Acute psychological and physiological benefits of exercising with virtual reality.

Exercise is a powerful tool for disease prevention and rehabilitation. Commercially available virtual reality (VR) devices and apps offer an immersive platform to gamify exercise and potentially enhance physiological and psychological benefits. However, no work has compared immersive exercise to clo...

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Main Authors: Bradley Barbour, Lucy Sefton, Richard M Bruce, Lucia Valmaggia, Oliver R Runswick
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2024-01-01
Series:PLoS ONE
Online Access:https://doi.org/10.1371/journal.pone.0314331
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author Bradley Barbour
Lucy Sefton
Richard M Bruce
Lucia Valmaggia
Oliver R Runswick
author_facet Bradley Barbour
Lucy Sefton
Richard M Bruce
Lucia Valmaggia
Oliver R Runswick
author_sort Bradley Barbour
collection DOAJ
description Exercise is a powerful tool for disease prevention and rehabilitation. Commercially available virtual reality (VR) devices and apps offer an immersive platform to gamify exercise and potentially enhance physiological and psychological benefits. However, no work has compared immersive exercise to closely matched 2D screen-based equivalents with the same visual and auditory stimuli. This study aims to compare the acute effects of an exercise session using a commercial immersive VR workout to the same stimuli and workout presented on a screen. 17 healthy participants (male = 7, female = 10; aged 24.18±4.56 years), completed a 12-minute guided VR boxing exercise session in FitXR™ and a screen-based equivalent. Physiological responses were recorded continuously using a heart rate monitor and telemetricmetabolic cart system. Psychological and perceptual responses were measured using their ratings of perceived exertion, the physical activity enjoyment scale, and the physical activity affect scale. In the immersive VR participants chose to engage in more intense exercise (%VO2max; p = 0.044), showed higher levels of all enjoyment subscales (p<0.05) and reported higher positive affect (p = 0.003) and lower negative affect (p = 0.045) following exercise compared to the screen-based equivalent. However, the design here could not determine which elements of immersive VR contributed to the positive effects. Immersive VR may offer a more efficient alternative to other forms of screen based and exergaming workouts and could be offered as a gateway into exercise.
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spelling doaj-art-58e523912e9d4a66bfd05df291671c212025-01-08T05:33:07ZengPublic Library of Science (PLoS)PLoS ONE1932-62032024-01-011912e031433110.1371/journal.pone.0314331Acute psychological and physiological benefits of exercising with virtual reality.Bradley BarbourLucy SeftonRichard M BruceLucia ValmaggiaOliver R RunswickExercise is a powerful tool for disease prevention and rehabilitation. Commercially available virtual reality (VR) devices and apps offer an immersive platform to gamify exercise and potentially enhance physiological and psychological benefits. However, no work has compared immersive exercise to closely matched 2D screen-based equivalents with the same visual and auditory stimuli. This study aims to compare the acute effects of an exercise session using a commercial immersive VR workout to the same stimuli and workout presented on a screen. 17 healthy participants (male = 7, female = 10; aged 24.18±4.56 years), completed a 12-minute guided VR boxing exercise session in FitXR™ and a screen-based equivalent. Physiological responses were recorded continuously using a heart rate monitor and telemetricmetabolic cart system. Psychological and perceptual responses were measured using their ratings of perceived exertion, the physical activity enjoyment scale, and the physical activity affect scale. In the immersive VR participants chose to engage in more intense exercise (%VO2max; p = 0.044), showed higher levels of all enjoyment subscales (p<0.05) and reported higher positive affect (p = 0.003) and lower negative affect (p = 0.045) following exercise compared to the screen-based equivalent. However, the design here could not determine which elements of immersive VR contributed to the positive effects. Immersive VR may offer a more efficient alternative to other forms of screen based and exergaming workouts and could be offered as a gateway into exercise.https://doi.org/10.1371/journal.pone.0314331
spellingShingle Bradley Barbour
Lucy Sefton
Richard M Bruce
Lucia Valmaggia
Oliver R Runswick
Acute psychological and physiological benefits of exercising with virtual reality.
PLoS ONE
title Acute psychological and physiological benefits of exercising with virtual reality.
title_full Acute psychological and physiological benefits of exercising with virtual reality.
title_fullStr Acute psychological and physiological benefits of exercising with virtual reality.
title_full_unstemmed Acute psychological and physiological benefits of exercising with virtual reality.
title_short Acute psychological and physiological benefits of exercising with virtual reality.
title_sort acute psychological and physiological benefits of exercising with virtual reality
url https://doi.org/10.1371/journal.pone.0314331
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