Virtual reality-assisted rehabilitation for postoperative C5 palsy: a pilot exploratory randomized controlled trial

Abstract Background C5 palsy is a debilitating complication that may occur after posterior cervical decompression or fusion surgery, characterized by acute deltoid and biceps weakness. While most cases resolve spontaneously, prolonged dysfunction imposes significant physical, psychological, and soci...

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Main Authors: Kyung-Soo Suk, Jinyoung Park, Taeyeon Choi, Byung Ho Lee, Yongjin Ahn, Sunung Yun, Si Young Park, Hak Sun Kim, Seoung-Hwan Moon, Ji-Won Kwon
Format: Article
Language:English
Published: BMC 2025-08-01
Series:Journal of NeuroEngineering and Rehabilitation
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Online Access:https://doi.org/10.1186/s12984-025-01716-7
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author Kyung-Soo Suk
Jinyoung Park
Taeyeon Choi
Byung Ho Lee
Yongjin Ahn
Sunung Yun
Si Young Park
Hak Sun Kim
Seoung-Hwan Moon
Ji-Won Kwon
author_facet Kyung-Soo Suk
Jinyoung Park
Taeyeon Choi
Byung Ho Lee
Yongjin Ahn
Sunung Yun
Si Young Park
Hak Sun Kim
Seoung-Hwan Moon
Ji-Won Kwon
author_sort Kyung-Soo Suk
collection DOAJ
description Abstract Background C5 palsy is a debilitating complication that may occur after posterior cervical decompression or fusion surgery, characterized by acute deltoid and biceps weakness. While most cases resolve spontaneously, prolonged dysfunction imposes significant physical, psychological, and socioeconomic burdens. Virtual reality (VR) has emerged as a promising adjunct in neurorehabilitation, offering immersive environments that promote engagement and motor learning. However, its application in postoperative C5 palsy rehabilitation remains underexplored. Methods This single-center randomized controlled trial was conducted from January to December 2023 at a tertiary academic hospital. Adult patients (≥ 20 years) who developed new-onset C5 palsy after posterior cervical fusion were enrolled. C5 palsy was defined as a ≥ 2-grade drop in shoulder flexion or abduction strength postoperatively. Patients were randomly assigned to either a control group that received standard postoperative rehabilitation or a VR-assisted group that received the same standard rehabilitation plus an additional VR-based rehabilitation program. VR rehabilitation included interactive, game-based shoulder exercises delivered via head-mounted displays during initial hospitalization and follow-ups at 3, 6, 12, and 24 weeks. Primary outcomes were surface electromyography-derived maximal voluntary isometric contraction (MVIC), %MVIC, and fatigue index (FI) of the deltoid muscles. Secondary outcomes included the Medical Research Council (MRC) scale, Neck Disability Index (NDI), EuroQoL-5 Dimension (EQ-5D), Visual Analog Scale (VAS), and Hospital Anxiety and Depression Scale (HADS). Data were collected preoperatively and at each postoperative visit. Ten patients (VR = 4, Control = 6) completed the study. Results Final analysis included data from 4 patients in the VR group and 6 patients in the control group. The VR group demonstrated significantly greater efficiency in muscle activation, evidenced by lower %MVIC values at 24 weeks during both shoulder flexion (median 1.0 vs. 1.5; p = 0.025) and abduction (0.9 vs. 1.8; p = 0.014). Improvements in patient-reported quality of life (EQ-5D, p = 0.032) and arm pain reduction (VAS, p = 0.048) were observed. Depression scores (HADS-D) and anxiety scores (HADS-A) also trended lower in the VR group, particularly at 24 weeks (HADS-D: 4.0 vs. 9.5; p = 0.067). Functional metrics, including maximum arm elevation (from 90.0 cm to 145.0 cm) and apple placement count (from 25 to 55 per session), improved markedly in the VR group. Conclusions VR-assisted rehabilitation may contribute to improved neuromuscular efficiency, pain reduction, and psychological well-being in patients with postoperative C5 palsy. These preliminary findings suggest that immersive VR could be a promising adjunct in postoperative spinal rehabilitation, warranting further investigation in larger studies. Trial registration Clinical Research Information Service (CRIS), KCT0010436. Registered on April 21, 2025. Retrospectively registered.
