Comprendre les fonctions ludiques du son dans les jeux vidéo

Despite the importance of sound in the player’s experience, this aspect of video games is still understudied in game theories. Starting with an overview of the few existing works on the topic, we identify the contributions but also the limits of narrative and film theories in the study of game audio...

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Main Authors: Sébastien Genvo, Nicole Pignier
Format: Article
Language:fra
Published: Université Laval 2011-01-01
Series:Communication
Subjects:
Online Access:https://journals.openedition.org/communication/1845
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author Sébastien Genvo
Nicole Pignier
author_facet Sébastien Genvo
Nicole Pignier
author_sort Sébastien Genvo
collection DOAJ
description Despite the importance of sound in the player’s experience, this aspect of video games is still understudied in game theories. Starting with an overview of the few existing works on the topic, we identify the contributions but also the limits of narrative and film theories in the study of game audio. Due to the playful aspect of the medium, we propose a complementary theoretical framework in order to guide future work in this expanding field of research.
format Article
id doaj-art-60d1196e3ee2420885b6be3ece7629af
institution OA Journals
issn 1189-3788
1920-7344
language fra
publishDate 2011-01-01
publisher Université Laval
record_format Article
series Communication
spelling doaj-art-60d1196e3ee2420885b6be3ece7629af2025-08-20T02:34:29ZfraUniversité LavalCommunication1189-37881920-73442011-01-0128210.4000/communication.1845Comprendre les fonctions ludiques du son dans les jeux vidéoSébastien GenvoNicole PignierDespite the importance of sound in the player’s experience, this aspect of video games is still understudied in game theories. Starting with an overview of the few existing works on the topic, we identify the contributions but also the limits of narrative and film theories in the study of game audio. Due to the playful aspect of the medium, we propose a complementary theoretical framework in order to guide future work in this expanding field of research.https://journals.openedition.org/communication/1845fictionmultimodal semioticsfilm theoriesintermediary area of experienceplaygame
spellingShingle Sébastien Genvo
Nicole Pignier
Comprendre les fonctions ludiques du son dans les jeux vidéo
Communication
fiction
multimodal semiotics
film theories
intermediary area of experience
play
game
title Comprendre les fonctions ludiques du son dans les jeux vidéo
title_full Comprendre les fonctions ludiques du son dans les jeux vidéo
title_fullStr Comprendre les fonctions ludiques du son dans les jeux vidéo
title_full_unstemmed Comprendre les fonctions ludiques du son dans les jeux vidéo
title_short Comprendre les fonctions ludiques du son dans les jeux vidéo
title_sort comprendre les fonctions ludiques du son dans les jeux video
topic fiction
multimodal semiotics
film theories
intermediary area of experience
play
game
url https://journals.openedition.org/communication/1845
work_keys_str_mv AT sebastiengenvo comprendrelesfonctionsludiquesdusondanslesjeuxvideo
AT nicolepignier comprendrelesfonctionsludiquesdusondanslesjeuxvideo