Virtual Goods Recommendations in Virtual Worlds

Virtual worlds (VWs) are computer-simulated environments which allow users to create their own virtual character as an avatar. With the rapidly growing user volume in VWs, platform providers launch virtual goods in haste and stampede users to increase sales revenue. However, the rapidity of developm...

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Main Authors: Kuan-Yu Chen, Hsiu-Yu Liao, Jyun-Hung Chen, Duen-Ren Liu
Format: Article
Language:English
Published: Wiley 2015-01-01
Series:The Scientific World Journal
Online Access:http://dx.doi.org/10.1155/2015/523174
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author Kuan-Yu Chen
Hsiu-Yu Liao
Jyun-Hung Chen
Duen-Ren Liu
author_facet Kuan-Yu Chen
Hsiu-Yu Liao
Jyun-Hung Chen
Duen-Ren Liu
author_sort Kuan-Yu Chen
collection DOAJ
description Virtual worlds (VWs) are computer-simulated environments which allow users to create their own virtual character as an avatar. With the rapidly growing user volume in VWs, platform providers launch virtual goods in haste and stampede users to increase sales revenue. However, the rapidity of development incurs virtual unrelated items which will be difficult to remarket. It not only wastes virtual global companies’ intelligence resources, but also makes it difficult for users to find suitable virtual goods fit for their virtual home in daily virtual life. In the VWs, users decorate their houses, visit others’ homes, create families, host parties, and so forth. Users establish their social life circles through these activities. This research proposes a novel virtual goods recommendation method based on these social interactions. The contact strength and contact influence result from interactions with social neighbors and influence users’ buying intention. Our research highlights the importance of social interactions in virtual goods recommendation. The experiment’s data were retrieved from an online VW platform, and the results show that the proposed method, considering social interactions and social life circle, has better performance than existing recommendation methods.
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institution Kabale University
issn 2356-6140
1537-744X
language English
publishDate 2015-01-01
publisher Wiley
record_format Article
series The Scientific World Journal
spelling doaj-art-63205dc52f6a4b91aa47330856430e3a2025-02-03T06:14:08ZengWileyThe Scientific World Journal2356-61401537-744X2015-01-01201510.1155/2015/523174523174Virtual Goods Recommendations in Virtual WorldsKuan-Yu Chen0Hsiu-Yu Liao1Jyun-Hung Chen2Duen-Ren Liu3Institute of Information Management, National Chiao Tung University, Hsinchu 30010, TaiwanInstitute of Information Management, National Chiao Tung University, Hsinchu 30010, TaiwanInstitute of Information Management, National Chiao Tung University, Hsinchu 30010, TaiwanInstitute of Information Management, National Chiao Tung University, Hsinchu 30010, TaiwanVirtual worlds (VWs) are computer-simulated environments which allow users to create their own virtual character as an avatar. With the rapidly growing user volume in VWs, platform providers launch virtual goods in haste and stampede users to increase sales revenue. However, the rapidity of development incurs virtual unrelated items which will be difficult to remarket. It not only wastes virtual global companies’ intelligence resources, but also makes it difficult for users to find suitable virtual goods fit for their virtual home in daily virtual life. In the VWs, users decorate their houses, visit others’ homes, create families, host parties, and so forth. Users establish their social life circles through these activities. This research proposes a novel virtual goods recommendation method based on these social interactions. The contact strength and contact influence result from interactions with social neighbors and influence users’ buying intention. Our research highlights the importance of social interactions in virtual goods recommendation. The experiment’s data were retrieved from an online VW platform, and the results show that the proposed method, considering social interactions and social life circle, has better performance than existing recommendation methods.http://dx.doi.org/10.1155/2015/523174
spellingShingle Kuan-Yu Chen
Hsiu-Yu Liao
Jyun-Hung Chen
Duen-Ren Liu
Virtual Goods Recommendations in Virtual Worlds
The Scientific World Journal
title Virtual Goods Recommendations in Virtual Worlds
title_full Virtual Goods Recommendations in Virtual Worlds
title_fullStr Virtual Goods Recommendations in Virtual Worlds
title_full_unstemmed Virtual Goods Recommendations in Virtual Worlds
title_short Virtual Goods Recommendations in Virtual Worlds
title_sort virtual goods recommendations in virtual worlds
url http://dx.doi.org/10.1155/2015/523174
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AT hsiuyuliao virtualgoodsrecommendationsinvirtualworlds
AT jyunhungchen virtualgoodsrecommendationsinvirtualworlds
AT duenrenliu virtualgoodsrecommendationsinvirtualworlds