The effect of Augmented Reality (AR) to enhance learning motivation, cognitive intelligence, and self-efficacy in Physical Education
Introduction: Technological innovation in education, particularly Augmented Reality (AR), presents new opportunities to enhance motivation, cognitive abilities, and self-efficacy in physical education. Objective: This study aimed to examine the effects of AR-based learning on students’ learning m...
Saved in:
| Main Authors: | , , , , , , , , , |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
FEADEF
2025-07-01
|
| Series: | Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación |
| Subjects: | |
| Online Access: | http://www.revistaretos.org/index.php/retos/article/view/114254 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1849417127601111040 |
|---|---|
| author | Rifqi Festiawan Eko Sumanto Jose Vicente Garcia Jimenez Arisman Arisman Taufik Rahman Danang Endarto Putro Syahrir Syahrir Eko Prabowo Muchtar Hendra Hasibuan Catur Wahyu Priyanto |
| author_facet | Rifqi Festiawan Eko Sumanto Jose Vicente Garcia Jimenez Arisman Arisman Taufik Rahman Danang Endarto Putro Syahrir Syahrir Eko Prabowo Muchtar Hendra Hasibuan Catur Wahyu Priyanto |
| author_sort | Rifqi Festiawan |
| collection | DOAJ |
| description |
Introduction: Technological innovation in education, particularly Augmented Reality (AR), presents new opportunities to enhance motivation, cognitive abilities, and self-efficacy in physical education.
Objective: This study aimed to examine the effects of AR-based learning on students’ learning motivation, cognitive intelligence, and self-efficacy in physical education.
Methodology: A true experimental design (Randomized Pretest-Posttest Control Group Design) was used. The population comprised 864 students of SMP Negeri 1 Purwokerto, with 96 students (M = 13.5 years, SD = 1.0) selected via simple random sampling. Instruments included the Physical Education Learning Motivation Questionnaire (PE-LMQ, Validity = 0.871, Reliability = 0.912), the Digit Span Test from WAIS/WISC (Validity = 0.911, Reliability = 0.943), and the Academic Self-Efficacy Scale (ASES, Validity = 0.889, Reliability = 0.907). Data were analyzed using normality, homogeneity, paired t-tests, and independent t-tests.
Discussion: Results showed that the data met assumptions for normality (sig = 0.421) and homogeneity (sig = 0.519). AR-based learning had a significant effect on all measured aspects (sig = 0.000), while the control group also showed effects (sig = 0.041). A significant difference between groups was found (sig = 0.001).
Conclusion: AR-based learning significantly improves motivation, cognitive intelligence, and self-efficacy in physical education, and outperforms traditional direct teaching models.
|
| format | Article |
| id | doaj-art-57a340bbb3e14466a36caac9ff711d68 |
| institution | Kabale University |
| issn | 1579-1726 1988-2041 |
| language | English |
| publishDate | 2025-07-01 |
| publisher | FEADEF |
| record_format | Article |
| series | Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación |
| spelling | doaj-art-57a340bbb3e14466a36caac9ff711d682025-08-20T03:32:57ZengFEADEFRetos: Nuevas Tendencias en Educación Física, Deportes y Recreación1579-17261988-20412025-07-017010.47197/retos.v70.114254The effect of Augmented Reality (AR) to enhance learning motivation, cognitive intelligence, and self-efficacy in Physical EducationRifqi Festiawan0https://orcid.org/0000-0003-0984-4341Eko Sumanto1Jose Vicente Garcia Jimenez2https://orcid.org/0000-0001-7731-2609Arisman Arisman3https://orcid.org/0000-0002-1689-8754Taufik Rahman4Danang Endarto Putro5https://orcid.org/0009-0007-2766-5917Syahrir Syahrir6Eko Prabowo7Muchtar Hendra Hasibuan8Catur Wahyu Priyanto9Jenderal Soedirman UniversityUniversitas Jenderal SoedirmanUniversidad de Murcia Universitas RokaniaSTKIP PGRI Sumenep STKIP PGRI Pacitan Universitas Werisar Universitas Negeri JakartaUniversitas Negeri JakartaUniversitas Wahid Hasyim Introduction: Technological innovation in education, particularly Augmented Reality (AR), presents new opportunities to enhance motivation, cognitive abilities, and self-efficacy in physical education. Objective: This study aimed to examine the effects of AR-based learning on students’ learning motivation, cognitive intelligence, and self-efficacy in physical education. Methodology: A true experimental design (Randomized Pretest-Posttest