Learning beyond realities: exploring virtual reality, augmented reality, and mixed reality in higher education—a systematic literature review
Abstract Recent technologies, like virtual reality (VR), augmented reality (AR), and mixed reality (MR), have revolutionised education. Whereas AR brings the content to life in the real world, VR makes it completely digital, and MR is a blend of both the physical and virtual worlds. This paper discu...
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| Format: | Article |
| Language: | English |
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Springer
2025-06-01
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| Series: | Discover Education |
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| Online Access: | https://doi.org/10.1007/s44217-025-00559-7 |
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| Summary: | Abstract Recent technologies, like virtual reality (VR), augmented reality (AR), and mixed reality (MR), have revolutionised education. Whereas AR brings the content to life in the real world, VR makes it completely digital, and MR is a blend of both the physical and virtual worlds. This paper discusses how virtual technology could be used in higher education. A research question was formulated using the PICO framework, followed by article selection in accordance with PRISMA guidelines. The study analysed 22 articles published between 2018 and 2023. The keyword co-occurrence network visualisation map indicates the research gap. The results of the study show how VR, AR, and MR can be used in proper pedagogical practices. Furthermore, the study emphasises how these technologies are used to provide learning material in an immersive learning environment and improve problem-solving and critical thinking skills in different subject domains. It also elucidates the nature of traditional teaching methods and how VR, AR, and MR technology applications change higher education settings. The study concludes by highlighting future research areas. |
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| ISSN: | 2731-5525 |