“DAKOCAN” GAME ASYIK UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR PENCATATAN AKUNTANSI PERUSAHAAN JASA

<em><span>The learning objectives will be achieved maximally if the teacher can create the comfortable situation for students in the learning process. Therefore, it needs a new alternative way to optimize the learning by applying an accounting game method by using Dakocan media. Dakocan...

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Main Author: Triawati Agusnila
Format: Article
Language:English
Published: Universitas Negeri Semarang 2014-12-01
Series:Dinamika Pendidikan
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Online Access:https://journal.unnes.ac.id/nju/index.php/DP/article/view/4891
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author Triawati Agusnila
author_facet Triawati Agusnila
author_sort Triawati Agusnila
collection DOAJ
description <em><span>The learning objectives will be achieved maximally if the teacher can create the comfortable situation for students in the learning process. Therefore, it needs a new alternative way to optimize the learning by applying an accounting game method by using Dakocan media. Dakocan can help facilitating the learning process in the classroom to improve students’ activeness and students’ learning outcomes. The purpose of this study was to determine whether Dakocan can improve the students’ activeness and learning outcomes on Service Company Accounting records. It was a Classroom Action Research conducted in two cycles. The data were collected by observation, interview, documentation, questionnaires, and test. Then, the data were analyzed by percentage analysis and qualitative descriptive analysis. The students’ activeness increased up to 74.08% on the first cycle which it was only 54.05% on the initial observation. The learning completeness (students who achieve mastery learning) was 26 students or 72.22%, meanwhile the average score of daily tests was 78.08%. Then, students’ activeness rose up to 87.35% on the second cycle with the learning completeness was 33 students or 91.67%, and the average score of daily tests was 82.89%. </span></em>
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publisher Universitas Negeri Semarang
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spelling doaj-art-73dc201450b249a88f20cfc708f908be2025-08-20T02:07:05ZengUniversitas Negeri SemarangDinamika Pendidikan1907-37202014-12-019210.15294/dp.v9i2.48913774“DAKOCAN” GAME ASYIK UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR PENCATATAN AKUNTANSI PERUSAHAAN JASATriawati Agusnila0SMA Negeri 1 Bobotsari, Purbalingga Jawa Tengah<em><span>The learning objectives will be achieved maximally if the teacher can create the comfortable situation for students in the learning process. Therefore, it needs a new alternative way to optimize the learning by applying an accounting game method by using Dakocan media. Dakocan can help facilitating the learning process in the classroom to improve students’ activeness and students’ learning outcomes. The purpose of this study was to determine whether Dakocan can improve the students’ activeness and learning outcomes on Service Company Accounting records. It was a Classroom Action Research conducted in two cycles. The data were collected by observation, interview, documentation, questionnaires, and test. Then, the data were analyzed by percentage analysis and qualitative descriptive analysis. The students’ activeness increased up to 74.08% on the first cycle which it was only 54.05% on the initial observation. The learning completeness (students who achieve mastery learning) was 26 students or 72.22%, meanwhile the average score of daily tests was 78.08%. Then, students’ activeness rose up to 87.35% on the second cycle with the learning completeness was 33 students or 91.67%, and the average score of daily tests was 82.89%. </span></em>https://journal.unnes.ac.id/nju/index.php/DP/article/view/4891Dakocan, Activeness, Learning Outcomes, Service Company Accounting Records
spellingShingle Triawati Agusnila
“DAKOCAN” GAME ASYIK UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR PENCATATAN AKUNTANSI PERUSAHAAN JASA
Dinamika Pendidikan
Dakocan, Activeness, Learning Outcomes, Service Company Accounting Records
title “DAKOCAN” GAME ASYIK UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR PENCATATAN AKUNTANSI PERUSAHAAN JASA
title_full “DAKOCAN” GAME ASYIK UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR PENCATATAN AKUNTANSI PERUSAHAAN JASA
title_fullStr “DAKOCAN” GAME ASYIK UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR PENCATATAN AKUNTANSI PERUSAHAAN JASA
title_full_unstemmed “DAKOCAN” GAME ASYIK UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR PENCATATAN AKUNTANSI PERUSAHAAN JASA
title_short “DAKOCAN” GAME ASYIK UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR PENCATATAN AKUNTANSI PERUSAHAAN JASA
title_sort dakocan game asyik untuk meningkatkan keaktifan dan hasil belajar pencatatan akuntansi perusahaan jasa
topic Dakocan, Activeness, Learning Outcomes, Service Company Accounting Records
url https://journal.unnes.ac.id/nju/index.php/DP/article/view/4891
work_keys_str_mv AT triawatiagusnila dakocangameasyikuntukmeningkatkankeaktifandanhasilbelajarpencatatanakuntansiperusahaanjasa