Mathematical Treasure Hunt at UA’s Summer Academy

Team games offer more than just simple fun. They promote social interaction, communication, cooperation, and healthy competition. These same benefits can be harnessed in educational settings. Gamification strategies have been increasingly adopted in education. In addition to the benefits already me...

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Main Authors: Paula Oliveira, Andreia Hall, Sónia Pais, Paola Morando, Maria Luisa Sonia Spreafico
Format: Article
Language:English
Published: Universidade de Aveiro 2025-06-01
Series:Indagatio Didactica
Subjects:
Online Access:https://proa.ua.pt/index.php/id/article/view/40267
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author Paula Oliveira
Andreia Hall
Sónia Pais
Paola Morando
Maria Luisa Sonia Spreafico
author_facet Paula Oliveira
Andreia Hall
Sónia Pais
Paola Morando
Maria Luisa Sonia Spreafico
author_sort Paula Oliveira
collection DOAJ
description Team games offer more than just simple fun. They promote social interaction, communication, cooperation, and healthy competition. These same benefits can be harnessed in educational settings. Gamification strategies have been increasingly adopted in education. In addition to the benefits already mentioned, they also help to increase student engagement and motivation, consolidate knowledge, and improve learning outcomes (Morando and Turconi, 2022; Morando and Spreafico, 2023; Pais and Hall, 2024). This paper presents a mathematics activity carried out during the Summer Academy at the University of Aveiro with 5th and 6th grade students, aged between 10 and 12 years, from diverse places, as well as their perceptions regarding the activity. The activity involved participating in a treasure hunt-style game entitled Basket of Problems, in which teams were challenged to solve a series of problems — in this case, mathematical ones. The solutions to these problems led to the discovery of a magic word. To assess the participants’ perceptions of the activity, a questionnaire was administered. The results indicate that the participants found the activity enjoyable, appreciated working in teams, applied their mathematical knowledge in a playful way, and felt that the activity helped them better understand the importance of mathematics. Furthermore, the results show that the participants would like to carry out activities of this kind in their regular mathematics lessons.
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publishDate 2025-06-01
publisher Universidade de Aveiro
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series Indagatio Didactica
spelling doaj-art-65a45d292f754c879aa808c6d9a08a4a2025-08-20T03:33:13ZengUniversidade de AveiroIndagatio Didactica1647-35822025-06-0117110.34624/id.v17i1.40267Mathematical Treasure Hunt at UA’s Summer AcademyPaula Oliveira0Andreia Hall1Sónia Pais2Paola Morando3Maria Luisa Sonia Spreafico4CIDMA, Centro de Investigação e Desenvolvimento em Matemática e Aplicações, Universidade de AveiroCIDMA, Centro de Investigação e Desenvolvimento em Matemática e Aplicações, Universidade de AveiroCITUR, Centro de Investigação em Turismo, Instituto Politécnico de Leiria & CIDMA, Centro de Investigação e Desenvolvimento em Matemática e Aplicações, Universidade de AveiroDISAA, Università degli Studi di MilanoDISAA, Università degli Studi di Milano Team games offer more than just simple fun. They promote social interaction, communication, cooperation, and healthy competition. These same benefits can be harnessed in educational settings. Gamification strategies have been increasingly adopted in education. In addition to the benefits already mentioned, they also help to increase student engagement and motivation, consolidate knowledge, and improve learning outcomes (Morando and Turconi, 2022; Morando and Spreafico, 2023; Pais and Hall, 2024). This paper presents a mathematics activity carried out during the Summer Academy at the University of Aveiro with 5th and 6th grade students, aged between 10 and 12 years, from diverse places, as well as their perceptions regarding the activity. The activity involved participating in a treasure hunt-style game entitled Basket of Problems, in which teams were challenged to solve a series of problems — in this case, mathematical ones. The solutions to these problems led to the discovery of a magic word. To assess the participants’ perceptions of the activity, a questionnaire was administered. The results indicate that the participants found the activity enjoyable, appreciated working in teams, applied their mathematical knowledge in a playful way, and felt that the activity helped them better understand the importance of mathematics. Furthermore, the results show that the participants would like to carry out activities of this kind in their regular mathematics lessons. https://proa.ua.pt/index.php/id/article/view/40267Mathematical gamesmathematics educationplayful learninggamification
spellingShingle Paula Oliveira
Andreia Hall
Sónia Pais
Paola Morando
Maria Luisa Sonia Spreafico
Mathematical Treasure Hunt at UA’s Summer Academy
Indagatio Didactica
Mathematical games
mathematics education
playful learning
gamification
title Mathematical Treasure Hunt at UA’s Summer Academy
title_full Mathematical Treasure Hunt at UA’s Summer Academy
title_fullStr Mathematical Treasure Hunt at UA’s Summer Academy
title_full_unstemmed Mathematical Treasure Hunt at UA’s Summer Academy
title_short Mathematical Treasure Hunt at UA’s Summer Academy
title_sort mathematical treasure hunt at ua s summer academy
topic Mathematical games
mathematics education
playful learning
gamification
url https://proa.ua.pt/index.php/id/article/view/40267
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AT andreiahall mathematicaltreasurehuntatuassummeracademy
AT soniapais mathematicaltreasurehuntatuassummeracademy
AT paolamorando mathematicaltreasurehuntatuassummeracademy
AT marialuisasoniaspreafico mathematicaltreasurehuntatuassummeracademy