How math shapes the world of life science animation

With the advances in technology, it is noticeable the educational potential of animation in the field of cell biology, physiology and other basic life science disciplines, revolutionizing the learning process in science. This paper elucidates the role of matrix manipulation in animating figures on s...

Full description

Saved in:
Bibliographic Details
Main Authors: Rafael Oliveira, Evellyn Araujo Dias, Ricardo Santos, Vinicius Cotta-De-Almeida, José Aguiar Coelho Nt, Luiz Anastácio Alves
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-07-01
Series:Frontiers in Computer Science
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fcomp.2025.1520930/full
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1850106629734793216
author Rafael Oliveira
Evellyn Araujo Dias
Evellyn Araujo Dias
Ricardo Santos
Ricardo Santos
Vinicius Cotta-De-Almeida
José Aguiar Coelho Nt
José Aguiar Coelho Nt
José Aguiar Coelho Nt
Luiz Anastácio Alves
author_facet Rafael Oliveira
Evellyn Araujo Dias
Evellyn Araujo Dias
Ricardo Santos
Ricardo Santos
Vinicius Cotta-De-Almeida
José Aguiar Coelho Nt
José Aguiar Coelho Nt
José Aguiar Coelho Nt
Luiz Anastácio Alves
author_sort Rafael Oliveira
collection DOAJ
description With the advances in technology, it is noticeable the educational potential of animation in the field of cell biology, physiology and other basic life science disciplines, revolutionizing the learning process in science. This paper elucidates the role of matrix manipulation in animating figures on screens, elucidates the distinctions between Scalable Vector Graphics (SVG), bitmap and raster images, and unveils the inner workings of the Bresenham algorithm in the context of rendering lines on screens. Furthermore, the article offers a practical dimension to this theoretical understanding by providing a comprehensive example of code written in JavaScript for generating an animation, also using HTML and CSS. This code example is designed to be easy to comprehend, even to those with limited programming experience, fostering the integration of animations into life science education. We synthesized findings from various studies to underscore the proven advantages of this new teaching tool, and by reviewing them, we reaffirm that animations have a demonstrable impact on improving the learning experience, making complex physiological processes more comprehensible and engaging. This highlights the critical role of animations as a pedagogical tool in science classrooms, and emphasizes the importance of understanding the mathematical and computational principles that support their creation. By bridging this knowledge gap, educators and students can make more effective and informed use of existing animation tools.
format Article
id doaj-art-5eb31b554c9341d680dce11649561aaf
institution OA Journals
issn 2624-9898
language English
publishDate 2025-07-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Computer Science
spelling doaj-art-5eb31b554c9341d680dce11649561aaf2025-08-20T02:38:46ZengFrontiers Media S.A.Frontiers in Computer Science2624-98982025-07-01710.3389/fcomp.2025.15209301520930How math shapes the world of life science animationRafael Oliveira0Evellyn Araujo Dias1Evellyn Araujo Dias2Ricardo Santos3Ricardo Santos4Vinicius Cotta-De-Almeida5José Aguiar Coelho Nt6José Aguiar Coelho Nt7José Aguiar Coelho Nt8Luiz Anastácio Alves9Laboratory of Cellular Communication, Oswaldo Cruz Institute, Oswaldo Cruz Foundation, Rio de Janeiro, BrazilLaboratory of Cellular Communication, Oswaldo Cruz Institute, Oswaldo Cruz Foundation, Rio de Janeiro, BrazilLaboratory of Innovations in Therapies, Education and Bioproducts; Oswaldo Cruz Institute, Oswaldo Cruz Foundation, Rio de Janeiro, BrazilLaboratory of Cellular Communication, Oswaldo Cruz Institute, Oswaldo Cruz Foundation, Rio de Janeiro, BrazilFaculty of Technological Education of the State of Rio de Janeiro (FAETERJ), Rio de Janeiro, BrazilLaboratory on Thymus Research, Oswaldo Cruz Institute, Oswaldo Cruz Foundation, Rio de Janeiro, BrazilLaboratory of Cellular Communication, Oswaldo Cruz Institute, Oswaldo Cruz Foundation, Rio de Janeiro, BrazilNational Institute of Industrial Property - INPI, Patent Examination Division XV, Rio de Janeiro, BrazilVeiga de Almeida University, Electric Engineering Faculty - Campus Tijuca, Rio de Janeiro, BrazilLaboratory of Cellular Communication, Oswaldo Cruz Institute, Oswaldo Cruz Foundation, Rio de Janeiro, BrazilWith the advances in technology, it is noticeable the educational potential of animation in the field of cell biology, physiology and other basic life science disciplines, revolutionizing the learning process in science. This paper elucidates the role of matrix manipulation in animating figures on screens, elucidates the distinctions between Scalable Vector Graphics (SVG), bitmap and raster images, and unveils the inner workings of the Bresenham algorithm in the context of rendering lines on screens. Furthermore, the article offers a practical dimension to this theoretical understanding by providing a comprehensive example of code written in JavaScript for generating an animation, also using HTML and CSS. This code example is designed to be easy to comprehend, even to those with limited programming experience, fostering the integration of animations into life science education. We synthesized findings from various studies to underscore the proven advantages of this new teaching tool, and by reviewing them, we reaffirm that animations have a demonstrable impact on improving the learning experience, making complex physiological processes more comprehensible and engaging. This highlights the critical role of animations as a pedagogical tool in science classrooms, and emphasizes the importance of understanding the mathematical and computational principles that support their creation. By bridging this knowledge gap, educators and students can make more effective and informed use of existing animation tools.https://www.frontiersin.org/articles/10.3389/fcomp.2025.1520930/fullanimationbiologymathsecondary and undergraduateprogramming
spellingShingle Rafael Oliveira
Evellyn Araujo Dias
Evellyn Araujo Dias
Ricardo Santos
Ricardo Santos
Vinicius Cotta-De-Almeida
José Aguiar Coelho Nt
José Aguiar Coelho Nt
José Aguiar Coelho Nt
Luiz Anastácio Alves
How math shapes the world of life science animation
Frontiers in Computer Science
animation
biology
math
secondary and undergraduate
programming
title How math shapes the world of life science animation
title_full How math shapes the world of life science animation
title_fullStr How math shapes the world of life science animation
title_full_unstemmed How math shapes the world of life science animation
title_short How math shapes the world of life science animation
title_sort how math shapes the world of life science animation
topic animation
biology
math
secondary and undergraduate
programming
url https://www.frontiersin.org/articles/10.3389/fcomp.2025.1520930/full
work_keys_str_mv AT rafaeloliveira howmathshapestheworldoflifescienceanimation
AT evellynaraujodias howmathshapestheworldoflifescienceanimation
AT evellynaraujodias howmathshapestheworldoflifescienceanimation
AT ricardosantos howmathshapestheworldoflifescienceanimation
AT ricardosantos howmathshapestheworldoflifescienceanimation
AT viniciuscottadealmeida howmathshapestheworldoflifescienceanimation
AT joseaguiarcoelhont howmathshapestheworldoflifescienceanimation
AT joseaguiarcoelhont howmathshapestheworldoflifescienceanimation
AT joseaguiarcoelhont howmathshapestheworldoflifescienceanimation
AT luizanastacioalves howmathshapestheworldoflifescienceanimation