Control Group Design) was used. The population comprised 864 students of SMP Negeri 1 Purwokerto, with 96 students (M = 13.5 years, SD = 1.0) selected via simple random sampling. Instruments included the Physical Education Learning Motivation Questionnaire (PE-LMQ, Validity = 0.871, Reliability = 0.912), the Digit Span Test from WAIS/WISC (Validity = 0.911, Reliability = 0.943), and the Academic Self-Efficacy Scale (ASES, Validity = 0.889, Reliability = 0.907). Data were analyzed using normality, homogeneity, paired t-tests, and independent t-tests. Discussion: Results showed that the data met assumptions for normality (sig = 0.421) and homogeneity (sig = 0.519). AR-based learning had a significant effect on all measured aspects (sig = 0.000), while the control group also showed effects (sig = 0.041). A significant difference between groups was found (sig = 0.001). Conclusion: AR-based learning significantly improves motivation, cognitive intelligence, and self-efficacy in physical education, and outperforms traditional direct teaching models. http://www.revistaretos.org/index.php/retos/article/view/114254Augmented RealityCognitive IntelligenceLearning MediaLearning MotivationSelf-Efficacy |
| spellingShingle | Rifqi Festiawan Eko Sumanto Jose Vicente Garcia Jimenez Arisman Arisman Taufik Rahman Danang Endarto Putro Syahrir Syahrir Eko Prabowo Muchtar Hendra Hasibuan Catur Wahyu Priyanto The effect of Augmented Reality (AR) to enhance learning motivation, cognitive intelligence, and self-efficacy in Physical Education Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación Augmented Reality Cognitive Intelligence Learning Media Learning Motivation Self-Efficacy |
| title | The effect of Augmented Reality (AR) to enhance learning motivation, cognitive intelligence, and self-efficacy in Physical Education |
| title_full | The effect of Augmented Reality (AR) to enhance learning motivation, cognitive intelligence, and self-efficacy in Physical Education |
| title_fullStr | The effect of Augmented Reality (AR) to enhance learning motivation, cognitive intelligence, and self-efficacy in Physical Education |
| title_full_unstemmed | The effect of Augmented Reality (AR) to enhance learning motivation, cognitive intelligence, and self-efficacy in Physical Education |
| title_short | The effect of Augmented Reality (AR) to enhance learning motivation, cognitive intelligence, and self-efficacy in Physical Education |
| title_sort | effect of augmented reality ar to enhance learning motivation cognitive intelligence and self efficacy in physical education |
| topic | Augmented Reality Cognitive Intelligence Learning Media Learning Motivation Self-Efficacy |
| url | http://www.revistaretos.org/index.php/retos/article/view/114254 |
| work_keys_str_mv | AT rifqifestiawan theeffectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT ekosumanto theeffectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT josevicentegarciajimenez theeffectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT arismanarisman theeffectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT taufikrahman theeffectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT danangendartoputro theeffectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT syahrirsyahrir theeffectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT ekoprabowo theeffectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT muchtarhendrahasibuan theeffectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT caturwahyupriyanto theeffectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT rifqifestiawan effectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT ekosumanto effectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT josevicentegarciajimenez effectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT arismanarisman effectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT taufikrahman effectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT danangendartoputro effectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT syahrirsyahrir effectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT ekoprabowo effectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT muchtarhendrahasibuan effectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation AT caturwahyupriyanto effectofaugmentedrealityartoenhancelearningmotivationcognitiveintelligenceandselfefficacyinphysicaleducation |