Key steps in the development of production guidelines for 3D garment simulations
Over the last years 3D garment simulations have improved the workflow of garment production in the clothing industry. While some brands have established themselves as pioneers in this area, planning collections only digitally, other brands are still considering how to start with 3D. 3D clothing si...
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| Format: | Article |
| Language: | English |
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PUBLIA – SLUB Open Publishing
2024-08-01
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| Series: | Communications in Development and Assembling of Textile Products |
| Subjects: | |
| Online Access: | https://cdatp.journals.qucosa.de/cdatp/article/view/144 |
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| _version_ | 1849253550400471040 |
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| author | Flora Zangue Anke Klepser Simone Morlock Ailing Chen |
| author_facet | Flora Zangue Anke Klepser Simone Morlock Ailing Chen |
| author_sort | Flora Zangue |
| collection | DOAJ |
| description |
Over the last years 3D garment simulations have improved the workflow of garment production in the clothing industry. While some brands have established themselves as pioneers in this area, planning collections only digitally, other brands are still considering how to start with 3D. 3D clothing simulation enable a clear reduction in product development times from the design idea to the point of sale . To be able to reduce the number of prototypes, it is crucial to create virtual prototypes, that are as close as possible to the final product. To reduce the differences between the physical and virtual garment, production guidelines are needed to establish rules regarding the workmanship of virtual prototypes. A step-by-step description of the processing of virtual garments was made using the simulation system CLO 3D. Different variations of virtual workmanships were shown, with their advantages, disadvantages, optical differences, and applicability. The production guidelines were created for basic garments and then for more challenging products such as winter jackets and bras. It is time consuming to create production guidelines, but the effort is worth it. It enables users and companies to achieve reliable and consistent simulation results.
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| format | Article |
| id | doaj-art-5c26bc11170d441b98f2653e201ce35c |
| institution | Kabale University |
| issn | 2701-939X |
| language | English |
| publishDate | 2024-08-01 |
| publisher | PUBLIA – SLUB Open Publishing |
| record_format | Article |
| series | Communications in Development and Assembling of Textile Products |
| spelling | doaj-art-5c26bc11170d441b98f2653e201ce35c2025-08-20T03:56:18ZengPUBLIA – SLUB Open PublishingCommunications in Development and Assembling of Textile Products2701-939X2024-08-015210.25367/cdatp.2024.5.p131-139Key steps in the development of production guidelines for 3D garment simulationsFlora Zangue0Anke Klepser1Simone Morlock2Ailing Chen3Hohenstein Institute, Hohenstein, GermanyHohenstein Institute, Hohenstein, GermanyHohenstein Institute, Hohenstein, GermanyHohenstein Institute, Hohenstein, Germany Over the last years 3D garment simulations have improved the workflow of garment production in the clothing industry. While some brands have established themselves as pioneers in this area, planning collections only digitally, other brands are still considering how to start with 3D. 3D clothing simulation enable a clear reduction in product development times from the design idea to the point of sale . To be able to reduce the number of prototypes, it is crucial to create virtual prototypes, that are as close as possible to the final product. To reduce the differences between the physical and virtual garment, production guidelines are needed to establish rules regarding the workmanship of virtual prototypes. A step-by-step description of the processing of virtual garments was made using the simulation system CLO 3D. Different variations of virtual workmanships were shown, with their advantages, disadvantages, optical differences, and applicability. The production guidelines were created for basic garments and then for more challenging products such as winter jackets and bras. It is time consuming to create production guidelines, but the effort is worth it. It enables users and companies to achieve reliable and consistent simulation results. https://cdatp.journals.qucosa.de/cdatp/article/view/1443D garment simulation; virtual prototyping; production guideline |
| spellingShingle | Flora Zangue Anke Klepser Simone Morlock Ailing Chen Key steps in the development of production guidelines for 3D garment simulations Communications in Development and Assembling of Textile Products 3D garment simulation; virtual prototyping; production guideline |
| title | Key steps in the development of production guidelines for 3D garment simulations |
| title_full | Key steps in the development of production guidelines for 3D garment simulations |
| title_fullStr | Key steps in the development of production guidelines for 3D garment simulations |
| title_full_unstemmed | Key steps in the development of production guidelines for 3D garment simulations |
| title_short | Key steps in the development of production guidelines for 3D garment simulations |
| title_sort | key steps in the development of production guidelines for 3d garment simulations |
| topic | 3D garment simulation; virtual prototyping; production guideline |
| url | https://cdatp.journals.qucosa.de/cdatp/article/view/144 |
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