Unveiling personalized and gamification-based cybersecurity risks within financial institutions
Gamification has emerged as a transformative e-business strategy, introducing innovative methods to engage customers and drive sales. This article explores the integration of game design principles into business contexts, termed “gamification,” a subject of increasing interest among both scholars an...
Saved in:
Main Authors: | Amna Shahzadi, Kashif Ishaq, Naeem A. Nawaz, Fadhilah Rosdi, Fawad Ali Khan |
---|---|
Format: | Article |
Language: | English |
Published: |
PeerJ Inc.
2025-02-01
|
Series: | PeerJ Computer Science |
Subjects: | |
Online Access: | https://peerj.com/articles/cs-2598.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Use of gamification to increasing motivation in learning
by: Ayesha Zafar, et al.
Published: (2022-06-01) -
Kahoot! as innovation gamification for examination
by: Efrilla Niza, et al.
Published: (2022-06-01) -
Can Occupational Stress be Reduced by Gamification? A Study of Newcomers
by: Žigimantas Pečiūra
Published: (2023-10-01) -
Optimizing marketing learning evaluation: Gamification with CIPP model at SMKN 1 Bandung
by: Dini Haryanti, et al.
Published: (2023-12-01) -
The Ethical Challenges of Gamification in Iran: Uncovering the Dark Side
by: Mona Jami Pour, et al.
Published: (2024-06-01)