Underground nursing students’ experiences in a face-to-face, hybrid, and online escape room model: a comparative analysis in Serbian context

Educational escape rooms (EERs) are gamified teaching and learning tools increasingly used in nursing education. This study aims to compare undergraduate nursing students’ gameful experiences (GEs) across three EER models: face-to-face, hybrid, and online. A cross-sectional study was conducted with...

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Main Authors: Dragana Simin, Vladimir Dolinaj, Nina Brkić-Jovanović, Branislava Brestovački-Svitlica, Dragana Milutinović
Format: Article
Language:English
Published: Taylor & Francis Group 2025-12-01
Series:Medical Education Online
Subjects:
Online Access:https://www.tandfonline.com/doi/10.1080/10872981.2025.2464204
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author Dragana Simin
Vladimir Dolinaj
Nina Brkić-Jovanović
Branislava Brestovački-Svitlica
Dragana Milutinović
author_facet Dragana Simin
Vladimir Dolinaj
Nina Brkić-Jovanović
Branislava Brestovački-Svitlica
Dragana Milutinović
author_sort Dragana Simin
collection DOAJ
description Educational escape rooms (EERs) are gamified teaching and learning tools increasingly used in nursing education. This study aims to compare undergraduate nursing students’ gameful experiences (GEs) across three EER models: face-to-face, hybrid, and online. A cross-sectional study was conducted with 136 first-year students in a Serbian undergraduate nursing programme. All models EERs had the same narrative, which included several topics from the Fundamentals of Nursing course. Face-to-face and hybrid EERs were implemented in faculty skills laboratories, while the online model used the Zoom® platform. Face-to-face EERs were conducted in 2021/2022. and hybrid and online in the 2022/2023 school year. Immediately after the EER activity, the Gameful Experience Scale (GAMEX) assessed students’ GE across six dimensions (Enjoyment, Absorption, Creative Thinking, Activation, Absence of Negative Effects and Dominance). All students solved the puzzles in the allotted time and ‘escaped from the room.’ Median escape time from face-to-face EER was 39.2 (IQR = 2.1), from online 37.4 (IQR = 4.1), and hybrid 37.2 (IQR = 3.5) minutes. By comparing GE students in three EER models, significant differences were found in five dimensions of the GAMEX scale. Students in face-to-face EER enjoyed significantly more (p < 0.001) and thought more creatively (p < 0.001), while the GE of online model students indicated significantly higher levels of activation (p < 0.001), dominance (p < 0.001), and negative effect (p < 0.001). In the face-to-face and hybrid models, students’ GE were more moderate in these dimensions. All EER models can generate positive emotions with moderate negative effects, aligning with the goals of EERs as educational games. Further research is needed to identify the most effective EER model for different areas of nursing education.
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spelling doaj-art-6a260f6fe0754a3c9fc6bb0ac08e52bb2025-08-20T03:47:58ZengTaylor & Francis GroupMedical Education Online1087-29812025-12-0130110.1080/10872981.2025.2464204Underground nursing students’ experiences in a face-to-face, hybrid, and online escape room model: a comparative analysis in Serbian contextDragana Simin0Vladimir Dolinaj1Nina Brkić-Jovanović2Branislava Brestovački-Svitlica3Dragana Milutinović4Faculty of Medicine, Department of Nursing, University of Novi Sad, Novi Sad, SerbiaFaculty of Medicine, Department of Nursing, University of Novi Sad, Novi Sad, SerbiaFaculty of Medicine, Department of Psychology, University of Novi Sad, Novi Sad, SerbiaFaculty of Medicine, Department of Nursing, University of Novi Sad, Novi Sad, SerbiaFaculty of Medicine, Department of Nursing, University of Novi Sad, Novi Sad, SerbiaEducational escape rooms (EERs) are gamified teaching and learning tools increasingly used in nursing education. This study aims to compare undergraduate nursing students’ gameful experiences (GEs) across three EER models: face-to-face, hybrid, and online. A cross-sectional study was conducted with 136 first-year students in a Serbian undergraduate nursing programme. All models EERs had the same narrative, which included several topics from the Fundamentals of Nursing course. Face-to-face and hybrid EERs were implemented in faculty skills laboratories, while the online model used the Zoom® platform. Face-to-face EERs were conducted in 2021/2022. and hybrid and online in the 2022/2023 school year. Immediately after the EER activity, the Gameful Experience Scale (GAMEX) assessed students’ GE across six dimensions (Enjoyment, Absorption, Creative Thinking, Activation, Absence of Negative Effects and Dominance). All students solved the puzzles in the allotted time and ‘escaped from the room.’ Median escape time from face-to-face EER was 39.2 (IQR = 2.1), from online 37.4 (IQR = 4.1), and hybrid 37.2 (IQR = 3.5) minutes. By comparing GE students in three EER models, significant differences were found in five dimensions of the GAMEX scale. Students in face-to-face EER enjoyed significantly more (p < 0.001) and thought more creatively (p < 0.001), while the GE of online model students indicated significantly higher levels of activation (p < 0.001), dominance (p < 0.001), and negative effect (p < 0.001). In the face-to-face and hybrid models, students’ GE were more moderate in these dimensions. All EER models can generate positive emotions with moderate negative effects, aligning with the goals of EERs as educational games. Further research is needed to identify the most effective EER model for different areas of nursing education.https://www.tandfonline.com/doi/10.1080/10872981.2025.2464204Gamificationexperienceescape roomeducationnursing students
spellingShingle Dragana Simin
Vladimir Dolinaj
Nina Brkić-Jovanović
Branislava Brestovački-Svitlica
Dragana Milutinović
Underground nursing students’ experiences in a face-to-face, hybrid, and online escape room model: a comparative analysis in Serbian context
Medical Education Online
Gamification
experience
escape room
education
nursing students
title Underground nursing students’ experiences in a face-to-face, hybrid, and online escape room model: a comparative analysis in Serbian context
title_full Underground nursing students’ experiences in a face-to-face, hybrid, and online escape room model: a comparative analysis in Serbian context
title_fullStr Underground nursing students’ experiences in a face-to-face, hybrid, and online escape room model: a comparative analysis in Serbian context
title_full_unstemmed Underground nursing students’ experiences in a face-to-face, hybrid, and online escape room model: a comparative analysis in Serbian context
title_short Underground nursing students’ experiences in a face-to-face, hybrid, and online escape room model: a comparative analysis in Serbian context
title_sort underground nursing students experiences in a face to face hybrid and online escape room model a comparative analysis in serbian context
topic Gamification
experience
escape room
education
nursing students
url https://www.tandfonline.com/doi/10.1080/10872981.2025.2464204
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