Skin and soft tissue modeling and its impact on apparel modeling
Rigid body avatars do not fully define the complex interaction between human and body-worn product (humanoid-to-coveroid). Skin and soft tissue modeling to create more realistic 3D humanoid body models are needed. We considered if humanoid split lines relevant to pattern-engineering practice can b...
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Format: | Article |
Language: | English |
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TU Dresden
2023-05-01
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Series: | Communications in Development and Assembling of Textile Products |
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Online Access: | https://cdatp.testjournals-02.qucosa.de/cdatp/article/view/113 |
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author | Carol McDonald Randy K Rannow Alfredo Ballester Katy Schildmeyer Emma Scott Simeon Gill |
author_facet | Carol McDonald Randy K Rannow Alfredo Ballester Katy Schildmeyer Emma Scott Simeon Gill |
author_sort | Carol McDonald |
collection | DOAJ |
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Rigid body avatars do not fully define the complex interaction between human and body-worn product (humanoid-to-coveroid). Skin and soft tissue modeling to create more realistic 3D humanoid body models are needed. We considered if humanoid split lines relevant to pattern-engineering practice can be related to biodynamic and fold lines of the skin. Changes in skin and tissue are expected, depending on the dermis, the effects of movement, and the effects of coveroid pressure. The physiological functions of the skin may be assigned mechanical parameters for dynamic study utilizing biodynamic excisional skin tension (BEST) lines, main folding lines (MFL) with Langer’s lines. Critical to such study is the connecting of the skin to the rig (humanoid virtual skeleton). The use of stable (skeletal feature points related to both the virtual skeleton and apparel block patterns) and morphological (skin feature points identifying areas of morphological variation and dynamic study) landmarks for connecting the skin to rig was analyzed. We utilized these landmarks to drive lines as BEST, MFL and Langer’s lines for the mapping of skin deformations. Initial findings suggest the use of stable and morphological landmarks could have profoundly positive effects throughout the entire digital product creation (DPC) production pipeline and should be further explored & are important in developing standard topology practice.
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format | Article |
id | doaj-art-6148db241576462b99cfbb56a82cd26f |
institution | Kabale University |
issn | 2701-939X |
language | English |
publishDate | 2023-05-01 |
publisher | TU Dresden |
record_format | Article |
series | Communications in Development and Assembling of Textile Products |
spelling | doaj-art-6148db241576462b99cfbb56a82cd26f2025-01-03T06:21:04ZengTU DresdenCommunications in Development and Assembling of Textile Products2701-939X2023-05-0142Skin and soft tissue modeling and its impact on apparel modeling Carol McDonald0Randy K Rannow1Alfredo Ballester2https://orcid.org/0000-0002-3940-7065Katy Schildmeyer3Emma Scott4https://orcid.org/0000-0001-8850-3339Simeon Gill5https://orcid.org/0000-0002-5719-7516Gneiss Concept, WA, USA Silverdraft Supercomputing, Boise, ID, USA Instituto de Biomecánica de Valencia (IBV), Universitat Politècnica de València, SpainKS Apparel Design, Salt Lake City, UT, USAFashion Should Empower, BC, CanadaUniversity of Manchester, Manchester, England, UK Rigid body avatars do not fully define the complex interaction between human and body-worn product (humanoid-to-coveroid). Skin and soft tissue modeling to create more realistic 3D humanoid body models are needed. We considered if humanoid split lines relevant to pattern-engineering practice can be related to biodynamic and fold lines of the skin. Changes in skin and tissue are expected, depending on the dermis, the effects of movement, and the effects of coveroid pressure. The physiological functions of the skin may be assigned mechanical parameters for dynamic study utilizing biodynamic excisional skin tension (BEST) lines, main folding lines (MFL) with Langer’s lines. Critical to such study is the connecting of the skin to the rig (humanoid virtual skeleton). The use of stable (skeletal feature points related to both the virtual skeleton and apparel block patterns) and morphological (skin feature points identifying areas of morphological variation and dynamic study) landmarks for connecting the skin to rig was analyzed. We utilized these landmarks to drive lines as BEST, MFL and Langer’s lines for the mapping of skin deformations. Initial findings suggest the use of stable and morphological landmarks could have profoundly positive effects throughout the entire digital product creation (DPC) production pipeline and should be further explored & are important in developing standard topology practice. https://cdatp.testjournals-02.qucosa.de/cdatp/article/view/113Landmarking, feature points, rig, soft tissue modelling, 2D modeling |
spellingShingle | Carol McDonald Randy K Rannow Alfredo Ballester Katy Schildmeyer Emma Scott Simeon Gill Skin and soft tissue modeling and its impact on apparel modeling Communications in Development and Assembling of Textile Products Landmarking, feature points, rig, soft tissue modelling, 2D modeling |
title | Skin and soft tissue modeling and its impact on apparel modeling |
title_full | Skin and soft tissue modeling and its impact on apparel modeling |
title_fullStr | Skin and soft tissue modeling and its impact on apparel modeling |
title_full_unstemmed | Skin and soft tissue modeling and its impact on apparel modeling |
title_short | Skin and soft tissue modeling and its impact on apparel modeling |
title_sort | skin and soft tissue modeling and its impact on apparel modeling |
topic | Landmarking, feature points, rig, soft tissue modelling, 2D modeling |
url | https://cdatp.testjournals-02.qucosa.de/cdatp/article/view/113 |
work_keys_str_mv | AT carolmcdonald skinandsofttissuemodelinganditsimpactonapparelmodeling AT randykrannow skinandsofttissuemodelinganditsimpactonapparelmodeling AT alfredoballester skinandsofttissuemodelinganditsimpactonapparelmodeling AT katyschildmeyer skinandsofttissuemodelinganditsimpactonapparelmodeling AT emmascott skinandsofttissuemodelinganditsimpactonapparelmodeling AT simeongill skinandsofttissuemodelinganditsimpactonapparelmodeling |