Predicting adherence to gamified cognitive training using early phase game performance data: Towards a just-in-time adherence promotion strategy.

<h4>Background and objectives</h4>This study aims to develop a machine learning-based approach to predict adherence to gamified cognitive training using a variety of baseline measures (demographic, attitudinal, and cognitive abilities) as well as game performance data. We aimed to: (1) i...

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Main Authors: Yuanying Pang, Ankita Singh, Shayok Chakraborty, Neil Charness, Walter R Boot, Zhe He
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2024-01-01
Series:PLoS ONE
Online Access:https://doi.org/10.1371/journal.pone.0311279
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author Yuanying Pang
Ankita Singh
Shayok Chakraborty
Neil Charness
Walter R Boot
Zhe He
author_facet Yuanying Pang
Ankita Singh
Shayok Chakraborty
Neil Charness
Walter R Boot
Zhe He
author_sort Yuanying Pang
collection DOAJ
description <h4>Background and objectives</h4>This study aims to develop a machine learning-based approach to predict adherence to gamified cognitive training using a variety of baseline measures (demographic, attitudinal, and cognitive abilities) as well as game performance data. We aimed to: (1) identify the cognitive games with the strongest adherence prediction and their key performance indicators; (2) compare baseline characteristics and game performance indicators for adherence prediction, and (3) test ensemble models that use baseline characteristics and game performance data to predict adherence over ten weeks.<h4>Research design and method</h4>Using machine learning algorithms including logistic regression, ridge regression, support vector machines, classification trees, and random forests, we predicted adherence from weeks 3 to 12. Predictors included game performance metrics in the first two weeks and baseline measures. These models' robustness and generalizability were tested through five-fold cross-validation.<h4>Results</h4>The findings indicated that game performance measures were superior to baseline characteristics in predicting adherence. Notably, the games "Supply Run," "Ante Up," and "Sentry Duty" emerged as significant adherence predictors. Key performance indicators included the highest level achieved, total game sessions played, and overall gameplay proportion. A notable finding was the negative correlation between initial high achievement levels and sustained adherence, suggesting that maintaining a balanced difficulty level is crucial for long-term engagement. Conversely, a positive correlation between the number of sessions played and adherence highlighted the importance of early active involvement.<h4>Discussion and implications</h4>The insights from this research inform just-in-time strategies to promote adherence to cognitive training programs, catering to the needs and abilities of the aging population. It also underscores the potential of tailored, gamified interventions to foster long-term adherence to cognitive training.
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spelling doaj-art-6941a52bf702423bbee2fcbaa22d70482025-08-20T02:58:00ZengPublic Library of Science (PLoS)PLoS ONE1932-62032024-01-011910e031127910.1371/journal.pone.0311279Predicting adherence to gamified cognitive training using early phase game performance data: Towards a just-in-time adherence promotion strategy.Yuanying PangAnkita SinghShayok ChakrabortyNeil CharnessWalter R BootZhe He<h4>Background and objectives</h4>This study aims to develop a machine learning-based approach to predict adherence to gamified cognitive training using a variety of baseline measures (demographic, attitudinal, and cognitive abilities) as well as game performance data. We aimed to: (1) identify the cognitive games with the strongest adherence prediction and their key performance indicators; (2) compare baseline characteristics and game performance indicators for adherence prediction, and (3) test ensemble models that use baseline characteristics and game performance data to predict adherence over ten weeks.<h4>Research design and method</h4>Using machine learning algorithms including logistic regression, ridge regression, support vector machines, classification trees, and random forests, we predicted adherence from weeks 3 to 12. Predictors included game performance metrics in the first two weeks and baseline measures. These models' robustness and generalizability were tested through five-fold cross-validation.<h4>Results</h4>The findings indicated that game performance measures were superior to baseline characteristics in predicting adherence. Notably, the games "Supply Run," "Ante Up," and "Sentry Duty" emerged as significant adherence predictors. Key performance indicators included the highest level achieved, total game sessions played, and overall gameplay proportion. A notable finding was the negative correlation between initial high achievement levels and sustained adherence, suggesting that maintaining a balanced difficulty level is crucial for long-term engagement. Conversely, a positive correlation between the number of sessions played and adherence highlighted the importance of early active involvement.<h4>Discussion and implications</h4>The insights from this research inform just-in-time strategies to promote adherence to cognitive training programs, catering to the needs and abilities of the aging population. It also underscores the potential of tailored, gamified interventions to foster long-term adherence to cognitive training.https://doi.org/10.1371/journal.pone.0311279
spellingShingle Yuanying Pang
Ankita Singh
Shayok Chakraborty
Neil Charness
Walter R Boot
Zhe He
Predicting adherence to gamified cognitive training using early phase game performance data: Towards a just-in-time adherence promotion strategy.
PLoS ONE
title Predicting adherence to gamified cognitive training using early phase game performance data: Towards a just-in-time adherence promotion strategy.
title_full Predicting adherence to gamified cognitive training using early phase game performance data: Towards a just-in-time adherence promotion strategy.
title_fullStr Predicting adherence to gamified cognitive training using early phase game performance data: Towards a just-in-time adherence promotion strategy.
title_full_unstemmed Predicting adherence to gamified cognitive training using early phase game performance data: Towards a just-in-time adherence promotion strategy.
title_short Predicting adherence to gamified cognitive training using early phase game performance data: Towards a just-in-time adherence promotion strategy.
title_sort predicting adherence to gamified cognitive training using early phase game performance data towards a just in time adherence promotion strategy
url https://doi.org/10.1371/journal.pone.0311279
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