PENGARUH PEMBELAJARAN MATEMATIKA BERBANTUAN MEDIA VIDEO PEMBELAJARAN BERBASIS STEAM TERHADAP KEMAMPUAN LITERASI NUMERASI SISWA KELAS V SD NEGERI 01 KEPAHIANG

This research aims to determine the effect of mathematics learning assisted by STEAM-based video media on students' numeracy literacy abilities. Researchers used a quasi-experimental method (Quasy Experiment) which is quantitative research. Students in class V A and B at SDN Negeri 1 Kepahiang...

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Main Authors: Neza Agusdianita, Yusnia Yusnia, Melisa Melisa
Format: Article
Language:English
Published: Universitas Ibn Khaldun Bogor 2024-04-01
Series:Attadib
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Online Access:https://www.jurnalfai-uikabogor.org/index.php/attadib/article/view/2833
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author Neza Agusdianita
Yusnia Yusnia
Melisa Melisa
author_facet Neza Agusdianita
Yusnia Yusnia
Melisa Melisa
author_sort Neza Agusdianita
collection DOAJ
description This research aims to determine the effect of mathematics learning assisted by STEAM-based video media on students' numeracy literacy abilities. Researchers used a quasi-experimental method (Quasy Experiment) which is quantitative research. Students in class V A and B at SDN Negeri 1 Kepahiang were the samples in this research. The technique used in this research was a pre-test and post-test which were designed in the form of essay questions, each consisting of 5 questions. The results of this research showed, in the pre-test the students in the experimental class obtained the highest score of 70 and the lowest score of 20 with an average of 44.5, while in the control class the highest score of 60 was obtained and the lowest score was 30 with an average of 39. Then the results of the normality test showed both samples were normally distributed, and the homogeneity test results were in homogeneous variants. Furthermore, in the post-test, the experimental class obtained a score of 72.5 and the control class obtained a score of 56 with an average score difference of 16.5. there is an influence from the use of STEAM-based learning video media on the numeracy literacy skills of students in the VA and VB classes of SD Negeri 01 Kepahiang.
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id doaj-art-5caf987a5e514cb89fb0310c4d6c71ba
institution Kabale University
issn 2614-1760
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language English
publishDate 2024-04-01
publisher Universitas Ibn Khaldun Bogor
record_format Article
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spelling doaj-art-5caf987a5e514cb89fb0310c4d6c71ba2025-01-29T07:28:38ZengUniversitas Ibn Khaldun BogorAttadib2614-17602614-17522024-04-018110.32507/attadib.v8i1.2833809PENGARUH PEMBELAJARAN MATEMATIKA BERBANTUAN MEDIA VIDEO PEMBELAJARAN BERBASIS STEAM TERHADAP KEMAMPUAN LITERASI NUMERASI SISWA KELAS V SD NEGERI 01 KEPAHIANGNeza Agusdianita0Yusnia Yusnia1Melisa Melisa2Universitas BengkuluUniversitas BengkuluUniversitas BengkuluThis research aims to determine the effect of mathematics learning assisted by STEAM-based video media on students' numeracy literacy abilities. Researchers used a quasi-experimental method (Quasy Experiment) which is quantitative research. Students in class V A and B at SDN Negeri 1 Kepahiang were the samples in this research. The technique used in this research was a pre-test and post-test which were designed in the form of essay questions, each consisting of 5 questions. The results of this research showed, in the pre-test the students in the experimental class obtained the highest score of 70 and the lowest score of 20 with an average of 44.5, while in the control class the highest score of 60 was obtained and the lowest score was 30 with an average of 39. Then the results of the normality test showed both samples were normally distributed, and the homogeneity test results were in homogeneous variants. Furthermore, in the post-test, the experimental class obtained a score of 72.5 and the control class obtained a score of 56 with an average score difference of 16.5. there is an influence from the use of STEAM-based learning video media on the numeracy literacy skills of students in the VA and VB classes of SD Negeri 01 Kepahiang.https://www.jurnalfai-uikabogor.org/index.php/attadib/article/view/2833learning influencenumeracy literacy abilitysteam-based learning media.
spellingShingle Neza Agusdianita
Yusnia Yusnia
Melisa Melisa
PENGARUH PEMBELAJARAN MATEMATIKA BERBANTUAN MEDIA VIDEO PEMBELAJARAN BERBASIS STEAM TERHADAP KEMAMPUAN LITERASI NUMERASI SISWA KELAS V SD NEGERI 01 KEPAHIANG
Attadib
learning influence
numeracy literacy ability
steam-based learning media.
title PENGARUH PEMBELAJARAN MATEMATIKA BERBANTUAN MEDIA VIDEO PEMBELAJARAN BERBASIS STEAM TERHADAP KEMAMPUAN LITERASI NUMERASI SISWA KELAS V SD NEGERI 01 KEPAHIANG
title_full PENGARUH PEMBELAJARAN MATEMATIKA BERBANTUAN MEDIA VIDEO PEMBELAJARAN BERBASIS STEAM TERHADAP KEMAMPUAN LITERASI NUMERASI SISWA KELAS V SD NEGERI 01 KEPAHIANG
title_fullStr PENGARUH PEMBELAJARAN MATEMATIKA BERBANTUAN MEDIA VIDEO PEMBELAJARAN BERBASIS STEAM TERHADAP KEMAMPUAN LITERASI NUMERASI SISWA KELAS V SD NEGERI 01 KEPAHIANG
title_full_unstemmed PENGARUH PEMBELAJARAN MATEMATIKA BERBANTUAN MEDIA VIDEO PEMBELAJARAN BERBASIS STEAM TERHADAP KEMAMPUAN LITERASI NUMERASI SISWA KELAS V SD NEGERI 01 KEPAHIANG
title_short PENGARUH PEMBELAJARAN MATEMATIKA BERBANTUAN MEDIA VIDEO PEMBELAJARAN BERBASIS STEAM TERHADAP KEMAMPUAN LITERASI NUMERASI SISWA KELAS V SD NEGERI 01 KEPAHIANG
title_sort pengaruh pembelajaran matematika berbantuan media video pembelajaran berbasis steam terhadap kemampuan literasi numerasi siswa kelas v sd negeri 01 kepahiang
topic learning influence
numeracy literacy ability
steam-based learning media.
url https://www.jurnalfai-uikabogor.org/index.php/attadib/article/view/2833
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AT yusniayusnia pengaruhpembelajaranmatematikaberbantuanmediavideopembelajaranberbasissteamterhadapkemampuanliterasinumerasisiswakelasvsdnegeri01kepahiang
AT melisamelisa pengaruhpembelajaranmatematikaberbantuanmediavideopembelajaranberbasissteamterhadapkemampuanliterasinumerasisiswakelasvsdnegeri01kepahiang