Skin and soft tissue modeling and its impact on apparel modeling

Rigid body avatars do not fully define the complex interaction between human and body-worn product (humanoid-to-coveroid).  Skin and soft tissue modeling to create more realistic 3D humanoid body models are needed. We considered if humanoid split lines relevant to pattern-engineering practice can b...

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Main Authors: Carol McDonald, Randy K Rannow, Alfredo Ballester, Katy Schildmeyer, Emma Scott, Simeon Gill
Format: Article
Language:English
Published: TU Dresden 2023-05-01
Series:Communications in Development and Assembling of Textile Products
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Online Access:https://cdatp.testjournals-02.qucosa.de/cdatp/article/view/113
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author Carol McDonald
Randy K Rannow
Alfredo Ballester
Katy Schildmeyer
Emma Scott
Simeon Gill
author_facet Carol McDonald
Randy K Rannow
Alfredo Ballester
Katy Schildmeyer
Emma Scott
Simeon Gill
author_sort Carol McDonald
collection DOAJ
description Rigid body avatars do not fully define the complex interaction between human and body-worn product (humanoid-to-coveroid).  Skin and soft tissue modeling to create more realistic 3D humanoid body models are needed. We considered if humanoid split lines relevant to pattern-engineering practice can be related to biodynamic and fold lines of the skin. Changes in skin and tissue are expected, depending on the dermis, the effects of movement, and the effects of coveroid pressure. The physiological functions of the skin may be assigned mechanical parameters for dynamic study utilizing biodynamic excisional skin tension (BEST) lines, main folding lines (MFL) with Langer’s lines. Critical to such study is the connecting of the skin to the rig (humanoid virtual skeleton). The use of stable (skeletal feature points related to both the virtual skeleton and apparel block patterns) and morphological (skin feature points identifying areas of morphological variation and dynamic study) landmarks for connecting the skin to rig was analyzed. We utilized these landmarks to drive lines as BEST, MFL and Langer’s lines for the mapping of skin deformations. Initial findings suggest the use of stable and morphological landmarks could have profoundly positive effects throughout the entire digital product creation (DPC) production pipeline and should be further explored & are important in developing standard topology practice.
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series Communications in Development and Assembling of Textile Products
spelling doaj-art-6148db241576462b99cfbb56a82cd26f2025-01-03T06:21:04ZengTU DresdenCommunications in Development and Assembling of Textile Products2701-939X2023-05-0142Skin and soft tissue modeling and its impact on apparel modeling Carol McDonald0Randy K Rannow1Alfredo Ballester2https://orcid.org/0000-0002-3940-7065Katy Schildmeyer3Emma Scott4https://orcid.org/0000-0001-8850-3339Simeon Gill5https://orcid.org/0000-0002-5719-7516Gneiss Concept, WA, USA Silverdraft Supercomputing, Boise, ID, USA Instituto de Biomecánica de Valencia (IBV), Universitat Politècnica de València, SpainKS Apparel Design, Salt Lake City, UT, USAFashion Should Empower, BC, CanadaUniversity of Manchester, Manchester, England, UK Rigid body avatars do not fully define the complex interaction between human and body-worn product (humanoid-to-coveroid).  Skin and soft tissue modeling to create more realistic 3D humanoid body models are needed. We considered if humanoid split lines relevant to pattern-engineering practice can be related to biodynamic and fold lines of the skin. Changes in skin and tissue are expected, depending on the dermis, the effects of movement, and the effects of coveroid pressure. The physiological functions of the skin may be assigned mechanical parameters for dynamic study utilizing biodynamic excisional skin tension (BEST) lines, main folding lines (MFL) with Langer’s lines. Critical to such study is the connecting of the skin to the rig (humanoid virtual skeleton). The use of stable (skeletal feature points related to both the virtual skeleton and apparel block patterns) and morphological (skin feature points identifying areas of morphological variation and dynamic study) landmarks for connecting the skin to rig was analyzed. We utilized these landmarks to drive lines as BEST, MFL and Langer’s lines for the mapping of skin deformations. Initial findings suggest the use of stable and morphological landmarks could have profoundly positive effects throughout the entire digital product creation (DPC) production pipeline and should be further explored & are important in developing standard topology practice. https://cdatp.testjournals-02.qucosa.de/cdatp/article/view/113Landmarking, feature points, rig, soft tissue modelling, 2D modeling
spellingShingle Carol McDonald
Randy K Rannow
Alfredo Ballester
Katy Schildmeyer
Emma Scott
Simeon Gill
Skin and soft tissue modeling and its impact on apparel modeling
Communications in Development and Assembling of Textile Products
Landmarking, feature points, rig, soft tissue modelling, 2D modeling
title Skin and soft tissue modeling and its impact on apparel modeling
title_full Skin and soft tissue modeling and its impact on apparel modeling
title_fullStr Skin and soft tissue modeling and its impact on apparel modeling
title_full_unstemmed Skin and soft tissue modeling and its impact on apparel modeling
title_short Skin and soft tissue modeling and its impact on apparel modeling
title_sort skin and soft tissue modeling and its impact on apparel modeling
topic Landmarking, feature points, rig, soft tissue modelling, 2D modeling
url https://cdatp.testjournals-02.qucosa.de/cdatp/article/view/113
work_keys_str_mv AT carolmcdonald skinandsofttissuemodelinganditsimpactonapparelmodeling
AT randykrannow skinandsofttissuemodelinganditsimpactonapparelmodeling
AT alfredoballester skinandsofttissuemodelinganditsimpactonapparelmodeling
AT katyschildmeyer skinandsofttissuemodelinganditsimpactonapparelmodeling
AT emmascott skinandsofttissuemodelinganditsimpactonapparelmodeling
AT simeongill skinandsofttissuemodelinganditsimpactonapparelmodeling