NgodingSeru.com: an adaptive e-learning system with gamification to enhance programming problem-solving skills for vocational high school students
Abstract This study investigates the integration of adaptive e-learning and gamification through a platform called NgodingSeru.com to improve problem-solving skills in programming among vocational high school students. The adaptive system offers personalized learning by adjusting task difficulty to...
Saved in:
| Main Authors: | Dwi Maryono, Sajidan, Muhammad Akhyar, Sarwanto, Bayu Tri Wicaksono, Nurcahya Pradana Taufik Prakisya |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Springer
2025-06-01
|
| Series: | Discover Education |
| Subjects: | |
| Online Access: | https://doi.org/10.1007/s44217-025-00581-9 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Gamifying Analytics Education: The Impact of the Craft Beer League on Student Engagement, Problem-Solving Skills, and Collaboration
by: Silviya Valeva, et al.
Published: (2025-05-01) -
Developing students motive achievement through Torrance concept in conjunction with gamification
by: Punyawee Duanyai, et al.
Published: (2024-12-01) -
Agile Gamification Risk Management Process: A Comprehensive Process for Identifying and Assessing Gamification Risks
by: Fayrouz M. Elsalmy, et al.
Published: (2025-02-01) -
Gamification Classification as a Framework for Analysing Gamification Elements in Digital Educational Tools
by: Ana Vrcelj Božić, et al.
Published: (2025-03-01) -
Pemanfaatan Metode Simple Additive Weighting dalam Sistem Pendukung Keputusan untuk Menentukan Siswa Berprestasi
by: Khiara Nurulita, et al.
Published: (2024-07-01)