Gamer's Facial Cloning for Online Interactive Games
Virtual illustration of a human face is essential to enhance the mutual interaction in a cyber community. In this paper we propose a solution to solve two bottlenecks in facial analysis and synthesis for an interactive system of human face cloning for non-expert users of computer games. Tactical man...
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| Main Authors: | Abdul Sattar, Nicolas Stoiber, Renaud Seguier, Gaspard Breton |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Wiley
2009-01-01
|
| Series: | International Journal of Computer Games Technology |
| Online Access: | http://dx.doi.org/10.1155/2009/726496 |
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