How math shapes the world of life science animation
With the advances in technology, it is noticeable the educational potential of animation in the field of cell biology, physiology and other basic life science disciplines, revolutionizing the learning process in science. This paper elucidates the role of matrix manipulation in animating figures on s...
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| Format: | Article |
| Language: | English |
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Frontiers Media S.A.
2025-07-01
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| Series: | Frontiers in Computer Science |
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| Online Access: | https://www.frontiersin.org/articles/10.3389/fcomp.2025.1520930/full |
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| author | Rafael Oliveira Evellyn Araujo Dias Evellyn Araujo Dias Ricardo Santos Ricardo Santos Vinicius Cotta-De-Almeida José Aguiar Coelho Nt José Aguiar Coelho Nt José Aguiar Coelho Nt Luiz Anastácio Alves |
| author_facet | Rafael Oliveira Evellyn Araujo Dias Evellyn Araujo Dias Ricardo Santos Ricardo Santos Vinicius Cotta-De-Almeida José Aguiar Coelho Nt José Aguiar Coelho Nt José Aguiar Coelho Nt Luiz Anastácio Alves |
| author_sort | Rafael Oliveira |
| collection | DOAJ |
| description | With the advances in technology, it is noticeable the educational potential of animation in the field of cell biology, physiology and other basic life science disciplines, revolutionizing the learning process in science. This paper elucidates the role of matrix manipulation in animating figures on screens, elucidates the distinctions between Scalable Vector Graphics (SVG), bitmap and raster images, and unveils the inner workings of the Bresenham algorithm in the context of rendering lines on screens. Furthermore, the article offers a practical dimension to this theoretical understanding by providing a comprehensive example of code written in JavaScript for generating an animation, also using HTML and CSS. This code example is designed to be easy to comprehend, even to those with limited programming experience, fostering the integration of animations into life science education. We synthesized findings from various studies to underscore the proven advantages of this new teaching tool, and by reviewing them, we reaffirm that animations have a demonstrable impact on improving the learning experience, making complex physiological processes more comprehensible and engaging. This highlights the critical role of animations as a pedagogical tool in science classrooms, and emphasizes the importance of understanding the mathematical and computational principles that support their creation. By bridging this knowledge gap, educators and students can make more effective and informed use of existing animation tools. |
| format | Article |
| id | doaj-art-5eb31b554c9341d680dce11649561aaf |
| institution | OA Journals |
| issn | 2624-9898 |
| language | English |
| publishDate | 2025-07-01 |
| publisher | Frontiers Media S.A. |
| record_format | Article |
| series | Frontiers in Computer Science |
| spelling | doaj-art-5eb31b554c9341d680dce11649561aaf2025-08-20T02:38:46ZengFrontiers Media S.A.Frontiers in Computer Science2624-98982025-07-01710.3389/fcomp.2025.15209301520930How math shapes the world of life science animationRafael Oliveira0Evellyn Araujo Dias1Evellyn Araujo Dias2Ricardo Santos3Ricardo Santos4Vinicius Cotta-De-Almeida5José Aguiar Coelho Nt6José Aguiar Coelho Nt7José Aguiar Coelho Nt8Luiz Anastácio Alves9Laboratory of Cellular Communication, Oswaldo Cruz Institute, Oswaldo Cruz Foundation, Rio de Janeiro, BrazilLaboratory of Cellular Communication, Oswaldo Cruz Institute, Oswaldo Cruz Foundation, Rio de Janeiro, BrazilLaboratory of Innovations in Therapies, Education and Bioproducts; Oswaldo Cruz Institute, Oswaldo Cruz Foundation, Rio de Janeiro, BrazilLaboratory of Cellular Communication, Oswaldo Cruz Institute, Oswaldo Cruz Foundation, Rio de Janeiro, BrazilFaculty of Technological Education of the State of Rio de Janeiro (FAETERJ), Rio de Janeiro, BrazilLaboratory on Thymus Research, Oswaldo Cruz Institute, Oswaldo Cruz Foundation, Rio de Janeiro, BrazilLaboratory of Cellular Communication, Oswaldo Cruz Institute, Oswaldo Cruz Foundation, Rio de Janeiro, BrazilNational Institute of Industrial Property - INPI, Patent Examination Division XV, Rio de Janeiro, BrazilVeiga de Almeida University, Electric Engineering Faculty - Campus Tijuca, Rio de Janeiro, BrazilLaboratory of Cellular Communication, Oswaldo Cruz Institute, Oswaldo Cruz Foundation, Rio de Janeiro, BrazilWith the advances in technology, it is noticeable the educational potential of animation in the field of cell biology, physiology and other basic life science disciplines, revolutionizing the learning process in science. This paper elucidates the role of matrix manipulation in animating figures on screens, elucidates the distinctions between Scalable Vector Graphics (SVG), bitmap and raster images, and unveils the inner workings of the Bresenham algorithm in the context of rendering lines on screens. Furthermore, the article offers a practical dimension to this theoretical understanding by providing a comprehensive example of code written in JavaScript for generating an animation, also using HTML and CSS. This code example is designed to be easy to comprehend, even to those with limited programming experience, fostering the integration of animations into life science education. We synthesized findings from various studies to underscore the proven advantages of this new teaching tool, and by reviewing them, we reaffirm that animations have a demonstrable impact on improving the learning experience, making complex physiological processes more comprehensible and engaging. This highlights the critical role of animations as a pedagogical tool in science classrooms, and emphasizes the importance of understanding the mathematical and computational principles that support their creation. By bridging this knowledge gap, educators and students can make more effective and informed use of existing animation tools.https://www.frontiersin.org/articles/10.3389/fcomp.2025.1520930/fullanimationbiologymathsecondary and undergraduateprogramming |
| spellingShingle | Rafael Oliveira Evellyn Araujo Dias Evellyn Araujo Dias Ricardo Santos Ricardo Santos Vinicius Cotta-De-Almeida José Aguiar Coelho Nt José Aguiar Coelho Nt José Aguiar Coelho Nt Luiz Anastácio Alves How math shapes the world of life science animation Frontiers in Computer Science animation biology math secondary and undergraduate programming |
| title | How math shapes the world of life science animation |
| title_full | How math shapes the world of life science animation |
| title_fullStr | How math shapes the world of life science animation |
| title_full_unstemmed | How math shapes the world of life science animation |
| title_short | How math shapes the world of life science animation |
| title_sort | how math shapes the world of life science animation |
| topic | animation biology math secondary and undergraduate programming |
| url | https://www.frontiersin.org/articles/10.3389/fcomp.2025.1520930/full |
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