Rêves d’accumulation : l’économie dans les jeux vidéo de science-fiction

Contemporary video games often function as digital science fictions that strive to manifest late capitalism’s ultimate self-manifestation. In particular, many popular blockbuster games construct and deploy world systems that operate according to the economic principles late-capitalism proposes shoul...

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Main Author: David M. Higgins
Format: Article
Language:fra
Published: Université de Limoges 2018-12-01
Series:ReS Futurae
Subjects:
Online Access:https://journals.openedition.org/resf/1998
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author David M. Higgins
author_facet David M. Higgins
author_sort David M. Higgins
collection DOAJ
description Contemporary video games often function as digital science fictions that strive to manifest late capitalism’s ultimate self-manifestation. In particular, many popular blockbuster games construct and deploy world systems that operate according to the economic principles late-capitalism proposes should, according to its fantasy vision, structure the fabric of modern economic life. These games manifest, in several perplexing ways, a variety of capitalist wish fulfillments and visions of how lived economic systems might work if capitalism were free from the limiting restraints of what some economists regard as the imperfect distortions of the real world. This article examines massively multiplayer online games (MMOs) in order to demonstrate how the planned obsolescence of goods is a mandatory and inescapable feature of economic life in many digital environments. In such games, ubiquitous obsolescence creates infinite demand which can always be met with increased profitable supply. Furthermore, these games often enact the fantasy that all property can be regarded as intellectual property ; everyday objects like clothing items are licensed for limited use rather than purchased for permanent ownership. Even in MMOs that do not encode elaborate systems of planned obsolescence to manage demand, however, the principle of creative destruction is elevated to its free-market apotheosis in order to orient consumer play toward endless commodity consumption.
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spelling doaj-art-67778580f8f84886a9671fc7b3b284662025-01-06T10:42:30ZfraUniversité de LimogesReS Futurae2264-69492018-12-011210.4000/resf.1998Rêves d’accumulation : l’économie dans les jeux vidéo de science-fictionDavid M. HigginsContemporary video games often function as digital science fictions that strive to manifest late capitalism’s ultimate self-manifestation. In particular, many popular blockbuster games construct and deploy world systems that operate according to the economic principles late-capitalism proposes should, according to its fantasy vision, structure the fabric of modern economic life. These games manifest, in several perplexing ways, a variety of capitalist wish fulfillments and visions of how lived economic systems might work if capitalism were free from the limiting restraints of what some economists regard as the imperfect distortions of the real world. This article examines massively multiplayer online games (MMOs) in order to demonstrate how the planned obsolescence of goods is a mandatory and inescapable feature of economic life in many digital environments. In such games, ubiquitous obsolescence creates infinite demand which can always be met with increased profitable supply. Furthermore, these games often enact the fantasy that all property can be regarded as intellectual property ; everyday objects like clothing items are licensed for limited use rather than purchased for permanent ownership. Even in MMOs that do not encode elaborate systems of planned obsolescence to manage demand, however, the principle of creative destruction is elevated to its free-market apotheosis in order to orient consumer play toward endless commodity consumption.https://journals.openedition.org/resf/1998video gamescapitalismeconomicsMMOMMORPGdigital environment
spellingShingle David M. Higgins
Rêves d’accumulation : l’économie dans les jeux vidéo de science-fiction
ReS Futurae
video games
capitalism
economics
MMO
MMORPG
digital environment
title Rêves d’accumulation : l’économie dans les jeux vidéo de science-fiction
title_full Rêves d’accumulation : l’économie dans les jeux vidéo de science-fiction
title_fullStr Rêves d’accumulation : l’économie dans les jeux vidéo de science-fiction
title_full_unstemmed Rêves d’accumulation : l’économie dans les jeux vidéo de science-fiction
title_short Rêves d’accumulation : l’économie dans les jeux vidéo de science-fiction
title_sort reves d accumulation l economie dans les jeux video de science fiction
topic video games
capitalism
economics
MMO
MMORPG
digital environment
url https://journals.openedition.org/resf/1998
work_keys_str_mv AT davidmhiggins revesdaccumulationleconomiedanslesjeuxvideodesciencefiction