Out of the Cube: Augmented Rubik's Cube
Computer gaming habits have a tendency to evolve with technology, the best being ones that immerse both our imagination and intellect. Here, we describe a new game platform, an Augmented Reality Rubik's cube. The cube acts simultaneously as both the controller and the game board. Gameplay is co...
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| Main Authors: | , , , , , , , |
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| Format: | Article |
| Language: | English |
| Published: |
Wiley
2011-01-01
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| Series: | International Journal of Computer Games Technology |
| Online Access: | http://dx.doi.org/10.1155/2011/570210 |
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| _version_ | 1850223194431029248 |
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| author | Oriel Bergig Eyal Soreq Nate Hagbi Kirill Pevzner Nati Levi Shoham Blau Yulia Smelansky Jihad El-Sana |
| author_facet | Oriel Bergig Eyal Soreq Nate Hagbi Kirill Pevzner Nati Levi Shoham Blau Yulia Smelansky Jihad El-Sana |
| author_sort | Oriel Bergig |
| collection | DOAJ |
| description | Computer gaming habits have a tendency to evolve with technology, the best being ones that immerse both our imagination and intellect. Here, we describe a new game platform, an Augmented Reality Rubik's cube. The cube acts simultaneously as both the controller and the game board. Gameplay is controlled by the cube, and game assets are rendered on top of it. Shuffling and tilting operations on the cube are mapped to game interaction. We discuss the game design decisions involved in developing a game for this platform, as well as the technological challenges in implementing it. Ultimately, we describe two games and discuss the conclusions of an informal user study based on those games. |
| format | Article |
| id | doaj-art-6a9e83acbd9e40a6a2ab315e16b1c139 |
| institution | OA Journals |
| issn | 1687-7047 1687-7055 |
| language | English |
| publishDate | 2011-01-01 |
| publisher | Wiley |
| record_format | Article |
| series | International Journal of Computer Games Technology |
| spelling | doaj-art-6a9e83acbd9e40a6a2ab315e16b1c1392025-08-20T02:06:04ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552011-01-01201110.1155/2011/570210570210Out of the Cube: Augmented Rubik's CubeOriel Bergig0Eyal Soreq1Nate Hagbi2Kirill Pevzner3Nati Levi4Shoham Blau5Yulia Smelansky6Jihad El-Sana7Department of Computer Science, Ben-Gurion University of the Negev, P.O.B 653 Be'er Sheva 84105, IsraelScreen-Based Arts, Bezalel Academy of Arts and Design, Jerusalem 91240, IsraelDepartment of Computer Science, Ben-Gurion University of the Negev, P.O.B 653 Be'er Sheva 84105, IsraelDepartment of Computer Science, Ben-Gurion University of the Negev, P.O.B 653 Be'er Sheva 84105, IsraelDepartment of Computer Science, Ben-Gurion University of the Negev, P.O.B 653 Be'er Sheva 84105, IsraelScreen-Based Arts, Bezalel Academy of Arts and Design, Jerusalem 91240, IsraelScreen-Based Arts, Bezalel Academy of Arts and Design, Jerusalem 91240, IsraelDepartment of Computer Science, Ben-Gurion University of the Negev, P.O.B 653 Be'er Sheva 84105, IsraelComputer gaming habits have a tendency to evolve with technology, the best being ones that immerse both our imagination and intellect. Here, we describe a new game platform, an Augmented Reality Rubik's cube. The cube acts simultaneously as both the controller and the game board. Gameplay is controlled by the cube, and game assets are rendered on top of it. Shuffling and tilting operations on the cube are mapped to game interaction. We discuss the game design decisions involved in developing a game for this platform, as well as the technological challenges in implementing it. Ultimately, we describe two games and discuss the conclusions of an informal user study based on those games.http://dx.doi.org/10.1155/2011/570210 |
| spellingShingle | Oriel Bergig Eyal Soreq Nate Hagbi Kirill Pevzner Nati Levi Shoham Blau Yulia Smelansky Jihad El-Sana Out of the Cube: Augmented Rubik's Cube International Journal of Computer Games Technology |
| title | Out of the Cube: Augmented Rubik's Cube |
| title_full | Out of the Cube: Augmented Rubik's Cube |
| title_fullStr | Out of the Cube: Augmented Rubik's Cube |
| title_full_unstemmed | Out of the Cube: Augmented Rubik's Cube |
| title_short | Out of the Cube: Augmented Rubik's Cube |
| title_sort | out of the cube augmented rubik s cube |
| url | http://dx.doi.org/10.1155/2011/570210 |
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