A comparative analysis of transitions generated using the Unity game development platform
This paper conducts a comparative analysis of transitions generated using the Unity engine. It selects fifteen animations featuring a humanoid character, introduces breaks in marker trajectories, and fills them with transitions generated by the game engine's animator. These transitions are the...
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Format: | Article |
Language: | English |
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Lublin University of Technology
2024-03-01
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Series: | Journal of Computer Sciences Institute |
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Online Access: | https://ph.pollub.pl/index.php/jcsi/article/view/5442 |
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author | Marek Tabiszewski |
author_facet | Marek Tabiszewski |
author_sort | Marek Tabiszewski |
collection | DOAJ |
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This paper conducts a comparative analysis of transitions generated using the Unity engine. It selects fifteen animations featuring a humanoid character, introduces breaks in marker trajectories, and fills them with transitions generated by the game engine's animator. These transitions are then compared with the unmodified original character animation. The study compares animations by calculating the average deviation in bone rotation and position between the original and generated motion throughout the animation. The results show that the Unity engine excels in generating transitions for slow animations involving the lower body limbs, with the largest errors occurring in the bones at the extremities of the limbs.
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format | Article |
id | doaj-art-5963580e547e4c66a34db976c3382716 |
institution | Kabale University |
issn | 2544-0764 |
language | English |
publishDate | 2024-03-01 |
publisher | Lublin University of Technology |
record_format | Article |
series | Journal of Computer Sciences Institute |
spelling | doaj-art-5963580e547e4c66a34db976c33827162025-02-02T18:01:31ZengLublin University of TechnologyJournal of Computer Sciences Institute2544-07642024-03-013010.35784/jcsi.5442A comparative analysis of transitions generated using the Unity game development platformMarek Tabiszewski0Lublin University of Technology This paper conducts a comparative analysis of transitions generated using the Unity engine. It selects fifteen animations featuring a humanoid character, introduces breaks in marker trajectories, and fills them with transitions generated by the game engine's animator. These transitions are then compared with the unmodified original character animation. The study compares animations by calculating the average deviation in bone rotation and position between the original and generated motion throughout the animation. The results show that the Unity engine excels in generating transitions for slow animations involving the lower body limbs, with the largest errors occurring in the bones at the extremities of the limbs. https://ph.pollub.pl/index.php/jcsi/article/view/5442Unityanimationcharacter motionanimation quality |
spellingShingle | Marek Tabiszewski A comparative analysis of transitions generated using the Unity game development platform Journal of Computer Sciences Institute Unity animation character motion animation quality |
title | A comparative analysis of transitions generated using the Unity game development platform |
title_full | A comparative analysis of transitions generated using the Unity game development platform |
title_fullStr | A comparative analysis of transitions generated using the Unity game development platform |
title_full_unstemmed | A comparative analysis of transitions generated using the Unity game development platform |
title_short | A comparative analysis of transitions generated using the Unity game development platform |
title_sort | comparative analysis of transitions generated using the unity game development platform |
topic | Unity animation character motion animation quality |
url | https://ph.pollub.pl/index.php/jcsi/article/view/5442 |
work_keys_str_mv | AT marektabiszewski acomparativeanalysisoftransitionsgeneratedusingtheunitygamedevelopmentplatform AT marektabiszewski comparativeanalysisoftransitionsgeneratedusingtheunitygamedevelopmentplatform |