What the Pokemon Go have study adolescents for?

The paper reports the results of the research on the adolescents – Pokemon Go players. The hypotheses towards the role of the games with virtual and augmented reality within the modern society presented in the scientific literature are discussed. The aim of this research was to check the link betwee...

Full description

Saved in:
Bibliographic Details
Main Authors: Khlomov K.D., Davydov D.G.
Format: Article
Language:English
Published: Moscow State University of Psychology and Education 2018-04-01
Series:Психолого-педагогические исследования
Subjects:
Online Access:http://psyjournals.ru/en/psyedu_ej/2017/n4/Khlomov_Davydov.shtml
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1849412350592942080
author Khlomov K.D.,
Davydov D.G.,
author_facet Khlomov K.D.,
Davydov D.G.,
author_sort Khlomov K.D.,
collection DOAJ
description The paper reports the results of the research on the adolescents – Pokemon Go players. The hypotheses towards the role of the games with virtual and augmented reality within the modern society presented in the scientific literature are discussed. The aim of this research was to check the link between personal characteristics, the social situation factors (e.g. family context), young men images about him or herself, and meaning and personal value of the game. The results of the structured interviews with 44 adolescents playing Pokemon Go on the street are given; the players’ representations towards themselves, their social environment, and the game are discovered. The conclusions about the meaning of the virtual, geographic, and social realities integration and social and family environment influence on the game involvement are made. The psychological mechanisms of the involvement into the game and the role of the social and family environment are discussed. In this article was made the conclusions about the role of virtual, geographic, social reality integration, social and family role, and psychological mechanism to be involved in the game. Subjective space transformation and the changes in everyday city landscape meanings conditioned by the game are discussed. The game allows the adolescents and youth to see the reality out of the everyday routine.
format Article
id doaj-art-5dca00c6b8bb488381f701e4c4a86c51
institution Kabale University
issn 2587-6139
language English
publishDate 2018-04-01
publisher Moscow State University of Psychology and Education
record_format Article
series Психолого-педагогические исследования
spelling doaj-art-5dca00c6b8bb488381f701e4c4a86c512025-08-20T03:34:29ZengMoscow State University of Psychology and EducationПсихолого-педагогические исследования2587-61392018-04-0194869810.17759/psyedu.2017090409What the Pokemon Go have study adolescents for?Khlomov K.D., 0Davydov D.G.,1Crossroad» City Centre of Psychology and EducationMoscow city Psychological & Pedagogical Centre, Moscow, RussiaThe paper reports the results of the research on the adolescents – Pokemon Go players. The hypotheses towards the role of the games with virtual and augmented reality within the modern society presented in the scientific literature are discussed. The aim of this research was to check the link between personal characteristics, the social situation factors (e.g. family context), young men images about him or herself, and meaning and personal value of the game. The results of the structured interviews with 44 adolescents playing Pokemon Go on the street are given; the players’ representations towards themselves, their social environment, and the game are discovered. The conclusions about the meaning of the virtual, geographic, and social realities integration and social and family environment influence on the game involvement are made. The psychological mechanisms of the involvement into the game and the role of the social and family environment are discussed. In this article was made the conclusions about the role of virtual, geographic, social reality integration, social and family role, and psychological mechanism to be involved in the game. Subjective space transformation and the changes in everyday city landscape meanings conditioned by the game are discussed. The game allows the adolescents and youth to see the reality out of the everyday routine.http://psyjournals.ru/en/psyedu_ej/2017/n4/Khlomov_Davydov.shtmladolescentsPokemon Gorealityvirtuality
spellingShingle Khlomov K.D.,
Davydov D.G.,
What the Pokemon Go have study adolescents for?
Психолого-педагогические исследования
adolescents
Pokemon Go
reality
virtuality
title What the Pokemon Go have study adolescents for?
title_full What the Pokemon Go have study adolescents for?
title_fullStr What the Pokemon Go have study adolescents for?
title_full_unstemmed What the Pokemon Go have study adolescents for?
title_short What the Pokemon Go have study adolescents for?
title_sort what the pokemon go have study adolescents for
topic adolescents
Pokemon Go
reality
virtuality
url http://psyjournals.ru/en/psyedu_ej/2017/n4/Khlomov_Davydov.shtml
work_keys_str_mv AT khlomovkd whatthepokemongohavestudyadolescentsfor
AT davydovdg whatthepokemongohavestudyadolescentsfor