Predicting the Currency Market in Online Gaming via Lexicon-Based Analysis on Its Online Forum
Transactions involving virtual currencies are becoming increasingly common, including those in online games. In response, predicting the market price of a virtual currency is an important task for all involved, but it has not yet attracted much attention from researchers. This paper presents user op...
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| Main Authors: | , , , , , , , |
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| Format: | Article |
| Language: | English |
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Wiley
2017-01-01
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| Series: | Complexity |
| Online Access: | http://dx.doi.org/10.1155/2017/4152705 |
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| _version_ | 1849415514038730752 |
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| author | Young Bin Kim Kyeongpil Kang Jaegul Choo Shin Jin Kang TaeHyeong Kim JaeHo Im Jong-Hyun Kim Chang Hun Kim |
| author_facet | Young Bin Kim Kyeongpil Kang Jaegul Choo Shin Jin Kang TaeHyeong Kim JaeHo Im Jong-Hyun Kim Chang Hun Kim |
| author_sort | Young Bin Kim |
| collection | DOAJ |
| description | Transactions involving virtual currencies are becoming increasingly common, including those in online games. In response, predicting the market price of a virtual currency is an important task for all involved, but it has not yet attracted much attention from researchers. This paper presents user opinions from online forums in a massive multiplayer online game (MMOG) setting widely used around the world. We propose a method for predicting the next-day rise and fall of the currency used in an MMOG environment. Based on analysis of online forum users’ opinions, we predict daily fluctuations in the price of a currency used in an MMOG setting. Focusing specifically on the World of Warcraft game, one of the most widely used MMOGs, we demonstrate the feasibility of predicting the fluctuation in value of virtual currencies used in this game community. |
| format | Article |
| id | doaj-art-697f8a1f04f0498b86089babcc1c3055 |
| institution | Kabale University |
| issn | 1076-2787 1099-0526 |
| language | English |
| publishDate | 2017-01-01 |
| publisher | Wiley |
| record_format | Article |
| series | Complexity |
| spelling | doaj-art-697f8a1f04f0498b86089babcc1c30552025-08-20T03:33:31ZengWileyComplexity1076-27871099-05262017-01-01201710.1155/2017/41527054152705Predicting the Currency Market in Online Gaming via Lexicon-Based Analysis on Its Online ForumYoung Bin Kim0Kyeongpil Kang1Jaegul Choo2Shin Jin Kang3TaeHyeong Kim4JaeHo Im5Jong-Hyun Kim6Chang Hun Kim7Interdisciplinary Program in Visual Information Processing, Korea University, Seoul, Republic of KoreaDepartment of Computer Science and Engineering, Korea University, Seoul, Republic of KoreaDepartment of Computer Science and Engineering, Korea University, Seoul, Republic of KoreaSchool of Games, Hongik University, Sejong, Republic of KoreaInterdisciplinary Program in Visual Information Processing, Korea University, Seoul, Republic of KoreaDepartment of Computer Science and Engineering, Korea University, Seoul, Republic of KoreaDepartment of Software Application, Kangnam University, Yongin, Republic of KoreaDepartment of Computer Science and Engineering, Korea University, Seoul, Republic of KoreaTransactions involving virtual currencies are becoming increasingly common, including those in online games. In response, predicting the market price of a virtual currency is an important task for all involved, but it has not yet attracted much attention from researchers. This paper presents user opinions from online forums in a massive multiplayer online game (MMOG) setting widely used around the world. We propose a method for predicting the next-day rise and fall of the currency used in an MMOG environment. Based on analysis of online forum users’ opinions, we predict daily fluctuations in the price of a currency used in an MMOG setting. Focusing specifically on the World of Warcraft game, one of the most widely used MMOGs, we demonstrate the feasibility of predicting the fluctuation in value of virtual currencies used in this game community.http://dx.doi.org/10.1155/2017/4152705 |
| spellingShingle | Young Bin Kim Kyeongpil Kang Jaegul Choo Shin Jin Kang TaeHyeong Kim JaeHo Im Jong-Hyun Kim Chang Hun Kim Predicting the Currency Market in Online Gaming via Lexicon-Based Analysis on Its Online Forum Complexity |
| title | Predicting the Currency Market in Online Gaming via Lexicon-Based Analysis on Its Online Forum |
| title_full | Predicting the Currency Market in Online Gaming via Lexicon-Based Analysis on Its Online Forum |
| title_fullStr | Predicting the Currency Market in Online Gaming via Lexicon-Based Analysis on Its Online Forum |
| title_full_unstemmed | Predicting the Currency Market in Online Gaming via Lexicon-Based Analysis on Its Online Forum |
| title_short | Predicting the Currency Market in Online Gaming via Lexicon-Based Analysis on Its Online Forum |
| title_sort | predicting the currency market in online gaming via lexicon based analysis on its online forum |
| url | http://dx.doi.org/10.1155/2017/4152705 |
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