A comparative analysis of transitions generated using the Unity game development platform

This paper conducts a comparative analysis of transitions generated using the Unity engine. It selects fifteen animations featuring a humanoid character, introduces breaks in marker trajectories, and fills them with transitions generated by the game engine's animator. These transitions are the...

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Main Author: Marek Tabiszewski
Format: Article
Language:English
Published: Lublin University of Technology 2024-03-01
Series:Journal of Computer Sciences Institute
Subjects:
Online Access:https://ph.pollub.pl/index.php/jcsi/article/view/5442
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author Marek Tabiszewski
author_facet Marek Tabiszewski
author_sort Marek Tabiszewski
collection DOAJ
description This paper conducts a comparative analysis of transitions generated using the Unity engine. It selects fifteen animations featuring a humanoid character, introduces breaks in marker trajectories, and fills them with transitions generated by the game engine's animator. These transitions are then compared with the unmodified original character animation. The study compares animations by calculating the average deviation in bone rotation and position between the original and generated motion throughout the animation. The results show that the Unity engine excels in generating transitions for slow animations involving the lower body limbs, with the largest errors occurring in the bones at the extremities of the limbs.
format Article
id doaj-art-5963580e547e4c66a34db976c3382716
institution Kabale University
issn 2544-0764
language English
publishDate 2024-03-01
publisher Lublin University of Technology
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spelling doaj-art-5963580e547e4c66a34db976c33827162025-02-02T18:01:31ZengLublin University of TechnologyJournal of Computer Sciences Institute2544-07642024-03-013010.35784/jcsi.5442A comparative analysis of transitions generated using the Unity game development platformMarek Tabiszewski0Lublin University of Technology This paper conducts a comparative analysis of transitions generated using the Unity engine. It selects fifteen animations featuring a humanoid character, introduces breaks in marker trajectories, and fills them with transitions generated by the game engine's animator. These transitions are then compared with the unmodified original character animation. The study compares animations by calculating the average deviation in bone rotation and position between the original and generated motion throughout the animation. The results show that the Unity engine excels in generating transitions for slow animations involving the lower body limbs, with the largest errors occurring in the bones at the extremities of the limbs. https://ph.pollub.pl/index.php/jcsi/article/view/5442Unityanimationcharacter motionanimation quality
spellingShingle Marek Tabiszewski
A comparative analysis of transitions generated using the Unity game development platform
Journal of Computer Sciences Institute
Unity
animation
character motion
animation quality
title A comparative analysis of transitions generated using the Unity game development platform
title_full A comparative analysis of transitions generated using the Unity game development platform
title_fullStr A comparative analysis of transitions generated using the Unity game development platform
title_full_unstemmed A comparative analysis of transitions generated using the Unity game development platform
title_short A comparative analysis of transitions generated using the Unity game development platform
title_sort comparative analysis of transitions generated using the unity game development platform
topic Unity
animation
character motion
animation quality
url https://ph.pollub.pl/index.php/jcsi/article/view/5442
work_keys_str_mv AT marektabiszewski acomparativeanalysisoftransitionsgeneratedusingtheunitygamedevelopmentplatform
AT marektabiszewski comparativeanalysisoftransitionsgeneratedusingtheunitygamedevelopmentplatform