD AS MEDIA AT THE 13th JUNIOR HIGH SCHOOL OF MAGELANG
title_full SOUNDS LEARNING USING TEAMS GAMES TOURNAMENT WITH FLASH CARD AS MEDIA AT THE 13th JUNIOR HIGH SCHOOL OF MAGELANG
title_fullStr SOUNDS LEARNING USING TEAMS GAMES TOURNAMENT WITH FLASH CARD AS MEDIA AT THE 13th JUNIOR HIGH SCHOOL OF MAGELANG
title_full_unstemmed SOUNDS LEARNING USING TEAMS GAMES TOURNAMENT WITH FLASH CARD AS MEDIA AT THE 13th JUNIOR HIGH SCHOOL OF MAGELANG
title_short SOUNDS LEARNING USING TEAMS GAMES TOURNAMENT WITH FLASH CARD AS MEDIA AT THE 13th JUNIOR HIGH SCHOOL OF MAGELANG
title_sort sounds learning using teams games tournament with flash card as media at the 13th junior high school of magelang
topic Flash Card, Teams Games Tournament, Sounds.
url https://journal.unnes.ac.id/nju/index.php/jpii/article/view/4188
work_keys_str_mv AT alestari soundslearningusingteamsgamestournamentwithflashcardasmediaatthe13thjuniorhighschoolofmagelang
AT awidiyatmoko soundslearningusingteamsgamestournamentwithflashcardasmediaatthe13thjuniorhighschoolofmagelang
AT salimah soundslearningusingteamsgamestournamentwithflashcardasmediaatthe13thjuniorhighschoolofmagelang
AT ijuliyani soundslearningusingteamsgamestournamentwithflashcardasmediaatthe13thjuniorhighschoolofmagelang