Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)

People of all ages enjoy playing games, making online gaming a part of the modern lifestyle. Online games as digital products can reach gamers without being hindered by various limitations such as time and location. With a large selection of freemium and premium games in the virtual marketplace, gam...

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Main Authors: null Laurence, Asep Hermawan, Innocentius Bernarto, Ferdi Antonio
Format: Article
Language:English
Published: Wiley 2023-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2023/2648097
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author null Laurence
Asep Hermawan
Innocentius Bernarto
Ferdi Antonio
author_facet null Laurence
Asep Hermawan
Innocentius Bernarto
Ferdi Antonio
author_sort null Laurence
collection DOAJ
description People of all ages enjoy playing games, making online gaming a part of the modern lifestyle. Online games as digital products can reach gamers without being hindered by various limitations such as time and location. With a large selection of freemium and premium games in the virtual marketplace, gamers have the opportunity to switch between various games from different genres and make purchases of virtual goods. Therefore, the challenge that developers have to overcome is whether gamers will have the intention to play, pay, and recruit players (3Ps). To manage future behavior intentions, game developers need to ensure that gamers and the games they play have a solid engagement. Data collection comes from the results of distributing questionnaires to Twitter users with the self-reporting method. The amount of data processed was 370 respondents. The model was assessed using the partial least square of structural equation modeling. The results of this study show that video game engagement plays a crucial role as a mediator between gamer experience and the intention to continue playing, purchase game items, and recruit new players. Enjoyment is the strongest predictor of gamer experience, followed by arousal, social interaction, escapism, and challenge.
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institution Kabale University
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publishDate 2023-01-01
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spelling doaj-art-6cbd4033d7094ac0913b21979c25b8a82025-02-03T06:45:09ZengWileyInternational Journal of Computer Games Technology1687-70552023-01-01202310.1155/2023/2648097Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)null Laurence0Asep Hermawan1Innocentius Bernarto2Ferdi Antonio3Pelita Harapan UniversityTrisakti UniversityPelita Harapan UniversityPelita Harapan UniversityPeople of all ages enjoy playing games, making online gaming a part of the modern lifestyle. Online games as digital products can reach gamers without being hindered by various limitations such as time and location. With a large selection of freemium and premium games in the virtual marketplace, gamers have the opportunity to switch between various games from different genres and make purchases of virtual goods. Therefore, the challenge that developers have to overcome is whether gamers will have the intention to play, pay, and recruit players (3Ps). To manage future behavior intentions, game developers need to ensure that gamers and the games they play have a solid engagement. Data collection comes from the results of distributing questionnaires to Twitter users with the self-reporting method. The amount of data processed was 370 respondents. The model was assessed using the partial least square of structural equation modeling. The results of this study show that video game engagement plays a crucial role as a mediator between gamer experience and the intention to continue playing, purchase game items, and recruit new players. Enjoyment is the strongest predictor of gamer experience, followed by arousal, social interaction, escapism, and challenge.http://dx.doi.org/10.1155/2023/2648097
spellingShingle null Laurence
Asep Hermawan
Innocentius Bernarto
Ferdi Antonio
Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)
International Journal of Computer Games Technology
title Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)
title_full Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)
title_fullStr Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)
title_full_unstemmed Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)
title_short Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)
title_sort video game engagement a passkey to the intentions of continue playing purchasing virtual items and player recruitment 3ps
url http://dx.doi.org/10.1155/2023/2648097
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