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spelling doaj-art-6df81023ba65489f96c39fc90d83c35b2025-08-20T03:42:44ZengBMCJournal of NeuroEngineering and Rehabilitation1743-00032025-08-0122111510.1186/s12984-025-01716-7Virtual reality-assisted rehabilitation for postoperative C5 palsy: a pilot exploratory randomized controlled trialKyung-Soo Suk0Jinyoung Park1Taeyeon Choi2Byung Ho Lee3Yongjin Ahn4Sunung Yun5Si Young Park6Hak Sun Kim7Seoung-Hwan Moon8Ji-Won Kwon9Department of Orthopedic Surgery, Yonsei University College of MedicineDepartment of Rehabilitation Medicine, Gangnam Severance Hospital, Yonsei University College of MedicineDepartment of Orthopedic Surgery, Yonsei University College of MedicineDepartment of Orthopedic Surgery, Yonsei University College of MedicineDepartment of Rehabilitation Medicine, Gangnam Severance Hospital, Yonsei University College of MedicineDepartment of Rehabilitation Medicine, Gangnam Severance Hospital, Yonsei University College of MedicineDepartment of Orthopedic Surgery, Yonsei University College of MedicineDepartment of Orthopedic Surgery, Yonsei University College of MedicineDepartment of Orthopedic Surgery, Yonsei University College of MedicineDepartment of Orthopedic Surgery, Yonsei University College of MedicineAbstract Background C5 palsy is a debilitating complication that may occur after posterior cervical decompression or fusion surgery, characterized by acute deltoid and biceps weakness. While most cases resolve spontaneously, prolonged dysfunction imposes significant physical, psychological, and socioeconomic burdens. Virtual reality (VR) has emerged as a promising adjunct in neurorehabilitation, offering immersive environments that promote engagement and motor learning. However, its application in postoperative C5 palsy rehabilitation remains underexplored. Methods This single-center randomized controlled trial was conducted from January to December 2023 at a tertiary academic hospital. Adult patients (≥ 20 years) who developed new-onset C5 palsy after posterior cervical fusion were enrolled. C5 palsy was defined as a ≥ 2-grade drop in shoulder flexion or abduction strength postoperatively. Patients were randomly assigned to either a control group that received standard postoperative rehabilitation or a VR-assisted group that received the same standard rehabilitation plus an additional VR-based rehabilitation program. VR rehabilitation included interactive, game-based shoulder exercises delivered via head-mounted displays during initial hospitalization and follow-ups at 3, 6, 12, and 24 weeks. Primary outcomes were surface electromyography-derived maximal voluntary isometric contraction (MVIC), %MVIC, and fatigue index (FI) of the deltoid muscles. Secondary outcomes included the Medical Research Council (MRC) scale, Neck Disability Index (NDI), EuroQoL-5 Dimension (EQ-5D), Visual Analog Scale (VAS), and Hospital Anxiety and Depression Scale (HADS). Data were collected preoperatively and at each postoperative visit. Ten patients (VR = 4, Control = 6) completed the study. Results Final analysis included data from 4 patients in the VR group and 6 patients in the control group. The VR group demonstrated significantly greater efficiency in muscle activation, evidenced by lower %MVIC values at 24 weeks during both shoulder flexion (median 1.0 vs. 1.5; p = 0.025) and abduction (0.9 vs. 1.8; p = 0.014). Improvements in patient-reported quality of life (EQ-5D, p = 0.032) and arm pain reduction (VAS, p = 0.048) were observed. Depression scores (HADS-D) and anxiety scores (HADS-A) also trended lower in the VR group, particularly at 24 weeks (HADS-D: 4.0 vs. 9.5; p = 0.067). Functional metrics, including maximum arm elevation (from 90.0 cm to 145.0 cm) and apple placement count (from 25 to 55 per session), improved markedly in the VR group. Conclusions VR-assisted rehabilitation may contribute to improved neuromuscular efficiency, pain reduction, and psychological well-being in patients with postoperative C5 palsy. These preliminary findings suggest that immersive VR could be a promising adjunct in postoperative spinal rehabilitation, warranting further investigation in larger studies. Trial registration Clinical Research Information Service (CRIS), KCT0010436. Registered on April 21, 2025. Retrospectively registered.https://doi.org/10.1186/s12984-025-01716-7Virtual reality rehabilitationC5 palsyPostoperative recoveryElectromyographyCervical surgery
spellingShingle Kyung-Soo Suk
Jinyoung Park
Taeyeon Choi
Byung Ho Lee
Yongjin Ahn
Sunung Yun
Si Young Park
Hak Sun Kim
Seoung-Hwan Moon
Ji-Won Kwon
Virtual reality-assisted rehabilitation for postoperative C5 palsy: a pilot exploratory randomized controlled trial
Journal of NeuroEngineering and Rehabilitation
Virtual reality rehabilitation
C5 palsy
Postoperative recovery
Electromyography
Cervical surgery
title Virtual reality-assisted rehabilitation for postoperative C5 palsy: a pilot exploratory randomized controlled trial
title_full Virtual reality-assisted rehabilitation for postoperative C5 palsy: a pilot exploratory randomized controlled trial
title_fullStr Virtual reality-assisted rehabilitation for postoperative C5 palsy: a pilot exploratory randomized controlled trial
title_full_unstemmed Virtual reality-assisted rehabilitation for postoperative C5 palsy: a pilot exploratory randomized controlled trial
title_short Virtual reality-assisted rehabilitation for postoperative C5 palsy: a pilot exploratory randomized controlled trial
title_sort virtual reality assisted rehabilitation for postoperative c5 palsy a pilot exploratory randomized controlled trial
topic Virtual reality rehabilitation
C5 palsy
Postoperative recovery
Electromyography
Cervical surgery
url https://doi.org/10.1186/s12984-025-01716-7
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