Development of Canva Based Educational Games on the Material of the Meaning of the Pancasila Principles in Society for Grade IV Elementary School Students

This study aims to develop a Canva based educational game on the material of the meaning of the Pancasila principles in society for grade IV Elementary School students. This study uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model, but is limited to the Dev...

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Main Authors: Angel Marselina Tamba, Zaka Hadikusuma Ramadan
Format: Article
Language:English
Published: Laboratory of Elementary Teacher Education Study Program, Faculty of Education and Teacher Training, Universitas Riau Pekanbaru, Indonesia 2025-07-01
Series:Jurnal PAJAR (Pendidikan dan Pengajaran)
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Online Access:https://pajar.ejournal.unri.ac.id/index.php/PJR/article/view/156
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author Angel Marselina Tamba
Zaka Hadikusuma Ramadan
author_facet Angel Marselina Tamba
Zaka Hadikusuma Ramadan
author_sort Angel Marselina Tamba
collection DOAJ
description This study aims to develop a Canva based educational game on the material of the meaning of the Pancasila principles in society for grade IV Elementary School students. This study uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model, but is limited to the Development stage. The study was conducted at State Elementary School 167 Pekanbaru. Data collection techniques include interviews, product validation by linguists, material experts and media experts, as well as response tests from teachers and students. Data analysis was carried out qualitatively and quantitatively. The results of this study indicate that the Canva-based educational game is declared valid without revision. Based on the validation results from linguists 92%, material experts 99% and media experts 91% with the criteria "Very Valid". While the percentage of values ​​​​generated from teacher responses is 100% and student responses 97% with the category "Very Practical". Based on the results of the study, the learning media developed is very feasible and practical to use as a learning medium for the material of the meaning of the Pancasila principles in society for grade IV Elementary Schools.
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publishDate 2025-07-01
publisher Laboratory of Elementary Teacher Education Study Program, Faculty of Education and Teacher Training, Universitas Riau Pekanbaru, Indonesia
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spelling doaj-art-5dfa1352c4204d1a91c3179d5df1d1282025-08-20T02:44:56ZengLaboratory of Elementary Teacher Education Study Program, Faculty of Education and Teacher Training, Universitas Riau Pekanbaru, IndonesiaJurnal PAJAR (Pendidikan dan Pengajaran)2580-84352614-13372025-07-019410.33578/pjr.v9i4.156Development of Canva Based Educational Games on the Material of the Meaning of the Pancasila Principles in Society for Grade IV Elementary School StudentsAngel Marselina TambaZaka Hadikusuma Ramadan This study aims to develop a Canva based educational game on the material of the meaning of the Pancasila principles in society for grade IV Elementary School students. This study uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model, but is limited to the Development stage. The study was conducted at State Elementary School 167 Pekanbaru. Data collection techniques include interviews, product validation by linguists, material experts and media experts, as well as response tests from teachers and students. Data analysis was carried out qualitatively and quantitatively. The results of this study indicate that the Canva-based educational game is declared valid without revision. Based on the validation results from linguists 92%, material experts 99% and media experts 91% with the criteria "Very Valid". While the percentage of values ​​​​generated from teacher responses is 100% and student responses 97% with the category "Very Practical". Based on the results of the study, the learning media developed is very feasible and practical to use as a learning medium for the material of the meaning of the Pancasila principles in society for grade IV Elementary Schools. https://pajar.ejournal.unri.ac.id/index.php/PJR/article/view/156ADDIE developmentlearning mediaeducational gamescanva
spellingShingle Angel Marselina Tamba
Zaka Hadikusuma Ramadan
Development of Canva Based Educational Games on the Material of the Meaning of the Pancasila Principles in Society for Grade IV Elementary School Students
Jurnal PAJAR (Pendidikan dan Pengajaran)
ADDIE development
learning media
educational games
canva
title Development of Canva Based Educational Games on the Material of the Meaning of the Pancasila Principles in Society for Grade IV Elementary School Students
title_full Development of Canva Based Educational Games on the Material of the Meaning of the Pancasila Principles in Society for Grade IV Elementary School Students
title_fullStr Development of Canva Based Educational Games on the Material of the Meaning of the Pancasila Principles in Society for Grade IV Elementary School Students
title_full_unstemmed Development of Canva Based Educational Games on the Material of the Meaning of the Pancasila Principles in Society for Grade IV Elementary School Students
title_short Development of Canva Based Educational Games on the Material of the Meaning of the Pancasila Principles in Society for Grade IV Elementary School Students
title_sort development of canva based educational games on the material of the meaning of the pancasila principles in society for grade iv elementary school students
topic ADDIE development
learning media
educational games
canva
url https://pajar.ejournal.unri.ac.id/index.php/PJR/article/view/156
work_keys_str_mv AT angelmarselinatamba developmentofcanvabasededucationalgamesonthematerialofthemeaningofthepancasilaprinciplesinsocietyforgradeivelementaryschoolstudents
AT zakahadikusumaramadan developmentofcanvabasededucationalgamesonthematerialofthemeaningofthepancasilaprinciplesinsocietyforgradeivelementaryschoolstudents