The Development of Math Learning Media: 3-Dimensional Snake and Ladder

This article is motivated by the lack of mathematics learning media at Islamic primary education, which has an impact on the low motivation of students to learn the subject. To solve these problems, the development of three-dimensional snakes and ladders is an interesting thing to do. In order to de...

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Main Authors: Puji Asmaul Chusna, Isna Nurul Inayati, M. Jamal Hadi Santoso
Format: Article
Language:English
Published: Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin 2024-06-01
Series:Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
Online Access:https://jurnal.uin-antasari.ac.id/index.php/adzka/article/view/10842
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author Puji Asmaul Chusna
Isna Nurul Inayati
M. Jamal Hadi Santoso
author_facet Puji Asmaul Chusna
Isna Nurul Inayati
M. Jamal Hadi Santoso
author_sort Puji Asmaul Chusna
collection DOAJ
description This article is motivated by the lack of mathematics learning media at Islamic primary education, which has an impact on the low motivation of students to learn the subject. To solve these problems, the development of three-dimensional snakes and ladders is an interesting thing to do. In order to develop the media and measure the feasibility of 3D snakes and ladders learning media in the mathematics subject matter of counting operations of whole numbers, this research is to be carried out. The research method used is research and development using the Borg & Gall model, which is composed of five stages that have been limited. The research subjects were homeroom teachers and fourth grade students at MI Miftaul Huda Kanigoro Blitar. By conducting validation tests with media experts, materials, math teachers, and students. So that the percentage of feasibility of material experts (79.3%) with the predicate "valid" is not revised, media experts (94.1%) with the predicate "very valid" is not revised, math teachers (92.8%) with the predicate "very valid" is not revised, and the increase in learning outcomes reaches 90%. So it is concluded that the learning media for the 3D snakes and ladders game of counting operations for small numbers reaches a value of more than 68%; therefore, it can be stated that the media is relevant or suitable for use.
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institution Kabale University
issn 2088-9801
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language English
publishDate 2024-06-01
publisher Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin
record_format Article
series Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
spelling doaj-art-591949629fb548c1913ba653728d4e412025-01-05T02:48:56ZengDepartemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari BanjarmasinAl-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah2088-98012597-937X2024-06-01141657810.18592/aladzkapgmi.v14i1.108428673The Development of Math Learning Media: 3-Dimensional Snake and LadderPuji Asmaul Chusna0Isna Nurul Inayati1M. Jamal Hadi Santoso2STIT Al-Muslihuun Blitar, IndonesiaUniversitas Islam Raden Rahmat Malang, IndonesiaMI Miftahul Huda Centong 01 Blitar, IndonesiaThis article is motivated by the lack of mathematics learning media at Islamic primary education, which has an impact on the low motivation of students to learn the subject. To solve these problems, the development of three-dimensional snakes and ladders is an interesting thing to do. In order to develop the media and measure the feasibility of 3D snakes and ladders learning media in the mathematics subject matter of counting operations of whole numbers, this research is to be carried out. The research method used is research and development using the Borg & Gall model, which is composed of five stages that have been limited. The research subjects were homeroom teachers and fourth grade students at MI Miftaul Huda Kanigoro Blitar. By conducting validation tests with media experts, materials, math teachers, and students. So that the percentage of feasibility of material experts (79.3%) with the predicate "valid" is not revised, media experts (94.1%) with the predicate "very valid" is not revised, math teachers (92.8%) with the predicate "very valid" is not revised, and the increase in learning outcomes reaches 90%. So it is concluded that the learning media for the 3D snakes and ladders game of counting operations for small numbers reaches a value of more than 68%; therefore, it can be stated that the media is relevant or suitable for use.https://jurnal.uin-antasari.ac.id/index.php/adzka/article/view/10842
spellingShingle Puji Asmaul Chusna
Isna Nurul Inayati
M. Jamal Hadi Santoso
The Development of Math Learning Media: 3-Dimensional Snake and Ladder
Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
title The Development of Math Learning Media: 3-Dimensional Snake and Ladder
title_full The Development of Math Learning Media: 3-Dimensional Snake and Ladder
title_fullStr The Development of Math Learning Media: 3-Dimensional Snake and Ladder
title_full_unstemmed The Development of Math Learning Media: 3-Dimensional Snake and Ladder
title_short The Development of Math Learning Media: 3-Dimensional Snake and Ladder
title_sort development of math learning media 3 dimensional snake and ladder
url https://jurnal.uin-antasari.ac.id/index.php/adzka/article/view/10842
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