Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context

Enhancing mathematical creativity requires more learning activities that foster creative thinking. However, teachers need more resources and activities to nurture students' creativity in mathematics effectively. Therefore, this study aimed to design STEAM-based geometry activities using the Eng...

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Main Authors: Agnita Siska Pramasdyahsari, Maya Rini Rubowo, Velma Nindita, Iin Dwi Astutik, Binod Prasad Pant, Niroj Dahal, Bal Chandra Luitel
Format: Article
Language:English
Published: Institut Keguruan dan Ilmu Pendidikan Siliwangi; Indonesia Mathematics Educators' Society 2024-11-01
Series:Infinity
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Online Access:https://e-journal.stkipsiliwangi.ac.id/index.php/infinity/article/view/5135
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author Agnita Siska Pramasdyahsari
Maya Rini Rubowo
Velma Nindita
Iin Dwi Astutik
Binod Prasad Pant
Niroj Dahal
Bal Chandra Luitel
author_facet Agnita Siska Pramasdyahsari
Maya Rini Rubowo
Velma Nindita
Iin Dwi Astutik
Binod Prasad Pant
Niroj Dahal
Bal Chandra Luitel
author_sort Agnita Siska Pramasdyahsari
collection DOAJ
description Enhancing mathematical creativity requires more learning activities that foster creative thinking. However, teachers need more resources and activities to nurture students' creativity in mathematics effectively. Therefore, this study aimed to design STEAM-based geometry activities using the Engineering Design Process (EDP) to explore how such projects can enhance students' mathematical creativity. In this study, creativity focuses on how students use geometric principles to design Wingko Babat as an Indonesian cuisine, making culturally meaningful connections and solving design challenges. The study involved research and development using the analysis, design, development, implementation, and evaluation (ADDIE) model, continuing with a descriptive qualitative approach. The activities designed for the STEAM-Geometry projects allow students to think creatively and elaborate on the engineering design process. Through expert reviews that involved multiple educators, the design activities on the STEAM-Geometry project are reliable and valid. The findings show that the EDP on Geometry project enables students to think creatively. The findings imply that teaching geometry can develop the students' mathematical creativity through the engineering design process in STEAM activities. Furthermore, it indicates that the design activities encompass more than just understanding geometry; they also nurture creativity by applying STEAM principles in the engineering design process. Integrating STEAM principles within culturally meaningful, geometry-based tasks enhances students' critical thinking, creativity, collaboration, and real-world problem-solving skills, preparing them to tackle complex challenges beyond the scope of mathematics.
format Article
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institution Kabale University
issn 2089-6867
2460-9285
language English
publishDate 2024-11-01
publisher Institut Keguruan dan Ilmu Pendidikan Siliwangi; Indonesia Mathematics Educators' Society
record_format Article
series Infinity
spelling doaj-art-62371177c1ee4c0780fd36ccef3b42482024-12-02T10:12:19ZengInstitut Keguruan dan Ilmu Pendidikan Siliwangi; Indonesia Mathematics Educators' SocietyInfinity2089-68672460-92852024-11-0114121323410.22460/infinity.v14i1.p213-2344381Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine contextAgnita Siska Pramasdyahsari0https://orcid.org/0000-0002-9520-1459Maya Rini Rubowo1Velma Nindita2Iin Dwi Astutik3https://orcid.org/0009-0005-7138-8625Binod Prasad Pant4https://orcid.org/0000-0003-4129-575XNiroj Dahal5https://orcid.org/0000-0001-7646-1186Bal Chandra Luitel6https://orcid.org/0000-0002-5483-2385Department of Mathematics Education, Universitas PGRI SemarangDepartment of Civil Engineering, Universitas PGRI SemarangDepartment of Architecture, Universitas PGRI SemarangDepartment of Mathematics Education, Universitas PGRI SemarangDepartment of STEAM Education, Kathmandu UniversityDepartment of STEAM Education, Kathmandu UniversityDepartment of STEAM Education, Kathmandu UniversityEnhancing mathematical creativity requires more learning activities that foster creative thinking. However, teachers need more resources and activities to nurture students' creativity in mathematics effectively. Therefore, this study aimed to design STEAM-based geometry activities using the Engineering Design Process (EDP) to explore how such projects can enhance students' mathematical creativity. In this study, creativity focuses on how students use geometric principles to design Wingko Babat as an Indonesian cuisine, making culturally meaningful connections and solving design challenges. The study involved research and development using the analysis, design, development, implementation, and evaluation (ADDIE) model, continuing with a descriptive qualitative approach. The activities designed for the STEAM-Geometry projects allow students to think creatively and elaborate on the engineering design process. Through expert reviews that involved multiple educators, the design activities on the STEAM-Geometry project are reliable and valid. The findings show that the EDP on Geometry project enables students to think creatively. The findings imply that teaching geometry can develop the students' mathematical creativity through the engineering design process in STEAM activities. Furthermore, it indicates that the design activities encompass more than just understanding geometry; they also nurture creativity by applying STEAM principles in the engineering design process. Integrating STEAM principles within culturally meaningful, geometry-based tasks enhances students' critical thinking, creativity, collaboration, and real-world problem-solving skills, preparing them to tackle complex challenges beyond the scope of mathematics.https://e-journal.stkipsiliwangi.ac.id/index.php/infinity/article/view/5135design activitiesengineering design processmathematical creativitysteamsteam-geometry
spellingShingle Agnita Siska Pramasdyahsari
Maya Rini Rubowo
Velma Nindita
Iin Dwi Astutik
Binod Prasad Pant
Niroj Dahal
Bal Chandra Luitel
Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context
Infinity
design activities
engineering design process
mathematical creativity
steam
steam-geometry
title Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context
title_full Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context
title_fullStr Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context
title_full_unstemmed Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context
title_short Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context
title_sort developing engaging steam geometry activities fostering mathematical creativity through the engineering design process using indonesian cuisine context
topic design activities
engineering design process
mathematical creativity
steam
steam-geometry
url https://e-journal.stkipsiliwangi.ac.id/index.php/infinity/article/view/5135
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