The Information security of computer games and problems associated with the protection of the rights of users and companies

One of the fastest growing areas in intellectual property is related to computer games. Games are more inherently related to the field of entertainment, but in addition they can affect the development of certain skills in players. The development of intellectual property in computer games affects no...

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Bibliographic Details
Main Authors: M. V. Osipova, M. Yu. Petrov
Format: Article
Language:Russian
Published: North-Caucasus Federal University 2024-12-01
Series:Современная наука и инновации
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Online Access:https://msi.elpub.ru/jour/article/view/1671
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Summary:One of the fastest growing areas in intellectual property is related to computer games. Games are more inherently related to the field of entertainment, but in addition they can affect the development of certain skills in players. The development of intellectual property in computer games affects not only the industry itself, but also affects related industries, allowing for the qualitative development of companies. Many results of intellectual activity in computer games can find their application in architecture, art, literature, etc. It is also important to note the wide coverage of computer game users in all countries of the world. There are a large number of games that can be implemented on completely different technical devices, this allows you to maximize the customer base. In addition, there is an extensive variety of genres and game modes. All this makes it possible to provide interactiveentertainment for both younger and adult users. In many countries, the legal approach to intellectual property in computer games differs, which causes a number of difficulties in ensuring the protection and protection of the rights of developers. The industry on the market is new and constantly changing, the legislation differs in different countries. Against the background of the development of this direction in the Russian Federation, the creation of increasingly high-quality and expensive new game projects, there is a need to improve the legislative framework. The article describes the problems with intellectual property in the field of computer games.
ISSN:2307-910X