Flame Badges and Virtual Pets: Gamified Sociality on Douyin
This article examines Douyin’s gamified features to investigate whether and how they facilitate online sociality. Drawing on literature on online sociality and gamification, this study demonstrates how Douyin’s gaming elements introduce a playful dimension to social interactions and examines the imp...
Saved in:
| Main Authors: | Hui Lin, Rafal Zaborowski |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
SAGE Publishing
2025-07-01
|
| Series: | Social Media + Society |
| Online Access: | https://doi.org/10.1177/20563051251358748 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Motivating and Engaging Students: Reflections on Gamifying Online Courses Through a Digital Badging Program
by: Thomas D. Dyer, et al.
Published: (2022-11-01) -
Image-Building of Chinese Motorcycle Enthusiasts on Chinese Social Media Douyin
by: Zhang Ziliang
Published: (2024-01-01) -
Investigation on Open Badge and market
by: Katia Presutti, et al.
Published: (2025-06-01) -
Use of Badges as Achievements to Enhance Online Learning
by: B. V. Swaroop Raj, et al.
Published: (2024-01-01) -
Gamified Virtual Reality Training for Visuospatial Ability in Neuroradiology
by: Allgaier Mareen, et al.
Published: (2024-09-01)