AUGMENTED REALITY MEDIA FOR LEARNING ELECTRICAL CIRCUITS: ENHANCING SCIENCE PROCESS SKILLS AND STUDENTS’ ACHIEVEMENT
Purpose—The study aims to develop Android-based augmented reality (AR) instructional media for teaching electrical circuits, enhancing students' science process skills and learning outcomes. In addition, this technology can help students develop the science process skills needed in science lear...
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| Format: | Article |
| Language: | English |
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LPPM Universitas Labuhanbatu
2025-02-01
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| Series: | Jurnal Eduscience |
| Online Access: | https://jurnal.ulb.ac.id/index.php/eduscience/article/view/6508 |
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| author | Nendi Niati Rahayu Condro Murti Woro Sri Hastuti |
| author_facet | Nendi Niati Rahayu Condro Murti Woro Sri Hastuti |
| author_sort | Nendi Niati |
| collection | DOAJ |
| description | Purpose—The study aims to develop Android-based augmented reality (AR) instructional media for teaching electrical circuits, enhancing students' science process skills and learning outcomes. In addition, this technology can help students develop the science process skills needed in science learning.
Methodology—The research was conducted with 29 fifth–grade students at SDN 09 Rangkang, Bengkayang, Using the ADDIE development model (analysis, design, development, implementation, and evaluation). The instruments used at this stage included expert validation sheets, science process skills questionnaires, learning outcome tests, and observation sheets. Data analysis is conducted descriptively and quantitatively to assess the media's validity, practicality, and effectiveness.
Findings – The media’s validity was rated highly, with an average expert validation score of 87, while its practicality was deemed suitable, with an average score of 80. The media was also effective as 86% of students achieved high-level science process skills, and 89% met the minimum passing criteria in the learning outcome test, with an average score of 82.
Significance – The results indicate that the developed instructional media is valid, practical, and effective in improving the quality of teaching and learning.
Keywords: Augmented Reality, Electrical Circuits, Students’ Achievement, Science Process Skills |
| format | Article |
| id | doaj-art-7114dd27c4db413a8a8b60202547b737 |
| institution | DOAJ |
| issn | 2303-355X 2685-2217 |
| language | English |
| publishDate | 2025-02-01 |
| publisher | LPPM Universitas Labuhanbatu |
| record_format | Article |
| series | Jurnal Eduscience |
| spelling | doaj-art-7114dd27c4db413a8a8b60202547b7372025-08-20T03:05:41ZengLPPM Universitas LabuhanbatuJurnal Eduscience2303-355X2685-22172025-02-0112117118110.36987/jes.v12i1.65084258AUGMENTED REALITY MEDIA FOR LEARNING ELECTRICAL CIRCUITS: ENHANCING SCIENCE PROCESS SKILLS AND STUDENTS’ ACHIEVEMENTNendi Niati0Rahayu Condro Murti1Woro Sri Hastuti2Primary Education, Faculty of Education and Psychology, Universitas Negeri YogyakartaPrimary Education, Faculty of Education and Psychology, Universitas Negeri YogyakartaPrimary Education, Faculty of Education and Psychology, Universitas Negeri YogyakartaPurpose—The study aims to develop Android-based augmented reality (AR) instructional media for teaching electrical circuits, enhancing students' science process skills and learning outcomes. In addition, this technology can help students develop the science process skills needed in science learning. Methodology—The research was conducted with 29 fifth–grade students at SDN 09 Rangkang, Bengkayang, Using the ADDIE development model (analysis, design, development, implementation, and evaluation). The instruments used at this stage included expert validation sheets, science process skills questionnaires, learning outcome tests, and observation sheets. Data analysis is conducted descriptively and quantitatively to assess the media's validity, practicality, and effectiveness. Findings – The media’s validity was rated highly, with an average expert validation score of 87, while its practicality was deemed suitable, with an average score of 80. The media was also effective as 86% of students achieved high-level science process skills, and 89% met the minimum passing criteria in the learning outcome test, with an average score of 82. Significance – The results indicate that the developed instructional media is valid, practical, and effective in improving the quality of teaching and learning. Keywords: Augmented Reality, Electrical Circuits, Students’ Achievement, Science Process Skillshttps://jurnal.ulb.ac.id/index.php/eduscience/article/view/6508 |
| spellingShingle | Nendi Niati Rahayu Condro Murti Woro Sri Hastuti AUGMENTED REALITY MEDIA FOR LEARNING ELECTRICAL CIRCUITS: ENHANCING SCIENCE PROCESS SKILLS AND STUDENTS’ ACHIEVEMENT Jurnal Eduscience |
| title | AUGMENTED REALITY MEDIA FOR LEARNING ELECTRICAL CIRCUITS: ENHANCING SCIENCE PROCESS SKILLS AND STUDENTS’ ACHIEVEMENT |
| title_full | AUGMENTED REALITY MEDIA FOR LEARNING ELECTRICAL CIRCUITS: ENHANCING SCIENCE PROCESS SKILLS AND STUDENTS’ ACHIEVEMENT |
| title_fullStr | AUGMENTED REALITY MEDIA FOR LEARNING ELECTRICAL CIRCUITS: ENHANCING SCIENCE PROCESS SKILLS AND STUDENTS’ ACHIEVEMENT |
| title_full_unstemmed | AUGMENTED REALITY MEDIA FOR LEARNING ELECTRICAL CIRCUITS: ENHANCING SCIENCE PROCESS SKILLS AND STUDENTS’ ACHIEVEMENT |
| title_short | AUGMENTED REALITY MEDIA FOR LEARNING ELECTRICAL CIRCUITS: ENHANCING SCIENCE PROCESS SKILLS AND STUDENTS’ ACHIEVEMENT |
| title_sort | augmented reality media for learning electrical circuits enhancing science process skills and students achievement |
| url | https://jurnal.ulb.ac.id/index.php/eduscience/article/view/6508 |
| work_keys_str_mv | AT nendiniati augmentedrealitymediaforlearningelectricalcircuitsenhancingscienceprocessskillsandstudentsachievement AT rahayucondromurti augmentedrealitymediaforlearningelectricalcircuitsenhancingscienceprocessskillsandstudentsachievement AT worosrihastuti augmentedrealitymediaforlearningelectricalcircuitsenhancingscienceprocessskillsandstudentsachievement |